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Showing content with the highest reputation on 01/30/2012 in all areas

  1. Because its a lot of work ...and I can not stop what I am doing to work on it at the moment. More resolution, new textures and new lighting effects. It's @150 px/meter...there's lots of room for improvement of that number and higher resolution means painting new rivets, new lines, new grunge, new spec map, more textures, more layers, more time, etc etc etc...so much to do. No worries, but I've been busy bringing all that to xplane 10 for the last 2 years Leen! (As much as Lamianr would let me anyhow) I develop flight models / 3D models / UV Layouts/ Textures / 3D object library / Custom Scenery / Plugin programming and well.....I'm just a busy guy. -Tom
    1 point
  2. OK, here they come. The first "in sim" shots of the Beaver in its natural environment. I did the first real and serious Blender exports today and I am quiet happy with the results so far. Actually, I really had to smile. I hope you enjoy these first sim shots as well!
    1 point
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