Sunday Beaver Update 1 Hello all, as promised I will provide development updates more frequently now until the release. I plan to do it at least once per week and most probably on Sunday. So here it comes: This week work on the external model continued. A few objects had to be re-organized to make animations more easy and the normal and spec maps had their first iteration. They look good so far, but a few cosmetic changes need to be done here and there for the rivets. When this work is finished, the Beaver high resolution maps will get the first livery. I hope I can present the first picture in my update next week. If not it will come very soon after it. Besides that, I continued with cockpit and cabin animations and I would say that aprroximately 80% of the cockpit and cabin animations are done. The main work was on plug-in coding this week. I am coding the engine start-up behaviour so it will be as real as possible. So yes, you can count the blades until you switch the mags to both. In addition to that, I am coding my own physical models for Cylinder Head Temperature, Oil Pressure and Oil Temperature. I don't like the way it is handled in standard X-Plane/Planemaker. Inside Planemaker you can play with some numbers in order to get the instruments to show some reasonable numbers, but this has nothing to do with the specifc engine you simulate and it is also kind of a blackbox thing and I don't like that. I want to have full control in all conditions, and I can only have it by using a plug-in. So I am writing my own simulation here. You have too be careful to not run your engines hot on ground, while using too much power on a hot day. Also angle of attack will have in impact on the airflow which is cooling the engine etc. Not fully done, but I am getting there. My standalone electrical system is also almost finished. The X-Plane standard electrical system is not used anymore. I also implemented a more realistc battery charging behaviour. The only thing missing is the temperature effect on the battery. I am currently doing some research here and I am planning to simulate this effect as well. So you have to be careful if you run your starter on a cold day. The battery might drain quickly. Another thing I did was going through a few big audio recording files. A friend of mine did a recording session on a real Beaver for me and I am going through the material in order to extract and create some proper sound files, which can be used for the simulated Beaver and yes, I have that typical engine idle sound of the Beaver. Hope this was interesting for you and stay tuned for more...