Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 07/14/2020 in all areas

  1. Hi Matt, yes, that is still very much on our roadmap...yet we want to complete the items that are still missing for "normal" enjoyment of this aircraft first. There are some failures already built in (go to the failures menu in the IXEG menu) and you can also do some native X-Plane failures. The details of our wear&tear + failure modeling have not been decided yet. Cheers, Jan
    1 point
  2. We have not updated the paintkit yet - so if we leave the "very shiny" inlet in the download, everyone (all liveries) have to fly with the very shiny inlet. So we change it back to a moderately shiny one. Later every painter will be able to select the "shinyness" (if I understand that correctly). Cheers, Jan
    1 point
  3. I think building a cockpit would be a great hobby - I have two left hands (with all thumbs), so it isn´t for me... I think, though (apart from the fun of building it) that the future is in VR. I would just build a seat and flightcontrols mimicking the real ones (so you can grab them by reaching for them in VR). Probably a lot cheaper than building the cockpit, a LOT less trouble (getting everything to work) and you also get the benefit of being able to really lean and look out the window like you can in a real airplane (not with just a few screens giving you all sorts of trouble, too). So yeah, my personal opinion - the days of home-cockpit building are counted. At least as far as trying to create a realistic flying experience. It can still be fun if you like tinkering. Cheers, Jan
    1 point
×
×
  • Create New...