Sunday Beaver Update 6 Hi all, A new update today, however this week was a little slow. Lots of things going on besides X-Plane development, but there was progress. Tuning of the cockpit lighting is still ongoing and you will see the current state in the screenshots below. Maybe the post lamps have to shine a little brighter on the panel, but this needs to be checked. Some re-work on the external 3D model had to be done, because one of the animations did not work properly due to the mesh setup. However, this seemingly tiny change affected 4 obj files and was more work in the end than expected, but it is fixed now. I also had a look into supporting external hardware like the Saitek switch panel, radio stack and the GoFlight equipment. I figured that XP is not really supported by this hardware and that one always needs a plugin to make it work, which is a pitty. I also got the impression that this external hardware works most of the time, if the developer of an add-on aircraft is using the standard XP datarefs and commands. Custom commands or datarefs always involves some extra work. Well, I try to support this as much as possible, but I won't limit myself to standard XP datarefs and commands, just to make external hardware work, because it would limit me in my development, because a lot of things will be custom without using XP standard. What I will do though is that I will provide a list of custom datarefs and commands and also what they are used for in the cockpit, so users will have the ability to customize the hardware plugin scripts from Sparker for example. I also did some coding, but it was more cleaning up a few things, because I like tidy and maintainable code. That's all for this week and I hope you like the following screenshots: