So here's where I'm at. I would really like to start putting a little more effort into my on again, off again scenery project. For the benefit of me and other scenery devs, I'd like to try and get some idea of where the X-Plane community is at as far as what you like to see as detail. I did this hangar in just under an hour to try and give some visual reference. The biggest question for me is whether to rely on textures for detail or the 3D model. Ideally you'd have both of course, but I'd rather see if your opinion sways to one direction or the other. As you can see in the above hangar, I've modeled the man doors with a fair bit of detail; the only areas lacking I can think of are the sill plate, hinges, and a more round doorknob. I see this as relying on the 3D model. Would you consider this too much detail for a man door? On the other side of the spectrum is the bi-fold door. Metal hangers are made of a corrugated metal, but I left that detail out. I also didn't add any sort of gap or seal around the door. This would be a case where I would rely on textures to give the corrugated appearance. (For reference, here is some corrugated metal:) My final question: What kind of textures (photoreal or not) should be used? Personally I'm a huge fan of photoreal textures if the resolution is high enough. Do share my opinion or are you totally against photoreal textures being used in scenery? Thanks everyone.