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Showing content with the highest reputation on 03/16/2014 in all areas

  1. My new V-Tail and HD Mesh NZ, MAXX FX, SMP and an unrealized add on...
    13 points
  2. 9 points
  3. x737 over Hungary and Turkey...
    6 points
  4. The world is small in the Jet age Zurich to Los angeles/ Flight time 11 hours 40 minutes/ A340-300RR/ Swiss International Airlines Flight LX40 Over Great Britain, crossing the atlantic, continuing over snowy Canada, then crossing half of america, and finally descending over the desert into LAX, turning onto final for 07L over the ocean.
    3 points
  5. Sunday Beaver Update 14 Hello all, As you probably know I spent the last week on the S-TEC 50 autopilot and it was driving me nuts at the beginning, because my custom code was fighting with the stadard XP behaviour. However, I reached a state where the S-TEC can be operated almost as the real one. I guess most people won't notice it and won't miss anything. I am quite happy with it now. All availabel modes are working like STB, ALT, HDG, NAV, APR and REV. You can also manually roll the aircraft to a selected heading by using a rotary knob. I haven't done any AP constant fine tuning yet. This will be part of the flight model testing and tuning. I am getting closer to the development state where I could show a video for demonstration purposes. You all have a nice day!
    2 points
  6. Loving that Air Bucharest paint. Uncomplicated but fresh.
    2 points
  7. Sure, its good news for me just taking it into consideration
    2 points
  8. To be clear I am not promising anything, but if we can this is something we would like to pursue.....
    2 points
  9. Early morning cold-and-dark prep in London for sunrise flight to Frankfurt.
    2 points
  10. Well lets see what we can do......
    2 points
  11. Hello X-pilot members, As requested by many FSX fans who came from Microsoft to X-Plane flight simulator, I started development of X-Passenger for X-Plane. What will it have? -Sounds (Boarding,Deboarding,Hostess,Co-pilot sounds, Passenger sound effects) -Random failure ( you can set it from 0-100%) -Medical emergency.Passenger has a heart attack. You have to land to closest airport in 15 minutes. -Load Fuel and Passenger PANEL- It will be able to load passengers using visual effects like Passenger bus, or Fuel truck. -Comment after each flight- You will get report what do passenger say about flight- they will comment a takeoff, landing... -You will be able to record your announcement to passengers during flight, so you will be able to hear it later.. -You will be able to access to Virtual Aviation Herald page And many more... Price will be: 30€ Stay tuned... Teo
    1 point
  12. Hi John, please make WaterMaxx. I really miss this: I wish the xplane devs found a way to extract data for ocean depths and implement it in xplane so we could have shallow and tropical waters displayed gradually as it gets deeper.
    1 point
  13. Germany is online, made with Beta 1.1, file size is 480 MB. Have fun testing and flying!
    1 point
  14. Either too late or too early for fall... Woah, nice!
    1 point
  15. A user over at avsim has just posted some stunning shots of the scenery from World2XPlane. These are best enjoyed full screen http://forum.avsim.net/topic/437054-osm-never-looked-better-lots-of-big-images-you-have-been-warned/
    1 point
  16. Ill take that as a complement....
    1 point
  17. 1 point
  18. Keen to get this as soon as it's finished. Are there any rough timeframes to determine how long until official release? Best work I've ever seen on a flight sim by an independent user!
    1 point
  19. This would sure be interesting! Also we'd probably have to crown John the king of land, sea and sky Sent from my iPhone using Tapatalk
    1 point
  20. Nice shot from Pilotbalu of the quality of the scenery in Germany (I'm sure he won't mind me sharing it):
    1 point
  21. Sunday Beaver Update 13 Hi, The mid week update didn't work out, but the Beaver made good progress again during the second half of this week. 3D cockpit and external Animations All switches and controls in the 3D cockpit are now hooked up properly again and can be accessed via my custom cockpit interface. As you know I tried to support external hardware, but not everything was working out as planned. The radios can be operated properly via external radio equipment. However, switches were not always properly working and some of the Beaver switches are not supported by external hardware anyway, so the virtual cockpit has to be used. Everything can be operated properly via the virtual cockpit though. I will provide the list of all custom and standard XP datarefs which are used in the 3D cockpit, so if somebody wants to make custom hardware work, he or she should be able to do so having this information. The cockpit lights (instruments, map, cabin, warning lights) are properly working now, according to their state and power source and the same is true for external lights. I also added a few more animations for the external model. The prop, flight control surfaces and the tires are working fine now. A nested animation for the tail wheel steering is driving me crazy at the moment, because the parenting of parts is correct from my point of view, but I will figure it out. Systems I also continued with systems coding and the main part has been the implementation of the S-TEC autopilot. Still some work to do, but it looks fine so far. That's it for this Sunday.
    1 point
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