maor grinberg Posted September 17, 2023 Report Share Posted September 17, 2023 (edited) Hi, in the HSI, there's an overlap.. maybe it's just on my system...I don't know. Also, the menu that should open when I drag the mouse to the left corner doesn't work. I had to use a keyboard bind to display it. thanks anyway, Maor Edited September 17, 2023 by maor grinberg Quote Link to comment Share on other sites More sharing options...
Litjan Posted September 17, 2023 Report Share Posted September 17, 2023 Are you using Zink? Does it change if you disable Zink? Quote Link to comment Share on other sites More sharing options...
maor grinberg Posted September 17, 2023 Author Report Share Posted September 17, 2023 I can't use Zink(grayed out), as I'm using an Nvidia RTX 4090 Quote Link to comment Share on other sites More sharing options...
Litjan Posted September 17, 2023 Report Share Posted September 17, 2023 10 minutes ago, maor grinberg said: I can't use Zink(grayed out), as I'm using an Nvidia RTX 4090 Yeah, same here - ok, this is funny because I am also on Nvidia and the M is in the right spot for me. Hmm... Quote Link to comment Share on other sites More sharing options...
dr_nerdrage Posted September 17, 2023 Report Share Posted September 17, 2023 If it helps with diagnosis, I'm getting this overlap on an AMD GPU as well. No change whether Zink is enabled or disabled. Quote Link to comment Share on other sites More sharing options...
Litjan Posted September 17, 2023 Report Share Posted September 17, 2023 What resolution and field of view are you guys running at? Quote Link to comment Share on other sites More sharing options...
dr_nerdrage Posted September 17, 2023 Report Share Posted September 17, 2023 31 minutes ago, Litjan said: What resolution and field of view are you guys running at? 2560x1440 and 80.0 FOV for me. Quote Link to comment Share on other sites More sharing options...
Litjan Posted September 17, 2023 Report Share Posted September 17, 2023 10 minutes ago, dr_nerdrage said: 2560x1440 and 80.0 FOV for me. Thanks...but I can not reproduce this on my end, even with those settings. Maybe it is some plugin interfering? Quote Link to comment Share on other sites More sharing options...
stirlin.g Posted September 17, 2023 Report Share Posted September 17, 2023 33 minutes ago, Litjan said: Thanks...but I can not reproduce this on my end, even with those settings. Maybe it is some plugin interfering? Hi Litjan. I have a clean install of XP, never used before installing the 733 yesterday, and am getting the HSI issues. 3090, 1440p and 80fov. Cheers. SD Quote Link to comment Share on other sites More sharing options...
maor grinberg Posted September 17, 2023 Author Report Share Posted September 17, 2023 1 hour ago, Litjan said: What resolution and field of view are you guys running at? 3840x2160 POV: 97.70 Quote Link to comment Share on other sites More sharing options...
dr_nerdrage Posted September 17, 2023 Report Share Posted September 17, 2023 1 hour ago, Litjan said: Maybe it is some plugin interfering? Just tried without plugins (other than Gizmo) and getting the same result. Quote Link to comment Share on other sites More sharing options...
AngelOfAttack Posted September 18, 2023 Report Share Posted September 18, 2023 Same view as OP, 4080 on 2K and 80FOV Quote Link to comment Share on other sites More sharing options...
Litjan Posted September 18, 2023 Report Share Posted September 18, 2023 Yeah, so resolution and FOV has no influence on this. I wonder if it could be some other plugin or third-party content that could influence the OpenGl drawing. The next step would be to run a vanilla (no other 3rd party content) version of X-Plane with ONLY the IXEG installed, however @stirlin.g reported seeing this on a clean installation. Maybe you guys can post your log.txt files here so I can see if we have a common denominator somewhere? Quote Link to comment Share on other sites More sharing options...
AngelOfAttack Posted September 18, 2023 Report Share Posted September 18, 2023 Here is my log without other plugins, still see the M on wrong side LogIXEGM.txt 1 Quote Link to comment Share on other sites More sharing options...
Litjan Posted September 18, 2023 Report Share Posted September 18, 2023 4 minutes ago, AngelOfAttack said: Here is my log without other plugins, still see the M on wrong side LogIXEGM.txt 134.03 kB · 0 downloads Hmm, you say without other plugins, yet I see: Fetching plugins for Custom Scenery/BR-B-SBSP Congonhas Airport/plugins Loaded: Custom Scenery/BR-B-SBSP Congonhas Airport/plugins/GroundTraffic/win_x64/GroundTraffic.xpl (Marginal.GroundTraffic.BR-B-SBSP Congonhas Airport). Fetching plugins for Custom Scenery/ACS_Singapore_0_Airport/plugins Loaded: Custom Scenery/ACS_Singapore_0_Airport/plugins/GroundTraffic/64/win.xpl (Marginal.GroundTraffic.ACS_Singapore_0_Airport). Fetching plugins for Custom Scenery/LEAL-Alicante_by_Virtual_Design_XP12_v2.0/plugins Loaded: Custom Scenery/LEAL-Alicante_by_Virtual_Design_XP12_v2.0/plugins/GroundTraffic/win_x64/GroundTraffic.xpl (Marginal.GroundTraffic.LEAL-Alicante_by_Virtual_Design_XP12_v2.0). Fetching plugins for Custom Scenery/RJOA_hiroshima_XP12/plugins Fetching plugins for Custom Scenery/SFD_RJCH_Airport/plugins Loaded: Custom Scenery/SFD_RJCH_Airport/plugins/GroundTraffic/win_x64/GroundTraffic.xpl (Marginal.GroundTraffic.SFD_RJCH_Airport). Fetching plugins for Custom Scenery/HungaryVFR-Library/plugins [HUNGARYVFR-LIBRARY INFO]: Starting X-Plane SASL plugin v3.1.2+d19f937 [HUNGARYVFR-LIBRARY INFO]: HungaryVFR-Library | Global | StartFull Loaded: Custom Scenery/HungaryVFR-Library/plugins/SASLFree/64/win.xpl (1-sim.com HungaryVFR-Library #6). [HUNGARYVFR-LIBRARY INFO]: Enabling... [HUNGARYVFR-LIBRARY INFO]: Sound output device: OpenAL Soft [HUNGARYVFR-LIBRARY INFO]: Sound input device: Microphone (WordForum USB ) [HUNGARYVFR-LIBRARY INFO]: Initializing... [HUNGARYVFR-LIBRARY INFO]: Path to module: Custom Scenery/HungaryVFR-Library/plugins/SASLFree/data/modules/main.lua [HUNGARYVFR-LIBRARY INFO]: Loading module... [HUNGARYVFR-LIBRARY INFO]: [LUA]: loading module [HUNGARYVFR-LIBRARY INFO]: Loading cursors... [HUNGARYVFR-LIBRARY INFO]: Module loaded and also a bunch of errors: 0:00:44.592 D/TEX: DDS file Custom Scenery/simHeaven_X-World_America-2-regions/objects/South-America/churches/rv_chiese_123.dds declares 10 mips, provides 11 mips, we expected 11 mips 0:00:44.592 D/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/landmarks/gruredyellow.dds declares 9 mips, provides 10 mips, we expected 10 mips Last but not least, I think there is a new driver for your Nvidia card available, too. If you could take out your sceneries calling Marginal Ground traffic and the Hungary scenery - and possibly also disable X-World scenery, just to test? Quote Link to comment Share on other sites More sharing options...
AngelOfAttack Posted September 18, 2023 Report Share Posted September 18, 2023 18 minutes ago, Litjan said: If you could take out your sceneries calling Marginal Ground traffic and the Hungary scenery - and possibly also disable X-World scenery, just to test? Ah, forget the scenery plugins, I'll test these later, now in a flight 1 Quote Link to comment Share on other sites More sharing options...
Pils Posted September 19, 2023 Report Share Posted September 19, 2023 (edited) 19 hours ago, Litjan said: Yeah, so resolution and FOV has no influence on this. I wonder if it could be some other plugin or third-party content that could influence the OpenGl drawing. The next step would be to run a vanilla (no other 3rd party content) version of X-Plane with ONLY the IXEG installed, however @stirlin.g reported seeing this on a clean installation. Maybe you guys can post your log.txt files here so I can see if we have a common denominator somewhere? It's in the panel texture buffer, so unless something really bizarre is happening, it's being rendered by the 733's custom instrument code. Why? Only @tkyler can answer that. P.S. I hope in the future the pixel density for the instruments is increased (though as these are meant to be CRTs--I assume--it would come down to what's necessary to give it an authentic analogue look, which probably involves a shader also), possibly when LR provide the custom avionics API? Edited September 19, 2023 by Pils 1 Quote Link to comment Share on other sites More sharing options...
stavka Posted September 19, 2023 Report Share Posted September 19, 2023 This was also reported here: No zink here, i have a gtx1060 and with 1920x1080. Regional settings bug? (because "," vs ".") Quote Link to comment Share on other sites More sharing options...
AngelOfAttack Posted September 19, 2023 Report Share Posted September 19, 2023 On 9/18/2023 at 5:48 PM, Litjan said: If you could take out your sceneries calling Marginal Ground traffic and the Hungary scenery - and possibly also disable X-World scenery, just to test? Still same effect, hopefully I get rid of all plugins this time Log.txt Quote Link to comment Share on other sites More sharing options...
Litjan Posted September 19, 2023 Report Share Posted September 19, 2023 2 hours ago, AngelOfAttack said: hopefully I get rid of all plugins this time Looks good! I am out of ideas, I will file this bug and hopefully Tom can figure out why this only happens to some people... Quote Link to comment Share on other sites More sharing options...
tkyler Posted September 19, 2023 Report Share Posted September 19, 2023 I did not do the original openGL...and I have never, not once, touched the code for the EFIS displays. Certainly I will investigate. We are seeing openGL funnies we haven't seen in the past. I believe Laminar have "tightened up" some of their requirements for us devs using openGL and this could have some influence. Now a little "insider info" for those here. For a while now, I've been setting myself up to work on XP full time and its' been a long road to get to this point, getting everything up date and redone for XP12.....BUT there's still a little bit further to go with regards to code infrastructure. I liken where we are now to a remodeling project in a crowded downtown.....so for example, you may work in some building that's getting remodeled and there is scaffolding all over the place, but the building continues to "operate". We want to make that operation as normal as possible of course, but while folks use the IXEG...we're changing lots of stuff under the hood to be more lean and "future proof". This whole "Level-2" activation issue folks are seeing is part of an interim technology..much like scaffoling...and won't be around forever. We are trying to make this rework as transparent to the end users as possible while we demolish / cut / retool / remodel code under the hood. A big part of this work will be the graphics code. With the 717 waiting in the wings....with six EFIS displays...EFIS graphics are a big deal now. SO...I'll just say that we're knocking heads with folks from Real Sim Gear and also Saso/Totoriko, to make sure we have modern tech/methods and we can move all these products well into the future. As far as this HSI thing....I'll be looking at it for sure. -TomK 3 Quote Link to comment Share on other sites More sharing options...
judeb Posted September 19, 2023 Report Share Posted September 19, 2023 Same issue with renamed plugins file. Log.txt debug.log Gizmo64_ImGui.ini 1 Quote Link to comment Share on other sites More sharing options...
Litjan Posted September 19, 2023 Report Share Posted September 19, 2023 Thanks for testing this, Jude. Let´s see what Tom can find out! 1 Quote Link to comment Share on other sites More sharing options...
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