Sunday Beaver Update 5 Hi all, Another Sunday and another update. Just have to say that there will be no screenshots today, but I hope to show you more in the coming week. Even without any new screenshots to show, the last week has been pretty productive and I am happy with the progress. The livery you saw in my last Sunday update got some final touches, like some paint on the horizontal tail. That was missing last week, but we got the Beaver in the paint shop again and now the livery is finished. I continued on the animations and can say that the cockpit and interior is fully animated now. Some gauges are not driven by numbers yet, but they are showing the correct values if stimulated. The reason they are not driven by numbers yet is, that these will be driven by my own plug-in code. I could hook them up to some standard XP dataref's, but I am not going to do that, as most of the engine stuff is custom coded. Talking about sounds I can say, that all Beaver engine sounds (internal and external) are now available and they sound great. I will do some final touches and remixing over the coming weeks, but they are great already. Ground roll sound and wind is in place as well. The interior sounds, like the doors, pumping the flaps etc. will come a little later. Finally, I can add that we are now working on the cockpit and cabin night lighting and I hope I can show some cool screenshots in the coming week. So even without screenshots, I hope you enjoyed this update.