Thank you sir, you are awesome. Yeah, that's been a nagging bug to me since the update from I believe 1.5 or so going forward. It was real convenient to have that there as you originally intended for coordinated turns and such. This kind of behavior will become more important because when carrying passengers in SimBuddy VA, the sensitivity of bank angles becomes very important to keep the passengers happy.
I'm working with the SimBuddy developer Georgio, and we're trying to come up with a MMO style type addon for his SimBuddy Network to have purpose in our flights when carrying passengers and cargo. I am working with him to bring the MMO side of things to flight simulation were as we would have missions to do and turning them in for rewards, achievements and overall making money for the airline. This is a standalone web based product that caters to all flight simulation platforms. We are in our infancy and we have a very long way to go, so don't expect it to be like World Of Warcraft or any other type of MMO, anytime soon. And I should say, really it's him doing all the work and all I'm doing, is providing consulting along with beta testing and other activities to make his product sound and solid, and most importantly, fun thing to add to flight simulation experience as a whole. So aircraft with bank angle restrictions options, will become a very welcome addition to developers aircraft to help the pilot control the aircraft more efficiently to keep passengers happy. Anyway I'm boreing you enough on that. Thanks again for all the work you do with the MU2. And it is definitely in the profile of airplanes to purchase for anyone's VA on the SimBuddy Network.