legofreak85 Posted May 25, 2020 Report Posted May 25, 2020 Hi. The latest IXEG Update is amazing. There are a few bugs, which I would like to report: The backlight of the MCP is not working anymore (since 1.3) The scroll wheel function is inverted. When I scroll up, the knob goes down (eg altitude). These are the bugs I found so far. It would be also cool, if you could make the doors works aswell ^^. Sincerely Nico Quote
Litjan Posted May 25, 2020 Report Posted May 25, 2020 Confirmed, we will fix those. Doors are coming as well! Thanks for the feedback, Jan Quote
legofreak85 Posted May 25, 2020 Author Report Posted May 25, 2020 13 hours ago, Litjan said: Confirmed, we will fix those. Doors are coming as well! Thanks for the feedback, Jan I have to add this: Better pushback is not working anymore with 1.3. Please fix ASAP thx Quote
Litjan Posted May 25, 2020 Report Posted May 25, 2020 3 minutes ago, legofreak85 said: I have to add this: Better pushback is not working anymore with 1.3. Please fix ASAP thx May I direct your attention to this post? (pinned at the top). The fix for your problem is explained there: Cheers, Jan 1 Quote
legofreak85 Posted May 25, 2020 Author Report Posted May 25, 2020 4 hours ago, Litjan said: May I direct your attention to this post? (pinned at the top). The fix for your problem is explained there: Cheers, Jan Something weird happened to the flap lever, the animation got stuck... Animation only, flaps extended, only the handle got stuck And no, I do not use Gizmo beta Quote
tkyler Posted May 25, 2020 Report Posted May 25, 2020 the issue isn't with the flap lever...when these gizmo errors arise, they tend to kill lots of other interactive functionality. That error message pertains to the VNAV descent calculation code and is one of the areas in need of refinement, indeed very high on our list of things to address (the entire VNAV algorithm). Our goal is to fix all the really stupid bugs (like mousewheel reversal), get some stability (outside of VNAV), and then go after the VNAV and holds aggressively to get these working as expected. -tkyler 2 Quote
Litjan Posted May 26, 2020 Report Posted May 26, 2020 To add what Tom said - we have not seen many of these errors popping out the gizmo log window anymore, so while the VNAV code isn´t working correctly, at least it is working pretty stable...except in your case here, sorry for that. Whenever you see this and want to continue your flight you can do this to at least somewhat "continue it" and do the landing. Bump your mouse on the right side of the screen to open the gizmo window. Click the reboot symbol. Now you have to be quick to raise your landing gear, deploy flaps again - but at least you can keep flying. Cheers, Jan Quote
legofreak85 Posted May 27, 2020 Author Report Posted May 27, 2020 I have to add: Logo lights do not work anymore since 1.3 cheers Alex Quote
HoroX Posted May 27, 2020 Report Posted May 27, 2020 30 minutes ago, legofreak85 said: I have to add: Logo lights do not work anymore since 1.3 cheers Alex The Logolights also didn't work before 1.3. There was always a "inop" sticker below the switch. best regards. Quote
SkyFly Posted May 27, 2020 Report Posted May 27, 2020 52 minutes ago, HoroX said: The Logolights also didn't work before 1.3. There was always a "inop" sticker below the switch. best regards. They did, but only without the winglets. That´s because the logo lights are part of the wingtip. They where not integrated in the winglets. 1 Quote
HoroX Posted May 27, 2020 Report Posted May 27, 2020 Just now, SkyFly said: They did, but only without the winglets. That´s because the logo lights are part of the wingtip. They where not integrated in the winglets. woops I think i flown this plane only one time without the winglets. Than sorry for confusing people 2 Quote
SkyFly Posted May 27, 2020 Report Posted May 27, 2020 5 minutes ago, HoroX said: woops I think i flown this plane only one time without the winglets. Than sorry for confusing people Caused much confusion after the initial release. You are late to the party. 2 Quote
tkyler Posted May 28, 2020 Report Posted May 28, 2020 thx guys, the new blender scripts dont 'aim' lights the same way it did before (its more intuitive now thankfully), I will reorient these lights. -tkyler Quote
Djgetta777 Posted March 5, 2023 Report Posted March 5, 2023 My flaps just refuse to extend. i looked at the hydraulics but it wasn't that Quote
Cameron Posted March 5, 2023 Report Posted March 5, 2023 2 minutes ago, Djgetta777 said: My flaps just refuse to extend. i looked at the hydraulics but it wasn't that That sounds like you're using X-Plane 12. The IXEG 737 is only compatible with X-Plane 11. 1 Quote
Luke Thomas Posted June 6 Report Posted June 6 On 3/5/2023 at 5:05 AM, Djgetta777 said: My flaps just refuse to extend. i looked at the hydraulics but it wasn't that Airspeed? If it's too high, ex: 210kts, a light pops up saying something like "flap limit exceeded" Quote
Litjan Posted June 7 Report Posted June 7 18 hours ago, Luke Thomas said: Airspeed? If it's too high, ex: 210kts, a light pops up saying something like "flap limit exceeded" Not on the 737-300. Quote
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