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Showing content with the highest reputation on 03/04/2013 in all areas

  1. 2 points
  2. Terminal model nearing completion
    2 points
  3. File Name: YPAD Adelaide Airport Photoreal (XP10) File Submitter: chris k File Submitted: 04 Mar 2013 File Category: DSF Scenery Packages X-Plane Version(s): X-Plane 10 YPAD Adelaide Australia Airport Photoreal (XP10) Version 1.31 Release Mar 04, 2013 __________________________________________________________ Features: Photorealistic terrain at 15cm/pix resolution Accurately modelled Taxiways, Tarmac, Markings, and Signage Accurately modelled Control Towers and Field Support buildings Complete X-Plane 10 Compliant ATC/AI Taxi Flow System Accurately Modelled Airport grounds and 3D Object placement Customized HDR Lighting w/accurate light-stand models and positions Customized HDR Lit Windsocks for landing visibility Customized Terminal Entrance and Passenger drop-off zone Signage Customized Gate Number Lighting Customized Hangars and Localised Signage Customized Runway Hold-Short Lighting Animated Jetways and Autogate DGS System Animated Terminal Doppler Radar Animated Service Vehicles Accurate Field Obstacles, Gables, and Bollards Custom Forests, Trees, Vegetation, Grass, and Reeds Customized (Non-Autogen) Terminal Roadway Lighting Current Advertising and Billboard Signage Custom vehicles, parking lots, and associated vehicle HDR lighting Accurate Helipads, Lighting, Markings, and Training Areas Full "Gritty" Texture Support ....And most important... 4 Different Restaurants to Choose From! (See if you can find them all) __________________________________________________________ New in 1.1: Added Marginal's Amazing New Animated Glass Jetways (Autogate). Get The Plugin here: http://forums.x-plane.org/index.php?app=downloads&showfile=5038 Now with full x86_64 bit support Removed AWSS Tower and Field Grass due to FPS Issues with some users Added Some additional Exclusion zones on RWY 05 Approach Removed CBD Buildings (to make way for another ISDG scenery package which includes a much better CBD; coming soon...) __________________________________________________________ New in 1.2: Removed artifact on orthophoto (Tile 12-6 near terminal gate). Refactored ISDGLibrary __________________________________________________________ New in 1.31: New taxiway and runway edge grass; Gives a nice soft touch to the scenery. Replaced Windsocks with Australian Style Windsocks w/HDR Lighting. Added new Long Grass and Reed Areas via Facades; Little-to-no FPS Impact. Added Yellow Warning lighting in key ares (Incursion Hotspots as per AIP) Added guidance markers for main tarmac/ramp entrance/exit areas Updated ISDG Library Updated Autogate 1.40 (with LIT night textures) __________________________________________________________ Scenery and 3D Object work: Copyright © 2012-2013 by the ISDG (International Scenery Development Group) All other derived materials are Copyright their respective rights holders, used with permission. __________________________________________________________ Who Are We: Ropeless - Orthophoto Guru, ATC Taxi Flow Master, HDR Lighting Overlord, and Photoshopping Machine. SkyFlyer - Photoshopping, 3D Signage and Modelling, Stenciller, and our Local "Man on the Ground" who owns a nice camera. Sethesus - 3D Modeller, Animations, and Johnny-on-the-spot for most of the custom objects you see. Chris K - WED Addict, Taxiway paver, Object Rotator, Scenery Assembler, Gardener. __________________________________________________________ Derived Object and Scenery Credits: - Barry (Baz) Roberts: Original AussiePak1 Objects fixed for XP10 and re-textured - GaryBKK (Gary): Containers and Ships - Nearmap.com: Orthophotos under Free Derivative Creative Commons Licence ISDGLibrary/Forests/tree_textures: Copyrights are owned by Andras Fabian, Albert Laubi, and Laminar Research. They are used unmodified with permission of Andras Fabian. See ISDGLibrary/Forests/tree_textures/README.txt ISDGLibrary/Forests/grass: Contains material produced by "Simon W.". Used under the licence implied in: ISDGLibrary/Forests/grass/How to grow grass.pdf ISDGLibrary/Objects/vehicles: Car and truck objects sourced from "Vehicle Library Extension" http://forums.x-plane.org/index.php?app=downloads&showfile=16812. Also in "New auto traffic" http://forums.x-plane.org/index.php?app=downloads&showfile=15244. Used with permission from Jeff M. (Joyfulsongsters) and Cami de Bellis. See ISDGLibrary/Objects/vehicles/README.txt __________________________________________________________ Requirements: - X-Plane 10.20 or better We know the art library in the 10.20 beta runs may change, if it does, we'll issue a fix. - OpensceneryX 2.0 (http://opensceneryx.com/) - A Modern Video Card with MINIMUM 512Mb VRAM. This scenery (Plus X-Plane 10) use ~500 Mb of VRAM when loaded at "very high" with compression enabled. - You will want to run this scenery at "very high" or "extreme" Texture Resolution. - X-Plane 10.20 64-bit and 1 Gb VRAM Video card is recommended for the Higher Texture resolutions. - Charts for YPAD: http://www.airservicesaustralia.com/aip/aip.asp __________________________________________________________ This scenery is designed to work best with: Vehicle Library Extension (http://forums.x-pilot.com/index.php/files/file/125-additional-vehicle-library-extension-xp9xp10-isdg/) FlyJSim Asphalt Textures (http://forums.x-plane.org/index.php?app=downloads&showfile=16270) SkyMAXX sky colouring using "Vivid Skies" (http://forums.x-plane.org/index.php?app=downloads&showfile=15821) BeachMAXX Ocean Textures (http://forums.x-plane.org/index.php?app=downloads&showfile=17311) Autogate DGS System (http://forums.x-plane.org/index.php?app=downloads&showfile=5038) Wide Taxiway Markings (http://forums.x-plane.org/index.php?app=downloads&showfile=18490) __________________________________________________________ Still to fix: - Some buildings are still a little too "glow in the dark" at night. These are converts from AussiePak1 which were toned down, but could use some HDR lighting instead of _LIT. __________________________________________________________ License: This scenery is Postcard-Ware. Send us a postcard if you like the work! We'd love to hear from you. See the included README.RTF for our address. __________________________________________________________ Contact us anytime: chris k ropeless skyflyer sethesus karingka __________________________________________________________ Other ISDG Group Member's Sceneries: YSSY Sydney Australia - http://forums.x-plane.org/index.php?app=downloads&showfile=16986 YSCN Camden Australia - http://forums.x-plane.org/index.php?app=downloads&showfile=14867 NZCH Christchurch NZ - http://forums.x-plane.org/index.php?app=downloads&showfile=15673 KPDX Portland OR USA - http://forums.x-plane.org/index.php?app=downloads&showfile=11248 KRMN Stafford VA USA - http://forums.x-plane.org/index.php?app=downloads&showfile=15638 Glenelg, South Australia - http://forums.x-plane.org/index.php?app=downloads&showfile=18226 KSEA Seattle WA, USA - http://forums.x-plane.org/index.php?app=downloads&showfile=18147 KBOS Boston, MA, USA - http://forums.x-plane.org/index.php?app=downloads&showfile=15851 __________________________________________________________ Copyright © 2012-2013 by the ISDG (International Scenery Development Group) (Note: We seem to have lost the previous file page here at x-pilot; hence the re-upload as a new file) Click here to download this file
    1 point
  4. 1 point
  5. The beautiful Siskiyou Mountains in northwest California. Below is the small town of Happy Camp, and the Happy Camp airport, 36S.
    1 point
  6. About the ground model, XP has a few "issues" with regard to friction. So we use a pluggin that controls the friction. Like the typical problem with nose-wheel skidding and screeching in tight turns no longer exists. Another typical scenario that doesn't work in default XP is single Engine takeoffs due to Vmcg problems. Asymmetric thrust combined with XP's friction issues makes the aircraft uncontrollable at high thrust on single engine. This is also taken care of. With regard to Xwind landing performance, there are many factors that come into play. To many to mention. To sum it up, with the correct landing technique you will have no problem doing 30-40 kt landings/takeoffs in this aircraft - like the real one. You will find it more stable and precise on the controls than what you are used to. (Important to have your hardware sensitivity and realism settings as we recommend) As for wing flex, we certainly wish to have that in at some point. The visual part is Tom's department, but I'll bug him about it For those that missed the link for the latest exterior shots; http://www.ixeg.net/gallery M
    1 point
  7. Flying over the East Bay, headed northwest, above the Oakland Coliseum and Oracle Arena. This area is just north of the Oakland International Airport, KOAK. Interstate 880, better known as the the Nimitz freeway, is the major roadway between the stadiums and the waterfront. The mid-afternoon sun is shining on San Leandro Bay, with the city of Alameda in the distance.
    1 point
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