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Cameron

X-Aviation
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Everything posted by Cameron

  1. To be clear, what previous purchase of yours are you insinuating was "sh*t"?
  2. It will not interfere. It's not intended for you to do this.
  3. Tony, I think this is a great idea, and one that we'll probably consider. No guarantees for the first version, but it's worth noting as a very cool feature request and a great way to get the community involved.
  4. I actually don't understand how strange it is, especially considering none of us have the product. The fact they even fixed something to do with it and showed is all I care about. Considering it's listed as a "fix" I just don't care. But, that's neither here nor there. Your question was answered unlike you thought, and that's all that matters at this point.
  5. Um, yes it was answered. Basically 3 hours after you asked! See above...that said, I guess it doesn't really matter if the issue has been solved, does it?
  6. We anticipate this product to be out in relatively short order. The beta process will be pretty swift, and release soon after. No long development period here, as the product is essentially "done" barring any bugs during testing!
  7. We are not prepared to speak about full on features of SkyMaxx Pro 3, and I can neither confirm nor deny (and no, that's not me being sly and saying "yes" when I mean we're really not prepared). Such posts and news will not be held in this thread.
  8. I think that's language barrier, Carlos. This just means that the version you see is to be used by people who use X-Plane at home. Not for flight schools or aircraft manufacturers trying to make money when using our products. It's the same thing that Laminar does with X-Plane...Home use and Commercial versions.
  9. Sure. Read post #229.
  10. It's in the manual. Yes. Reading the manual.
  11. X-Plane 10 has so many different advancements of OpenGL implemented. I'm not surprised at all.
  12. Hello Captains!, Today we are excited to formally announce SoundMaxx! We expect this product to be released in pretty short order, so stay tuned on release dates. SoundMaxx is a plug-in that enables X-Plane to use higher quality sounds and replaces existing ones for a much better experience! The plug-in will have a familiar interface if you are a current user of SkyMaxx Pro. An example of what you'll see is here: And to give you a better idea of what to expect from this product, here's a feature list!: Replaces default X-Plane sound effects with real 44 kHz stereo recordings, including: Thunder - wind - rain - hail - hail impacts - crashes - explosions - landing gear - gear rolling - gear skids - afterburners - jet, prop, and turboprop starters - reverse thrust - APU - switches - flapsReplaces default engine sounds for high and low bypass jets, reciprocating engines, props, turboprops, gryo's, helo's, and liftfans. (SoundMaxx will NOT override custom sounds that come with third party aircraft - only default aircraft and third party aircraft that don't include their own sounds.) Again, these are real recordings at 44 Khz stereoSeparate jet engine sounds for inside vs. outside the cockpitLonger, more varied loops for added realismAmbient sound engine for low-altitude external viewpoints. Season, time, and location aware. Includes:Large airport - small airport - beach at day - beach at night - countryside during winter / summer / day / night - lakes - open oceanRattles from turbulenceIn-cabin sounds for jetlinersReplaces engine sounds with real recordings for the default Cessna 172SP, B747, Bell 206, and Robinson R22 BetaIntegrates with the upcoming SkyMaxx Pro 3 for positional 3D thunder sound effectsConfiguration panel to allow toggling of effects and adjustment of volumeAutomatically backs up and restores built-in default X-Plane sounds with the click of a buttonA couple of video teasers have been posted recently from John showing some cool effects. Below is an example of one for you to enjoy... More news to follow soon!
  13. Thanks for your patience. Rest assured, someone will respond to your support ticket as quickly as possible.
  14. This setting is entirely irrelevant for SkyMaxx.
  15. Nope, that's not what I'm referring to. Some of it even route display and FMC related even. That said, I'm not here to criticize their work. They still make great products and a lot of work goes into them, even if sometimes not truthfully simulated in some ways. If you're not aware of what may be wrong then there's no sense in ruining what you feel is an already great experience!
  16. There's plenty of room for system simulation improvement. PMDG doesn't do it 100% right. No one has. They do it well, though.
  17. I guess you'll have to judge that when the DC6 comes out.
  18. Yes, he's on the beta team.
  19. No.
  20. It's not as close as you're hoping. While a ton of work has been done, more remains. We'll update everyone when we're ready. No need to keep asking as much as we appreciate the excitement.
  21. Thank God! It's a hog.
  22. Whoa, I don't know how I didn't pick up on that. You're right...he's got a number of FlyWithLua scripts that adjust something to do with clouds! Please do take a look at disabling this, Fabrizio!
  23. Cameron

    JARDesign Previews A330

    JarDesigns has provided Aerosoft Sim News with new previews of their upcoming A330 with Rolls Royce engines. You can see the exclusive preview shots at ASN XP. We also have an active discussion on this project here at X-Pilot. This product continues on JarDesign's successful Airbus series of products.
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