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Showing content with the highest reputation on 01/13/2015 in all areas

  1. I couldn't sit idle in the last days, and started some very extreme experiments pushing the scenery generator even further outside of its comfort zone. I massively increased the mesh resolution (almost 3x of HD Mesh Scenery v3) and added in some nice 30m DEM data (everything else - on the data side - is identical to HD Mesh Scenery v3). Well, the results have surprised even me ... the Alps or the Grand Canyon changed their look in a quite obvious (and positive) way, making them look even more realistic (and big - yes, the "feeling" of dimensions has improved very nicely!). At the moment I am tinkering with the results, and am also waiting for some DEM data improvements (the good guy behind Viewfinderpanoramas.org hinted to me, that he wanted to increase the 30m Alps data very soon - and of course, I will wait for that). But then, I am definitely considering to share a few, smaller UHD regions with you (don't even bother to start asking for "regions" ... I will do the ones, I find the best to do at the moment). Like the - entire - Alps, the Canyon Land in the USA, and Maybe Colorado and the Yosemite region ... BUT, there is one drawback. of course, this absolutely insane (consider it experimental) mesh resolution needs some beefy hardware to run (users who have FPS concerns with HD Mesh Sceney v3 should not even think about it). On my machine, it worked quite well (yes, definitely usable FPS) ... BUT it will definitely need a minimum of 16 GB RAM (24 or 32 might be much safer). Here are a bunch of comparison screenshots (labeled UHD and HD ... so you can browse trough them and see the differences): https://picasaweb.google.com/101666907909842492197/PREVIEWUHDMeshSceneryV1?authuser=0&feat=directlinkAnd some quick examples: PS: This is also showing you, what X-Plane could one day achieve with hardware tessellation (its on the roadmap of Laminar ... but without a due date) with less heavy DSFs.
    2 points
  2. Since the wind is really strong currently in Europe, it's time to practice some extreme crosswind take-off's and landing's Düsseldorf to Hamburg in the JarDesign 320neo Very nice forecast for Hamburg... Cruising with strong crosswinds and turbulences! Sorry Pax, no service today Approaching Hamburg with gusts up to 50!! knots!! I managed a landing that didn't kill me and my pax, but the left wing touched the runway...
    2 points
  3. Yes, its partially possible and already happening .... but going to a level, where only the spires are "expensive" and the res "cheap" would be very hard 8and tedious) to achieve ... and there is much more in that region, which would again rise the mesh density. So, its not worth to try to optimize - for me - this extremely. So yes, I emphasize again: its "sad" but true, that this will only be for high end hardware. Maybe, see it as an "experimental" mesh ...
    1 point
  4. FYI. Found this for you: "Just read in a German forum that setting the Threaded Optimization Option within the Nvidia Control Panel to "OFF" will eliminate the periodic stutters. Even with the newest drivers. It works with my GTX 770 4Gb running the 347.09 driver. No more stutters, yay."
    1 point
  5. Just joking guys A wave of excitement for this aircraft overcame me and I had to post those images which are obviously not from me... All credits go to JarDesign and their wonderful work!!
    1 point
  6. “We are only as strong as we are united, as weak as we are divided.”
    1 point
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