ryancz Posted September 20, 2012 Report Posted September 20, 2012 Wondering about the state of this beauty? Is it on hold? Any updates about anything? Quote
ksgy Posted September 20, 2012 Author Report Posted September 20, 2012 Yes, currently on hold, but for 1-2 weeks from now. Soon, getting more free time and can continue the development. Quote
ryancz Posted September 20, 2012 Report Posted September 20, 2012 I am really looking forward to this, especially because of FSE. Is the model going to be both as one, or one is cargo, one passenger? 1 Quote
ksgy Posted September 20, 2012 Author Report Posted September 20, 2012 (edited) Just to sum up the thread Cargo version (Farnair / HA-LAR)Empty state:...and depending on weight the cargo area fills with boxes:..and the full loaded:Passenger version (man2x.com / OK-UBA)Empty state:As per payload the seats filled with passengers: ...and both of them will have a clean and a dirty paint too Edited September 20, 2012 by ksgy 3 Quote
ptru Posted September 21, 2012 Report Posted September 21, 2012 Nice stuff, really nice Just for an inspiration:http://www.planes.cz/cs/photo/1149609/l410-ok-rda-manx2-mimo-letiste/http://www.flightsim.cz/forum_prispevek.php?id=450423&lan=0 Quote
Pirx Posted September 21, 2012 Report Posted September 21, 2012 Great images!You are making a superb job. I really want to fly an airplane like this one, with turboprops and about this side, and this 410 can't look better. Quote
ksgy Posted September 26, 2012 Author Report Posted September 26, 2012 Just some small improvement: seats, pedals, steering "wheel" 3 Quote
ksgy Posted December 20, 2012 Author Report Posted December 20, 2012 Finished with pedestal panel UV mapping. Realized again how much I don't know about 3D work in general Had to re-learn little trick to make UV map acceptable quality and prepared for Photoshop use. Now comes the texturing part, which I more like than the UV mapping 2 Quote
ksgy Posted January 16, 2013 Author Report Posted January 16, 2013 Four hours intensive photoshop, in the name of "how to make things used and dirty like you don't even want to touch it" 3 Quote
niebieski Posted January 16, 2013 Report Posted January 16, 2013 I simply can't wait to get my hands on the "Turbolet" ! Quote
ksgy Posted January 16, 2013 Author Report Posted January 16, 2013 On 1/16/2013 at 11:01 PM, Patrik Hedström said: Is this for v9 or v10? The plan is both of them. Quote
ksgy Posted January 18, 2013 Author Report Posted January 18, 2013 Some colors needs a little tweaking, but now falling asleep at my desk, goodnite 3 Quote
ryancz Posted January 21, 2013 Report Posted January 21, 2013 That's looking great! Is all the programing done?Really can't wait for this. Btw: I still have the money waiting. I'll send it when you release this. (FSE) Quote
mutestyles Posted January 21, 2013 Report Posted January 21, 2013 When i seen this aircraft was being made i had to check it out on WIKI. I was looking at the crashes and came across the strangest cause for an aircraft i had ever seen. On August 25, 2010, a L-410 crashed with 20 fatalities in Bandundu, Democratic Republic of the Congo. According to the sole survivor, the crash was caused by a stampede of passengers after a crocodile escaped from a bag in the cabin. The crocodile itself survived the crash, but was killed by rescuers.[19] 1 Quote
ksgy Posted January 21, 2013 Author Report Posted January 21, 2013 Programming is about halfway done. The engine model is 90% ready, but the IELU (Integrated Electronic Limiter Unit) in nowhere. Still not decided about C/C++ or SASL. In the engine model, there are a lot of math calculations, so preferably C/C++, but will do a test on SASL too. If that works without hitting FPS, I'll use that. Now I'm really enjoying texturing 1 Quote
ryancz Posted January 21, 2013 Report Posted January 21, 2013 On 1/21/2013 at 1:39 AM, mutestyles said: When i seen this aircraft was being made i had to check it out on WIKI. I was looking at the crashes and came across the strangest cause for an aircraft i had ever seen.It was because the pax ran to front, and caused an over-forward CG, and inadequate stall recovery.Kinda interesting Quote
ksgy Posted January 28, 2013 Author Report Posted January 28, 2013 The middle console is done. Some small items left to do (like normal maps, tiny color corrections, text on Flight Data Recorder) but I'm very satisfied with the result. I've learned a LOT this weekend. The last little panels took less than an hour to texture it up fully - with all the dirt, scratches, labels, etc. I think I'll make a clean version too, but as I've seen on airliners.net, none of them are clean... So, it's time to move on. Next will be the overhead panel. Still no date on release, but things getting faster. PS.: I have a lot of ideas how to make this plane more real, e.g.: when you download the plane for first, you get a clean plane with clean cockpit. With every flight, the plane downloads a little more dirtier texture. After about 20 flights you get to the full-dirty version. Of course you can clean the plane - it replaces the texture with the previous clean version. Hope some day it may be done 5 Quote
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