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Cameron
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Everything posted by Cameron
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So my first question is: Why are you re-installing in the first place? As for the error message: That is a very awkward error. To me it sounds like you have either selected an invalid X-Plane directory (resources/files ? ) or you are running the installer from its own zip file, which is a no-no. I've never seen this error before. As for getting the UA Express livery: Just run the livery manager.
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Valentin, Kris is giving you some words of wisdom and you're becoming very defensive over it. He's not even being rude, but he is trying to let you know that your way of discussing this matter with people here is a lot of self-centered-like behavior. Anyways, Ben is right. This is a perfect use for something fun and quick in Gizmo. Because of this thread I just went and challenged myself to a have a little fun and wrote a little program that will automatically enable Sandy's Pilot View whenever in the cockpit, even if you come from exterior back to interior. It was also a good excuse to get my TrackIR off the shelf. All in all this took about 30 minutes to write after going through Sandy's docs, using dataref editor, writing, and testing. I bet you could have a lot of fun and enjoy the feeling of being rewarded visually with something that works if you just put your mind to it. Gizmo has freely available docs to accomplish what you need as well, so there's really no excuse unless you just don't want it that bad.
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Remarkably, yes.
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Props to you, Kris. Hueyman may not get it, but I say majority of all us others do. Thank you for your sensible posts time and time again!
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Yes, we always notify by email.
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Tsetosh is right on point here, and I appreciate that he was able to answer from a different customer point of view. If we're going to be really honest here, sparkie66, PMDG too has had their fair share of delay, most recently being the week long debacle for the 777. If memory serves me right for the Saab release, we were pretty much about the same. Unexpected things happen, especially when it comes to programming. More than anything, I think a lot more goes on than meets the eye that a lot of customers do not realize when it comes to getting a product online for distribution (even after the product is complete). Over the years we have done various types of rollouts. I personally prefer those that don't specify dates, but I know customers in general have shared their frustration over being kept in the dark. This is one of those scenarios where it's "damned if you do, and damned if you don't". We either take the heat for being silent, or we take the heat for being talkative, but even still I am trying to find a balance. As has been seen lately, one of those ideas is to share informative dialogue with our customers not many days before something is to happen. It's still a best guess scenario, but the premise definitely is to let customers know we care and that we haven't gone on vacation to leave things in the state they are currently in. If there's anything we truly do care about it's our customers and making sure we can do as much as we plausibly can to please them. Rest assured, this update will get out and your patience in the process is very much appreciated. We're just busy making it a little better than it already is.
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New computer , how do I activate it in X plane?
Cameron replied to motoadve's topic in British Aerospace Jetstream 32
You're asking for support in a forum for X-Aviation customers. You didn't buy it from us, so please consult your original place of purchase. -
That may well just have been the most bizarre question ever asked on here.
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The system definitely has the appropriate callouts, but altitude is not in the A variant. As for altering gear sounds, again, all of this is controlled via our sound engine and is as you would find in the real aircraft. Coding it so that the sound is unrealistically louder or more audible is not something we're after, and since the source code is closed there's nothing you can alter here either. I realize you're confident in your editing skills. This still does not take away from the fact that you are attempting to edit or manipulate files for which you have agreed not to do when installing this product. The goal here is realism. We've essentially achieved that and we're not looking to undo it. The clack sound has to do with the actual handle and not the gear or doors themselves. Perhaps in time we can consider isolating this sound, but for the moment it's pretty much there, just not as loud as you'd like that handle click to be. I hope this explanation helps you understand better. Cheers!
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My answer to that question is in the original post.
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Hi, flydav!, You're not hearing them loudly or at all because they really aren't heard in the real deal (this was actually something I kept a close ear on in research). The hydraulic pump will sound, and the drop of the doors is really quite silent (with the exception of a slight wind-like noise, which is also modeled)! We have them in there and programmed, but 100% volume is only 100% of what we have dictated as necessary given our research. Please know that adjusting any files goes strictly against your user license. I've done countless real world flights on the Saab (including during research) and have quite a bit of time both in the cockpit and as a passenger in the EMB-120. The same rule applies there. Just in June I took two Saab flights by choice for research from central Florida to the Keys and recorded the entire trip in very high quality sound. We have studied this thing probably more than sanity should allow. Also, see 13 seconds in on this video if you don't trust my word. You'll hear the click of the gear handle be moved and the hydraulic pump (as we have modeled) sound:
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I assume you have the 1GB video card then? These tests were with the 2GB selection in the installer, so as long as you selected the 1GB version in your installer you should expect similar increases.
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You're going to have to fight tooth and nail with Leen on that one.
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Okay, back with some more. This time I'm going to show results on a 2011 iMac 27-inch. Given these have mobile GPUs they don't perform as well with HDR almost ever, but they are MORE than suitable to run the Saab under 1.1 as is shown below. Alternatively, if you run at a lower monitor resolution than what Apple gives you on this big display, you will also receive gains. That said, I wanted to show you full res results. Yet again, in every aspect there is a FPS increase using 1.1! If you have one of the newer iMac models you can expect even better performance, especially with the latest gen 4GB models. These tests below are just me making quick adjustments. Given you can see the iMac is capable of getting 40fps in my quick test, I'd say there's plenty of room to find your "happy" place here. Keep in mind also that I elected to do the Seattle area in this test, which has some rather heavy hitting objects around it, but still quite good results! Computer Specs - Mid 2011 iMac 27-inch CPU = i7 @ 3.4 GHz RAM = 8GB GPU = AMD Radeon HD 6970M 2GB X-Plane Settings Screen Resolution = Full-screen @ 2560x1440Texture Resolution = Very HighTrees = PopulatedNumber of objects = DefaultNumber of roads = DefaultNumber of cars = Siberia WinterWorld detail distance = MediumAirport detail = DefaultAnti Aliasing = 8xAnisotropic Filter = 4xPer Pixel Lighting = OnWhen HDR is shown, the following settings are applied Atmospheric Scattering = OnHDR Anti Aliasing = 2x SSAA+FXAAAnisotropic Filter = 4xThe following test was conducted sitting at the default runway location at KBFI. You will see that best case scenario with these settings we have gained 8 fps in the 1.1 update. In the next example rendering settings have been toned down as indicated below: X-Plane Settings Screen Resolution = Full-screen @ 2560x1440Texture Resolution = Very HighTrees = SparseNumber of objects = NoneNumber of roads = NoneNumber of cars = Siberia WinterWorld detail distance = MediumAirport detail = LowAnti Aliasing = 4xAnisotropic Filter = 4xPer Pixel Lighting = OnWhen HDR is shown, the following settings are applied Atmospheric Scattering = OffHDR Anti Aliasing = 2x SSAA+FXAAAnisotropic Filter = 4xThe following test was conducted sitting at the default runway location at KBFI. You will see that best case scenario with these settings we have gained 16 fps in the 1.1 update.
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Hi, Andras, I do remember this post, but to confirm, you plan to have all listed coverage complete by the date specified, or is this going to be rolling out in phases? Really looking forward to it!
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Hey, Andras, Forgive my ignorance here...but how much coverage will be in this V2 cut in 4-6 weeks?
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Sounds like a pretty nice rig for X-Plane!
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Just a one time thing. We switched how license files are read in preparation for the Saab so that people didn't have to activate all three variants separately and be annoyed. The code is supposed to just work without issue on the CRJ, but some have reported the same as you and this simply updates the CRJ to the new licensing scheme. One-time deal and you're good.
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Hi, Go into the CRJ-200 aircraft folder, delete the xa_license.txt file and simply re-load the aircraft.
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Thanks for the information. Is this on a Mac or Windows machine?
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Hi, Folks!, Let me just start out by saying the next update will give all of you some considerable FPS improvements. Read on! I wanted to give you an idea of where we're at for the forthcoming update. There's quite a bit going into this, and I'm not sure exactly when we'll get it out, but I would really like it to be within the next few days. Some of you have had concerns with performance, the combination of HDR, and comparing the Saab to other aircraft in these situations. I'm going to touch on that below, but first, here's a quick list of things you can expect to be included in the 1.1 update: • Fixed typo on GUI walkaround checklist • Added GPU sound • Fixed bug in Condition Lever joystick assignment • Desensitized joystick assignment • Changed animation of flap handle for joystick users • Fixed bug causing an error when CTOT was on and engines overheated. • Fixed bug in Anti-Skid system causing no CWP annunciation • Reverted to default sounds on Dot-Dash radio code • Fixed bug in window anti-ice system • Fixed bug in wing anti-ice system• Fixed bug in volume control GUI on "RESET ALL"• Fixed "pop" in prop sound• Adjusted generator cut-out parameter• Fixed avionics blackout when making abrupt moves with the throttle • Memory leak plugged - fixed There's a bit more included as well, but that's the main list of things to expect. We'll be sure to detail every little thing in your update e-mails when they go out and the update is available! Okay, so lets talk about performance. I know this has been a hot subject for some of you, and while majority of our customers are very happy, we really do want to work towards making everyone happy. The Saab 340A was a 3.5 year long endeavour and we set out to accomplish three things in the process: Create the most detailed and accurate 3D model for X-PlaneCreate a true study level simulation that mimics the real aircraft in essentially every aspect (really, the first aircraft to do this for X-Plane)Make the texture detail and sounds as accurate as possibleNow, I believe we successfully checked off all three of these tasks, however, with it came some consequences. The first had to do with HDR. The Saab simulates so many systems and has so much number crunching going on behind the scenes that the CPU is always working for you to run this. Adding in HDR places more burden on the CPU, and not just the GPU. Believe it or not, majority of your FPS hit is coming from the actual system simulation and NOT the geometry or textures in use. In fact, X-Plane can chew through quite a number of 3D geometry without a lot of consequence. Because of these two factors at play, HDR has been taking a pretty tough hit with the Saab. We also look forward to improvements in the future with Laminar working on HDR as the version 10 series continues to develop. There were also reports of a memory leak which we are happy to say we have fixed. This doesn't necessarily improve performance from the start, but it WILL solve the out of memory errors and the sudden slow downs later into a flight, so we're definitely happy to report that! With all the above said, and now that the Saab has been out, we have had a little breather, and gained our lost sleep back, we've been back at working on optimizing the Saab. By this I mean that we are going over every aspect of the Saab 340A code and looking at ways we can improve the time it takes the CPU to munch on our code and spit out results. With programming there can be 10 different ways to get the same result, but one of those ways can be much more efficient. Think of it like a highway vs. city streets. In most cases, the highway is always going to be the most efficient route to your destination, even if there's 10 different ways to get there through city streets! With the help of Ben Russell's new profiler we have been able to analyze every aspect of the code and have begun the work of cutting down heavy hitting code to run more efficiently on everyone's machines. So far the results have turned out to be quite promising. I don't know how far we'll get with this optimization before 1.1 is released, but rest assured 1.1 will contain some pretty nice optimizations none-the-less. You WILL see FPS increases in the forthcoming update, and over time I'm sure we'll continue to refine and optimize till we have squeezed every last ounce of optimizations out. For now, I'd like to show you test results of the current 1.0 build of the Saab that you all have, vs our 1.1 optimized code of the Saab as it stands now. I have ran various tests and setting changes in X-Plane across three different computers to give you an idea of what to expect. At this time I'm just posting one machine but will followup with the next two machines soon after. I will say that in EVERY instance, on EVERY system tested thus far (Mac and Windows) we are seeing considerable FPS increases. Keep in mind that everyone runs different settings. Higher resolutions require more VRAM, etc. I have tried to give you a relatively wide array of examples to get an idea: Computer Specs - Windows Desktop Machine CPU = i5 2500k @ stock speed RAM = 8GB GPU = GTX 680 4GB @ stock speed (2GB version will get similar performance. VRAM only helps on big monitors) X-Plane Settings Screen Resolution = Full-screen @ 2560 x 1440Texture Resolution = ExtremeTrees = PopulatedNumber of objects = TonsNumber of roads = Tons Number of cars = Kansas ResidentialWorld detail distance = MediumAirport detail = DefaultAnti Aliasing = 16xAnisotropic Filter = 8xPer Pixel Lighting = OnWhen HDR is shown, the following settings are applied Atmospheric Scattering = OnHDR Anti Aliasing = 4x SSAA+FXAAAnisotropic Filter = 8xThe following test was conducted sitting at the default runway location at KIAH. You will see that best case scenario with these settings we have gained 11 fps in the 1.1 update. In the next example rendering settings have been toned down as indicated below: X-Plane Settings Screen Resolution = Full-screen @ 2560 x 1440Texture Resolution = ExtremeTrees = SparseNumber of objects = DefaultNumber of roads = Default Number of cars = Siberian WinterWorld detail distance = MediumAirport detail = LowAnti Aliasing = 16xAnisotropic Filter = 8xPer Pixel Lighting = OnWhen HDR is shown, the following settings are applied Atmospheric Scattering = OnHDR Anti Aliasing = 4x SSAA+FXAAAnisotropic Filter = 8xThe following test was conducted sitting at the default runway location at KIAH. You will see that best case scenario with these settings we have gained 16 fps in the 1.1 update. All FPS listed are from f-act (actual FPS), and not the often higher number from f-sim. The other guys on the team are reporting roughly a 14 fps increase with version 1.1. The biggest point being here that there will be quite a bit of room for you guys to work, tweak, adjust and see improvements over 1.0. One other thing to note...these stats are taken at the airport. It is my experience that once off the ground and flying, X-Plane's FPS tend to increase, so these stats would be slightly higher in such scenarios. I'll be back soon with more stats from the Mac side!
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Is your operating system set to any specific language or decimal format as well?
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This one has been discussed to no end and can't happen. Laminar is going to need to step in there. Got a job? Quit it.
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AWG Sim - Sky Environment XP Development
Cameron replied to account641's topic in Scenery Development
I think you need to have a very good, thorough read through this thread. -
AWG Sim - Sky Environment XP Development
Cameron replied to account641's topic in Scenery Development
Reputation.