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Showing content with the highest reputation on 12/08/2013 in all areas

  1. Sunday Beaver Update 1 Hello all, as promised I will provide development updates more frequently now until the release. I plan to do it at least once per week and most probably on Sunday. So here it comes: This week work on the external model continued. A few objects had to be re-organized to make animations more easy and the normal and spec maps had their first iteration. They look good so far, but a few cosmetic changes need to be done here and there for the rivets. When this work is finished, the Beaver high resolution maps will get the first livery. I hope I can present the first picture in my update next week. If not it will come very soon after it. Besides that, I continued with cockpit and cabin animations and I would say that aprroximately 80% of the cockpit and cabin animations are done. The main work was on plug-in coding this week. I am coding the engine start-up behaviour so it will be as real as possible. So yes, you can count the blades until you switch the mags to both. In addition to that, I am coding my own physical models for Cylinder Head Temperature, Oil Pressure and Oil Temperature. I don't like the way it is handled in standard X-Plane/Planemaker. Inside Planemaker you can play with some numbers in order to get the instruments to show some reasonable numbers, but this has nothing to do with the specifc engine you simulate and it is also kind of a blackbox thing and I don't like that. I want to have full control in all conditions, and I can only have it by using a plug-in. So I am writing my own simulation here. You have too be careful to not run your engines hot on ground, while using too much power on a hot day. Also angle of attack will have in impact on the airflow which is cooling the engine etc. Not fully done, but I am getting there. My standalone electrical system is also almost finished. The X-Plane standard electrical system is not used anymore. I also implemented a more realistc battery charging behaviour. The only thing missing is the temperature effect on the battery. I am currently doing some research here and I am planning to simulate this effect as well. So you have to be careful if you run your starter on a cold day. The battery might drain quickly. Another thing I did was going through a few big audio recording files. A friend of mine did a recording session on a real Beaver for me and I am going through the material in order to extract and create some proper sound files, which can be used for the simulated Beaver and yes, I have that typical engine idle sound of the Beaver. Hope this was interesting for you and stay tuned for more...
    5 points
  2. Tried out Skymax Pro and went for a flight around the lower mainland and decided to land at Colin's Blaine Wa. airport Wow what can I say incredible .
    3 points
  3. Have this baby in my sim for a several years now. Then the Saab 340 took most of my spare-time. Now.............. at last her is my Thai . Making my own painkit (layerfiles based on composted and edited blanks from the default liveries) first, it was quiet a job.
    2 points
  4. SASL for the Carenado does NOT belong in X-Plane's plugin folder. It should remain in the plugin folder for the aircraft itself.
    1 point
  5. And one more under different conditions.......
    1 point
  6. Hi, guys! I got the sr-71 blackbird up to an altitude of 75,900 feet, when the sr-71 got light enough, I got it up to 85,400 feet! Please see attached! Did you noticed the stars and the curvature of the earth you see from the screenshots? Thanks! Cheers, Vincent
    1 point
  7. Bill, Prop PRM really isn't the issue. It's the N1 value that restricts the auto-start. We need to do this to make sure the engines have "settled down" prior to an engine start. I don't have a better solution at the moment. As for "real life"... well... they don't have Auto-Start ... so they don't have this problem to contend with.
    1 point
  8. This CANNOT be a serious question.
    1 point
  9. Sorry been all over the place.......I made a claim that all updates will be free for the life of UM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . And I am going to hold to that claim (even though its going to be a pain in the butt)
    1 point
  10. I have received many questions every now or then abut "whats the difference between default and HD". So I decided to start a new album in my Picasa collection. This time its all about comparing: default GlobalSceneryvs. HD Mesh Scenery v2I used my little trick to capture each scene with exactly the same camera perspective (so you can easily flip back and forth between the pictures and see what happens). I have already added a few regions like, NorwayAlpsCanada, BC (man was I impressed by the extreme differences there ... its an entirely new feeling ... really)... and will continue to add a few over the coming days (all depending on my time). So, head over there, and check them out: https://picasaweb.google.com/101666907909842492197/XPlane10HDMeshSceneryV2DefaultAndHDComparisons?authuser=0&feat=directlink And if there is someone new, who does still not know whats HD Mesh Scenery v2: http://www.alpilotx.net/downloads/x-plane-10-hd-scenery-mesh-v2/
    1 point
  11. Aircraft was a crappy conversion of the a310 mixed with a poorly modelled Riviere flight model, both parties approved of the conversion but it got taken down when I got banned their for an unrelated aircraft. I no longer have the plane but I could probably re-create because I still have permissions.
    1 point
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