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Showing content with the highest reputation on 07/10/2023 in all areas

  1. Thank you for the encouraging words. Some times it seems like this process never ends. Every finished task seems to illuminate another. ...and to think this is just the "V12 Port +" process. I can't wait to redo the entire 3D exterior and refactor the navdata code . -tk
    2 points
  2. Keep up the great work lads! I have my 6 monthly 737CL sim renewal coming up and once again using IXEG to go through the motions. Those countless hours of coding/programming sure are appreciated!
    1 point
  3. Hi, I had a look at it again: @ two cycles: You are correct, it´s doing two cycles. However, the indication on the PFD is not correct and this lead me thinking it´s not simulated correctly. If you press the ECU test button it should say "ECU A/B fail" and this message should dissapear after the second cycle (when the test is fully completed). Currently the fail message dissapears for a few secounds after the first cycle already and this lead me think that the test is completed. @ ECU switching: no, I couldn´t see any RPM change. Apart from the RPM change I think a correct animation (sound, shaking of airplane) is very important, because in the real plane you don´t look at the RPM you simply "feel" the switching of the ECUs. Regards, Philipp
    1 point
  4. you and me both. Still working on it every day (except weekends...really need my mental breaks)....there's just tons of little details to tend to, especially with lighting control and tweaks. I just finished swapping out all the old exterior lighting with the new V12 lighting yesteday, so that's the latest thing I worked on. Still moving down the punchlist. -tk
    1 point
  5. not very likely no. The cockpit texture, being the center of attention and in view for the majority of the time was optimized quite well for 96 DPI monitors IMO and still looks good......assuming a reasonable camera distance from surfaces. Also, since we did this work way back when, before Substance Painter was a thing...it'd be a massive undertaking to try that. Of course if you put the camera quite close to a surface, there will be 'jaggies', but philosophically, I'm not in that camp. I'd rather optimize performance for the 95% use case (pilot-ish viewpoint +/-) rather than the 5% use case (peruse 3D closeup under a microscope after buying). -tk
    1 point
  6. I'm campaigning for this to Laminar.....the ability to exclude light sources from reflective surfaces...but as of this moment, I don't believe we can. I'll squeeze in a quick report here also. Just completed all the interior cabin texturing....at least 99.5% of it....and now I'm working on the lighting for the rear galley. Lighting for cabin/front galley already done. Next week some time I'll begin the final punchlist items list and we'll start looking to wrap things up to package for release...that's not an overnight step, lots of checks have to be made, but we're definitely coming to the end of this V12 port + process. I'm going to start calling this the "V12 compatibility patch + (plus)"....becuase its exactly that. A port of the existing V11 functionality to V12, PLUS a few extra 3D stuffs thrown in. I want to make sure people understand this isn't some "V2" with all new 3D throughout, revised FMS/VNAV etc.....that work comes after this release...this is to get folks flying the 733 in V12. Here's a update screenshot of the new cabin/rear galley....the works that's been going on the last 4 weeks. -tkyler
    1 point
  7. legend i hope u have some time soon
    1 point
  8. After releasing DC3 and C23, then I'll found sometime to see if it is possible a quick patch for XP12.
    1 point
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