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Showing content with the highest reputation on 05/03/2015 in all areas

  1. Bucharest to Mykonos in EADT's old freeware 737:
    3 points
  2. Sunday Beaver Update 24 Hey, Time for another Sunday Beaver Update. The last week has been very productive and I was able to implement quite a few things and I had lots of fun doing it So probably you would like to hear what I have been busy with since last Sunday. Okay, here it comes: I know that there are people out there who would use an AP when flying the Beaver and therefore I implemented the S-TEC 50 AP and I guess you have seen it on the screenshots before. This week I spent some time to make all the modes working as they are supposed to work and when I was happy, I did the tuning of the different modes. The result was very satisfying and the AP behaves nicely. As the AP is located in the lower part of the cockpit, opearing it can be a challenge. Well, not really a challenge, because I even have a view available which zooms in, but I guess you would like to be able to operate the AP while still looking out of the window. Or you want to disconnect the AP at minumums after flying an automatic approach and you wanna do this without looking down, snice you are close to the ground. I hear you and this is the reason why I created a 2D pop-up with which you can control the AP in the same way as with the 3D part. It looks like this... Sounds got some attention as well, and I added doors sounds and the pumping sound when you operate the flaps. Then I spent a lot of time on the ground model behaviour in strong crosswind conditions. As you all know, standard X-Plane behaviour is kind of poor in this area, due to the strong weathervaning effect, but with some plug-in code, I was able to improve this a lot. The Beaver's max demonstrated crosswind component is 10 kts, but I was able to take off and land in winds up to 15 kts now. However, I really had to work hard, in order to not screw up, especially during the landing and slow down phase. I like it a lot now. Another thing that I never liked so far was the fact that you could often land an amphibious plane with the gear down on water, without any negative impact. This is not reflecting reality though and I had to solve this thing. Also here, my plug-in code came to the rescue. Do a landing now in the amphibious version, with the landing gear down on water, and you find yourself in a world of trouble... The following sequence of pictures of a landing accident was taking in Juneau around lunch time today. Well, fortunately the single pilot survived with minor injuries, but the aircraft will be out of order for some time now. Almost forgot to mention the ropes on the wings. They are animated and swing in the wind, depending in airspeed, power setting etc. Also this week, I had a lot of fun with this new feature again. The feature that was specifically developed for Beaver floatplane pilots. It is so much fun ,that I am thinking now "Who needs a runway when there is so much water." I guess I will talk about it next week or the week after Finally a word on XP9. Well, I have the feeling that there are a lot of bush and general aviation pilots out there who are disappointed that the Beaver won't be available for XP9. Well, I hear you guys. I have to say, that I developed the Beaver so far with only XP10 in mind and also the model and textures are setup for it. For example, I am using now 4K textures for the external model and XP9 is not supporting that. Re-doing the work again to make it work with 2K textures again was a no-go. However, I did a quick check and reduced the external texture map to 2K and was afraid that the result would look bad, but it does not. Even with a 2K map, the external model looks pretty nice and sharp. So that resolved a big issue for me. The cockpit and interior was on 2K maps anyway, so that is not an issue either. You can have a look here. The SMS Beaver in XP9. Therefore, I decided to create a version for XP9 as well, but unfortunately it won't make it to the initial realease, because I am very busy to finish the XP10 version. There might be a lot of people thinking "Why is he looking at XP9 while most of the user are on XP10 now. Why is he spending time on this, instead working on new features". Well, I am here to serve you all and I know that there is a decent number of XP9 users out there. Especially bush pilots, who enjoy the fact that XP9 has a lot more water, lakes, rivers at the correct locations, while XP10 is still missing a lot. Also a lot of pilots are using older machines which are barely able to handle XP10 at higher settings, while they can fly XP9 with high setting and high frame rates. So in order to not let these people down, I will work on the XP9 version as well. If I can make a person smile or give him or her a great time while still using 9, I am a very happy person too. So that's it for today. I hope you all have a great Sunday! Pete
    2 points
  3. 2 points
  4. just for your reference, in advance: some SID (departure procedures) requires VECTORS (ATC giving you directions how to join the SID), as such you program all the FMC then you takeoff, activate the A/P and the plane keeps flying and flying not trying to intercept the SID procedure. If you look closely to the legs page there is one step that contains "VECTORS", it means the pilot should wait for ATC further instructions before allowed to join and resume the SID. In those cases you see VECTORS just press the left soft key on the fmc pointing to the next step after vectors, then clic vectors soft key to replace and shift everything up. Now you can depart, activate your A/P, relax and watch the FMC making its job Hope you find this helpful. i.e. KLAX 28L/R SIDs fall in this category.
    1 point
  5. ARL25 is a holding point, no aircraft can move forward without further instructions from the ATC. I presume you are flying alone (not online ATC vatsim/ivao) as such you are not instructing the FMC what to do next and the fmc is not going to violate the procedure restriction byitself. In order to bypass the restriction, just press the left ket pointing LNA then press the left key pointing ARL25, the fmc will replace ARL25 by LNA shifting remaining waypoints up. Before reaching there your route will look like XXX->ELTOK->LNA->XXX->XXX, you can bypass ARL25 restriction even before departing. It is not necessary to wait once there. EDIT: corrected wording for easy understanding. I hope
    1 point
  6. I'm absolutely speechless!! The JarDesign A330 is one of the most beautiful planes that i've ever flown in X Plane!! Currently on my way from Palma de Mallorca to Munich
    1 point
  7. Got an email today, stating all good with the account but mobile 4g network might have been an issue and i am somehow granted all access again. Just to update you...
    1 point
  8. Please note that I will be away from May 6 to May 18, and no technical support will be provided during this time. Upon my return, an update will be released that will include the following: Added an option to enter fuel using textfields. Optimization of code for textfield input validation. Modified the UIPickerView interface. Added "Select" as the first row. Added notification about the iGoConnect plugin in the Splash screen. Added a warning before deleting the previous flight information. Fixed a bug when fuel was erroneously calculated when the air distance exceeded the maximum range. Fixed a bug when removing an airport from a textfield would not change distance and fuel calculation until going to the Distance tab. Fixed a bug when changing Flight Level would not re-calculate fuel until going to Load Fuel tab. An activity indicator is now displayed when the application is searching for a waypoint to avoid the situation when a user may think that the application is frozen and re-enter another waypoint during the search. Some modifications to UI. The update is ready, but I am reluctant to releasing it until I am back in case some code is broken, as there have been a lot of changes in the application code. I will also try to update the manual as soon as possible. Cheers.
    1 point
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