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Showing content with the highest reputation on 11/21/2015 in Posts
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Update 20/11/2015 Another productive week Updated all the sounds (internal an external) and they sound amazing! Soon Ill upload a short hop showing the current status, but definitely getting there. Also, had a chance to work on the night textures. It's not 100% complete, but I'm satisfied with the result5 points
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The comments are still true. Failures are "integral" to the code infrastructure, but no management of them has been implemented. You might have caught in one of Jan's videos the failure menu. This was strictly a debug menu to test the accuracy of the systems, but the menu will ship with the aircraft so you can fail major systems with this menu manually. The failures in the menu are easy enough to add some type of randomization to as its just a matter of setting a variable to 1; however, these failures are more "general systems" rather than some super-specific component so for now, its probably just fine to do it yourself. In the long term, I do envision some type of statistical heuristic based system for handling component life and failures....possibly cloud-based and cloud-managed to really add to the element of the unknown. -tkyler2 points
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Very good Omar, great work, On Steam as well Excellent1 point
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Really great looking stuff, Omar. Congrats on the release!1 point
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NOTE: This is my candid opinion and version....and I present it as a form of "history for the curious from Tom Kylers perspective". I am quite sure others' perspectives will differ. Any attempts to argue these points in this post will result in a rapidly locked thread. The finer points of some of the high level statements below are best left buried here. Such points can only be dredged up over many hours of spoken words and beer. In the beginning was x-plane.org. It was a true dotorg, non-profit and for the community. In the early days, it subsisted on sales of coffee cups and T-shirts to cover some costs. It grew at a nice pace. Over time, the ownership changed hands a few times. The org became THE place to share x-plane information, scenery, aircraft and such and many of us were regular contributors to add-ons and knowledge. The current owner saw this value and purchased the org several years back and turned it into more of a business. He operates a store there and of course the forums and free downloads draws folks to the domain. There was no competition to sell x-plane add-ons at this time. (pre 2009) In 2008, I created a product for sale, the Mitsubishi MU-2, but before I sold it....I had very particular needs and specifications that I insisted upon as a vendor of 3rd party aircraft. I felt as though the x-plane add-on world, at the time, did not portray the kind of quality the rest of the flight sim world (i.e. FSX users) was used to and in order to draw more FSX folks to what x-plane was capable of, I felt we needed better products and better marketing. There were products being sold on x-plane.org and marketed as "the best of x-plane", but these products were getting insulted by the FSX community. I didn't much like that as I felt it was stifling x-plane growth. I had a dialog with x-plane.org concerning selling my MU-2 there but we could not come to terms to my satisfaction. I approached the now-owner of X-Aviation and requested he build a new store for my product and in 2009, X-Aviation opened its doors with the MU-2 as its sole product and built on a platform of high quality....the definition of which is, of course, subjective. We had been spreading word of the MU2 during its development through x-plane.org and when I didn't sell the MU2 there, it was seen as a bit of a slap to the ownership by some. But you see, for the longest time, the org had no such alliances with any commercial interests....but with the new ownership, the forums were now inextricably linked with the store. I personally viewed this as a potential conflict of interest given the spirit of the org and its .org domain. I made the case to switch it to a .com and I'd be satisfied, but did not like that the site moved forward under the guise of a "open" dotorg, given its link with the store. There were hints that the forums were only open to "supporters of the org business model". The forums became an advertising ground for the org store. So, when it came out that x-plane.org had competition, words began to get exchanged behind the scenes, feelings were hurt, X-Aviation and myself were deemed "arrogant" and narcissistic...and creating another store came across as "our stuff is too good to be sold on your site". Once feelings were hurt, then views began to become skewed and what is true gets lost to one's perspective, tinted by their emotions...we are all subject to this. To make matters worse, a few other developers came to X-Aviation to sell their products here and they were rejected due to a lack of quality...that really pissed off some folks too. Some of those folks now sell at the org store but one went back to the drawing board, upped his quality and came back to X-Aviation....so not everybody took the rejection in the same way. That person went on to be part of the LES team that sells the SAAB 340. So it was that in the course of words exchanged, some publicly, some behind the scenes...x-plane.org banned several of us from the org and we had no 'home' per se.....and so we created X-Pilot as a 'free' community. Again, by doing this , we further insinuated that the org was now a dictatorship and if you didn't support the leadership, you found yourself cast out.....Animosity flourished further. There were cases were innocent users would purchase my MU2 at x-aviation, post a picture of it on the org, unawares of the link between the forums and the store... and that users post would summarily disappear from the org. A few users got vocal about this and were banned from the org also. Those users inevitably came to the only alternative...and x-pilot started life as a band of 'outcasts' from the org...malcontents who complained all the time and bad-mouthed the org. Feelings of key developers and distributors really got hurt during this time in x-plane history. As with any breakaway, it wasn't pretty and we were scrapping for our place in the x-plane world against a juggernaut....so yes, we were a bit edgy at the time. These stories are buried here on x-pilot somewhere I'm sure. In the heat of battle, some folks were banned from x-pilot as well just to keep the peace. Both sides were stalwart that their 'ways' were justified. Only a few folks know all the facts and we all seem to interpret the facts differently. Time passed. Since that early beginning, X-Pilot and X-Aviation have grown steadily and healthily, fueled by persons that say, "we should do things X way"....while the org and its developers are fueled by persons that say, "we should do things Y way"...competition 101...and these ways are different and we don't agree on many things....and a lot of folks still have hurt feelings. A lot of us have also moved on, feeling that those early days are typical of any early business battle/growth and we are no longer at the same place we were then. Apologies by all parties have not been forthcoming over time though so bad blood still persists with some...not terribly unexpected, we can still remain civil though. I myself have sincerely reached out to everyone that I know I offended to apologize. To this day, I still harbor no ill-will, see the past as a struggle we had to go through to be where we are today. So, finally..... regarding the forums, X-Pilot was never intended to be a replacement for the file sharing that goes on at the org...sure we have a file library here, but it seriously lacks compared to the org and really only exists to give people with sufficient conviction an alternative to post their work. X-Pilot was created just so us old-timer outcasts could communicate. I would simply tell you that the owner of the org forums DOES own the org store as well and does not tolerate what I would term, "sending folks away from his site", so post no links to the outside world or competition for sure! I myself have come to respect his position, albeit reluctantly in the early going. The org is a fantastic place to discuss and interact with the community, get information and answers about a great many things. I will not tell you to favor one forum over the other, you should judge the merits of each based on what you expect and further receive from each. Each forum has a different 'tone' and the size/resources of each make for a different atmosphere at each. I WILL say though, that with regards to x-plane add-on development and operation, that x-pilot has a few folks with very deep knowledge who are unable to contribute to questions/conversations should they be put forth on the org only. -tkyler1 point
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I was using Aerosoft NavData Pro a few years ago but moved to Navigraph because I got the charts from them also. I know this might not be the place to discuss this but could someone explain in short why the Aerosoft one is superior with procedures? So Cameron wrote, "As mentioned, in previous time we have tested Navigraph data over Aerosoft. The result was Aersoft data rendered more accurate to how one would expect in drawing routes.". In practice what does this mean? I'm all for using the one needed but if I move from one provider to the other I need a reason, other than the 733 supports it I still have 8 months to go on my current subscription and as a user I have been very happy with NaviGraph.1 point
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STATUS UPDATE Hello, and thanks for the support! I am pleased to announce that Aerosoft hopes to release the scenery within a week (on Thursday, to be specific). I have fixed some bugs and made some improvements to the scenery since my first post. These changes include more than doubling the texture resolution of some airport structures and ground vehicles, and adding weathering to the terminal and surrounding airport buildings. Some of these changes are slightly visible in the updated screenshots below (click on each screenshot for full quality):1 point
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Hello Captains!, Today we are excited to formally announce SoundMaxx! We expect this product to be released in pretty short order, so stay tuned on release dates. SoundMaxx is a plug-in that enables X-Plane to use higher quality sounds and replaces existing ones for a much better experience! The plug-in will have a familiar interface if you are a current user of SkyMaxx Pro. An example of what you'll see is here: And to give you a better idea of what to expect from this product, here's a feature list!: Replaces default X-Plane sound effects with real 44 kHz stereo recordings, including: Thunder - wind - rain - hail - hail impacts - crashes - explosions - landing gear - gear rolling - gear skids - afterburners - jet, prop, and turboprop starters - reverse thrust - APU - switches - flapsReplaces default engine sounds for high and low bypass jets, reciprocating engines, props, turboprops, gryo's, helo's, and liftfans. (SoundMaxx will NOT override custom sounds that come with third party aircraft - only default aircraft and third party aircraft that don't include their own sounds.) Again, these are real recordings at 44 Khz stereoSeparate jet engine sounds for inside vs. outside the cockpitLonger, more varied loops for added realismAmbient sound engine for low-altitude external viewpoints. Season, time, and location aware. Includes:Large airport - small airport - beach at day - beach at night - countryside during winter / summer / day / night - lakes - open oceanRattles from turbulenceIn-cabin sounds for jetlinersReplaces engine sounds with real recordings for the default Cessna 172SP, B747, Bell 206, and Robinson R22 BetaIntegrates with the upcoming SkyMaxx Pro 3 for positional 3D thunder sound effectsConfiguration panel to allow toggling of effects and adjustment of volumeAutomatically backs up and restores built-in default X-Plane sounds with the click of a buttonA couple of video teasers have been posted recently from John showing some cool effects. Below is an example of one for you to enjoy... More news to follow soon!1 point
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Edwin, I'm sorry you feel that way. I won't further elaborate since most of your questions are repetitive. I've already explained myself in my prior post as to my take on "short order." I don't mind people asking questions about a release. I mind the same one doing it over and over. I agree. In all instances, vote with your wallet!1 point