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Showing content with the highest reputation on 02/07/2017 in all areas

  1. Ok, took a few shots for you guys - so you know that we are not making this stuff up : Distance to go and ETA for next active waypoint displayed on top line of EHSI: Improved symbology when IRS units not aligned: INOP labeling on the TERRAIN button of First Officer (yes, we are working on having it display on his side, too). Also new EGPWS control panel: INOP label on logo light switch if winglets are fitted: lbs labeling on the fuel gauges if imperial units are chosen: Opening cockpit door (note that the cabin is still WIP and will improve in the future (better 3D/textures/lighting): TERRAIN ON DISPLAY button, and TCAS symbology (showing a proximity traffic): Cheers, Jan
    3 points
  2. Thanks Tom! I tried it out last night and it worked great! Well done!
    1 point
  3. I personally think that this approach can only be flown accurately after the liberal application of Sake! I don´t have the RNP29 approach in my database (it must be very new), so I can´t verify this, but I believe we have the "kink in the route" bug mostly fixed. So my answer would be: I hope so! Cheers, Jan
    1 point
  4. Ok, you guys are getting to me . This is what I wrote to our testers when we started internal testing of 1.1 in October: Hello testers, we have some new things in 1.1 and a lot of bugfixing. Here is a list of what is new in 1.1: TCAS. Just like in the real airplane, it will show various types of traffic (PROX, TA, RA) and the relative altitude, plus voice callouts and visual aid to avoiding RA traffic. The panel should work as the real one, including TA only, ABV/BLW, STBY, etc. EGPWS. This is enhanced over 1.0.7 - the modes (1-5) should work a lot more closely to how the real modes work, including submodes (i.e. 4A, 4B). There is also a terrain-look-ahead feature that will alert when approaching terrain higher than the aircraft. New panel, new switches, new TERRAIN ON light. Opening cargo doors and 3D holds modeled. Eyebrow windows including selectable sunshade panels (select in preferences menu) Opening cockpit door To be implemented before release: Opening passenger and service doors Now showing current active waypoint distance and ETA on EHSI upper corners in MAP and CTR MAP mode added increase/decrease map range datarefs 1.1 also includes a bunch of fixes: A multitude of fixes to FMS stability and LNAV performance Several texture fixes INOP label for the Logo Lights if winglets fitted Autopilot fixes (autothrust gain, logic of MA buttons, GS arm logic, cleanup of FMA modes in some circumstances, FL CHG pitch behaviour in MACH regime with turbulence, dual AP go-around behaviour above 400 feet, second AP engage possible while LOC only armed) Several rare gizmo crashes fixed for switches and levers Fixes to headings and bearings shown on FIX INFO and LEGS page (now show correct magnetic tracks) Ground power not showing anymore when booting in turnaround state fixes to default transition altitude not always showing correctly (still just a crude east/west division) Added realistic way to operate approach speeds on APPROACH page Added failure flag to altimeter when no elec power improved EFIS symbology when IRS units not aligned Fuel guages now show "lbs" when imperial units are selected LNAV tracking accuracy improved (no more offset flying) Fixes for textures turning "the wrong way" on some knobs In the meantime we have also added some more stuff to make our plane work better with XP11 (note that we are still not claiming compatibility, yet): Fix for some cases of hypoxia blackout in XP11 Fix for "airplane rolling away on sloped ramp in cold and dark" in XP11 There are some things that won´t make 1.1, but are not forgotten! Holds (user entered) RTE DATA on EHSI Solid fuel and time prediction for LEGS and PROG page OFFSET feature VNAV reliability I will add some screenshots later to show some of this stuff... Jan
    1 point
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