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Showing content with the highest reputation on 05/03/2017 in all areas

  1. What appears easy is not always so. Ground drifting is an exact example of such a thing. This was a six year long project pre release. I don't buy the "handing over a silver platter" argument. For those of you having trouble understanding or refusing to read this topic throughly: The 737 is not officially supported by IXEG in X-Plane 11. You use it there at your own risk, with no support or expectation of it working correctly. Some people have got it working in X-Plane 11 to their satisfaction, others do not. We do not advertise X-Plane 11 compatibility and if you only choose to use it in 11 we are not encouraging your purchase. The upcoming 1.1 patch will have (as Jan has previously put it) "ninja fixes" which will allow for basic working compatibility in X-Plane 11. This means things like drift MAY be solved, but the solution would be a hack rather than accurate until you find IXEG officially announcing XP 11 support. The reason for things like this is because the 737 uses custom ground handling modeling to compensate for X-Plane's lacking quality there. Austin has fussed with this code in 11, and the drift is a direct result of that. Flight model inaccuracies are likely present in 11 as well for the 737. So, all that said, 1.1 will likely get you working in 11 without hassle, but from a technical accuracy standpoint version 10 is where you'll want to be if that's important to you. There's been far too much complaining and mincing of words in this topic. People seem to be getting lost from the official word vs what they are hearing or thinking, so this topic ends here. What I have written above is the official stance.
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