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Showing content with the highest reputation on 02/27/2014 in all areas

  1. OK its was initially made for XP9 now upgraded to XP10-64 ( they are working on the autopilot) OK, is was not so very good textured an normalmapping was missing. OK it suffers the same grayish textures due to a mistake in the OBJ files I spoke about lately. ( see for explanation this post http://forums.x-plan...939#entry786485) or http://forums.x-pilot.com/topic/6474-when-colors-are-dark-and-dull/#entry69642 BUT , once it was payware and now it is FREE With edited OBJ files and added normals it has the looks of payware. This livery including normals and customised OBJ files will be available soon.
    4 points
  2. After Some troubles in how to log an Xplane flight for the FlyBe VA I've just completed my first flights with the Saab340. Just an amazing bird! Until there is a more complete RNAV system available for the Saab I'm using the KLN90B. Here are some screens, all scenery is freeware and the skythemes are freely available from Aerosoft. Preparing for departure at Kirkwall. Climbing enroute to Glasgow. Real working weather radar Top of descent in to Glasgow Enroute to Islay Breaking trough the cloud layer The small apron at Islay Lining up for the flight back to Glasgow Joining downwind on departure Outbound Glasgow VOR for ILS23 Estab ILS23 gear traveling. Kind regards, Jorik
    1 point
  3. Work continues on MAXX FX and its time to give you an overview of the included themes. I figured the best way to represent the impact this add-on will have to X-Plane was to highlight each one in the same scene so you can see the changes. MAXX FX is born out of the idea that not everyone is happy with the colors in X-Plane 10. This add-on gives the end user complete control to tweak and enhance the overall appearance. Additionally our video guys in the community can now skip with post process filters and such.... MAXX FX is very FPS friendly, as a matter of fact it has little to no impact on frames. The first 10 themes are what we call our "mild enhancements" and the last 10 are the more extreme..... Users can create and share themes with the community using the "Power User" option and it works in both HDR and Non-HDR mode...... OK here is an overview of the included themes(all are live in sim), if you look at the naming conventions you can get an idea of what it does: Mild Extreme
    1 point
  4. The freeware / donationware scenery X-Plane 10 Tree Lines and Farms V2 has been released! The "X-Plane 10 tree lines and farms V2" scenery is the second version of an overlay add-on for X-Plane 10. It tries to add "visual clutter" (tree lines and farms) to the usually relatively dull landscape of agricultural areas and grassy areas. Like in real life, with this add on, tree lines will follow - randomly - many of the roads, railroads, and the coastline of lakes or riverbanks. Every now or then, you will also find farms standing around. All in all, this gives a much more "lively" feel to the default scenery and it is best used together with HD Mesh Scenery V2! Version 2 covers: EuroeNorth America (up to 60N)It is completely heuristically derived from OpenStreetmap (OSM) data, and thus you will NOT find real counterparts of the depicted tree lines and farms (this means, it aims to be plausible but not necessarily 100% realistic!)! You can find detailed instructions and downloads here (and yes, flightsim.com is still the main download site, BUT they now provide BitTorrent out of the box too and they are already seeding!): http://www.alpilotx.net/downloads/x-plane-10-tree-lines-and-farms-v2And of course, there is a large selection of screenshots too: North AmericaComparison Shots (Europe + North America)Have a lot of fun!
    1 point
  5. Hi everybody, when setting the OAT on the thrust limits page, in addition to the takeoff limit the climb and cruise limits are calculated. But obviously once climbing the OAT starts to drop. So do I have to recalculate the thrust limits every now and then with the current OAT or do I leave it at the departure OAT because the dropping OAT compensates for the thinner air? The tutorial doesn't give any hints since there the thrust limits are simply released after takeoff. Regards, JackZero
    1 point
  6. Why is that "sad" ? OK, its always a bit painfull to see something you bought in the past , being offered now for a few bucks or even for free. ( quiet normal in modern bizz) On the other hand , guys who cannot afford payware can be very happy with it. When a old painter from Holland puts some energy in the project and makes the plane a bit better (visually) its just a plus+plus-situation.( also for the users who bought the plane and who can update its appearance now.) Because its freeware , I was thinking, lets have a look and I started to work on the bird. That would not have happened if it was`nt free. Cheers Leen
    1 point
  7. Pink Floyd, miles of ocean and a gorgeous jetliner. What more could a guy ask for?
    1 point
  8. Not much to tell. With the 3D very close to completion, we are focusing on the FMS. Being this is our first project and not having the benefit of being involved in FMS programming prior/leveraging others code or reusing our own existing code yet, we are having to create the FMS from scratch.....and well, it takes a while. I expect things to be very quiet on the forums for some time while we continue on this path as there will be nothing to show until its complete. I will say we are well into it though and moving along predictably. Do not think that lack of screenshots or updates of visual items means the product is stalled. This programming thing will go on for a few months yet. When the FMS is finished; however, we will begin the "wrapping up process", which involves punchlist 3D items, beta testing, document proofreading, marketing, tutorial development, distribution infrastructure and will easily take several months also. We are on the home stretch, but its a long one. TomK
    1 point
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