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Showing content with the highest reputation on 07/21/2022 in all areas

  1. Hello all. I will endeavor to support and address issues on the MU-2 as rapidly as practical. The period after a release is always fraught with bugs and challenges, frustration and impatience. I have been there myself and please ask for your patience. I'd like to think that those who know me know I'll continue to support this product for many years to come and provide you a great value for your money! I am located in the GMT-6 timezone and work reasonably normal daylight hours. I generally don't work Sundays (though may converse on Sundays).
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  2. I haven't made any VR improvements for the next patch...due to the majority of users with both toe brakes and desiring the TBM-style throttle. I will be addressing VR after return from Oshkosh though. Sorry about the 'vacation' delay, but we will get you accomodated for sure. Work doesn't stop ...well..except for Oshkosh week....doesn't stop with the initial release. I'll keep on moving. -TK
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  3. Though I am "out for Oshkosh Air Venture" for the next two weeks. I am trying to squeeze the first update out rather quickly though...not including GTN of course.
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  4. There is not. But the list is a good indicator at this point.....When the TODOs are done, I'll test it all one final time and then begin packing it up for distribution. I've been making decent progress through the list so I don't suspect it will be too much longer. -TomK
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  5. See link below. Look at 'Added' section http://www.togasim.com/mu2docs/supplements/bug_tracker.html -Tkyler
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  6. Updated Docs http://www.togasim.com/mu2docs/supplements/bug_tracker.html Cleaned up the page so its much easier to read and a bit more logical "top to bottom". I am getting close to the bottom of the list (depending on how fast it grows, if any), at which point I'l test all the fixes and after, will get an update patch on the schedule. Thanks to all who found things, its already feeling much more refined and natural! -TomK
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  7. not yet. Paint kit has been released though. and I will set about doing more liveries once everything has somewhat stabilized functionally. I keep a "bug tracker" page here: http://www.togasim.com/mu2docs/supplements/bug_tracker.html and at the bottom thre's a section there on "Things to do ASAP" this list is not in any specific order. I suspect the livery list will begin growing soon..and I myself will join in soon enough. -TomK
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  8. Thx. its already been implemented and indeed I use my "lift levers" command as the "command" to jump the gate. -TomK
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  9. It absolutely is. All it takes is dialogue so the "specs" become clear. I'm noting this request and working it into my investigation. hardware is important and I'm actually working on it right now. I kind of knew this would be the issue...the engine management and quadrant is the heart of this beast and so getting everyone's hardware working in a natural way for them is priority. TBH, my unfamiliarity with all the hardware is part of the issue....honestly haven't seen that "button at the back" situation of the honeycomb. Now that I know its there, I'm sure we can come up with a solution. I mentioned elsewhere that I am re-implementing (because its in Version 1) the animation of the quadrant levers. What I mean by this is I'm going to decouple the hardware input from providing the actual value that the animation uses...this way, the levers will always move smoothly between positions. So if you do use a command to send things into reverse, it will animate the lever there naturally...and it will allow me to squeeze in a nullzone configuration, because my levers are shaking like they're naked at the north pole.....not exactly precision flight controls....though thats the name on the box -TomK
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  10. Noted on this, added to bug list. Thank you. Regarding the click zone, This is indeed a tough philosophical discussion. I'm on the fence about hiding the manips when hardware is present. I've heard arguments both for/against. I think this will evolve into an "options" where you can choose your preference but doing so requires a bit of coding infrastructure on my end....so hopefully we'll get everyone accomodated soon. I am not terribly happy with the 'unfeather test' / condition lever situation myself...its a fight against X-Plane...I fought this more than I would have liked. The only reason I accepted it for now is its a small part of the overall experience, but I won't be happy till its perfect. -TomK
    1 point
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