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Posted

:D

First in-sim snapshots. What do you think?

I'm surprised it worked out so well with so little effort. I'll probably paint in some roads leading to the different areas though. And a parking lot.. :)

Next: building some fences, I think.

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Posted
...What do you think?

You're a master of image clipping  ;D

It looks definitely better than before, may you should repaint the underlaying ground texture by hand so it better blends with the surroundings and objects?

Also, adding grass around the runways is always a nice feature I saw in FSX and also try to soften the edges of all the runways so things get really "grounded" in their surroundings if you understand what I mean?

Posted

The one I made is based on Google Earth as a test, to see if I could pull it off. It certainly helps on the impression! However, the original resolution is not ideal, and as Kaphias states, it's against Googles terms of use.

I've initiated contact with another service that will bring me better tools for measurement and image quality - thus adds the possibility to make ground textures in very high quality.

I'm not sure about the pricing for this yet - things are going a bit slow on their end...

Worst case scenario: I use GE as a reference and hand paint textures according to the image.

Posted

yes, hand painting or other forms of referencing seem to be our last resort. Particularly if u are to sell it. there must be heaps of aerial mapping services out there. Also, what are the restrictions for Bing or Yahoo?

Posted

I got the demo of their ortho photo system today. To my disappointment, it's identical to what they use on Bing Maps. So I guess Bing has bought royalties or something... I think the images are too grainy and just not worth the price, whatever it is..

Posted

Excellent, and very inspiring work OlaHaldor! Are you using WED 1.1 Beta to place the orthophoto? I am experimenting with Nearmap.com's ortho's for freeware scenery, as their public license is very generous. They also provide a great tool called Hypertiles that will download tiles from their servers, and allows one to export tiles in predefined sizes and resolutions.

I have tried to create an overlay with one of these tiles in WED, but it shrinks my images. Is this the same way you create yours? I am really impressed with your efforts here, and look forward to seeing what you come up with. I especially like the custom texture on the runway, as the default X-Plane runway textures have a very "synthetic" look to it.

Best of luck!

Posted

I'm using WED 1.0. The ortho photo was added as a draped polygon in Overlay Editor. :)

This scenery will be payware. Been spending too many hours to justify it as freeware. I doubt people actually would use a donate button.. :D

I checked with the Nearmap.com website. Doesn't look promising in regards of getting ortho photos of Spain from there.

  • 1 month later...
Posted

No new models. But I've started looking at the possibility of making kick ass night textures. Here's a render of what you can expect.

There's four of these hangars which belongs to Inaer, and there's a Pepsi machine which also have some sort of self illuminating light fixtures, and there's a lamp on the curved hangar which will throw some light on the ground.

I think this will add a lot to the mood, even though there's no lights on the runway, it will certainly be cool to make an evening flight here.

Oh, and you read this first at x-pilot, not .org or any other site. :o

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Posted

X-Plane 10 will almost definitely bring a light source meaning you may be able to have the light dynamically going over the hangers with there new elements from there Version 10 Scenery SDK. That would also be great if you decide to do ground textures... Well done Ola. Looks great :o!

Posted

Did one more hangar and the building between them. Notice how the light from the buildings casts light to the building in the middle. :o

The christmas feeling is coming over me when I fly around this place. Wooohoo!

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Posted

I couldn't stop.. :o I went on with the club house and restaurant too. It needs fine tuning like the hangars before it's done, but you get the baisc idea. :o

This render illustates how it'll look after the fine tuning.

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  • 3 weeks later...
Posted

Thank you, Jack. :D

I've got a new batch of "really busy at work", so development is standing still at the moment. I'm almost tired of having to get back to this project all the time now. Hehe.. I just wanna get done with it ;)

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