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Found 13 results

  1. My first fully developed aircraft from scratch. I started this project in March as a means to teach myself X-Plane 11 aircraft development. I've learned a lot along the way. Features: - An entertaining POH. - Very VR friendly features, including one of the first X-Plane 11.50+ aircraft to feature direct exterior manipulation of control surfaces for an immersive pre-flight walk-through in VR. (Vulkan required). - Hand pulling the prop from the outside of the aircraft is required to start (Vulkan required) - Hand cranked magneto to generate the pre-start spark. - Accurate dep
  2. I just read the development status - glad to see it will be updated with Vulkan in mind. How does this plane behave in VR? Is it enjoyable or quirky? Does anyone have experience with it in VR and can tell me about performance? (and please mention which headset you use for comparison. I have a HP Reverb)
  3. Hi Folks, Like most X-Planers, I tend to buy a few add-ons. One thing that has bitten me on many occasions is when an aircraft says that it is VR ready, but the reality is that it is not. I suspect the reason for this is that no one has a formal definition of what VR ready means - having an aircraft appear in VR without crashing should not be considered enough! For me I'd expect the minimum: 1. Properly configured VR Config file, so that you appear in the proper place in the cockpit and can interact with the aircraft correctly. 2. I should be able to take an aircraft f
  4. I've been playing around with the X-Plane Vulkan betas (currently b6) and just purchased SkyMaxx Pro and the realtime weather. This is in VR with the Valve Index. For my initial testing in generally clear skies and clouds off in the distance everything seems pretty good. However, in overcast skies where the clouds and fog effects are close-up I get a distinct double-vision effect--as though the eye convergence is off. It's bad enough that I can't use it in these weather conditions. If I switch to the stock X-Plane weather, I don't have this issue. I've tried different cloud types, but ju
  5. I mostly fly in VR but I can’t access the menu in VR. for example, I can’t select the wheel chocks or the GPU. Other than that I love the plane. It’s one of the best I’ve flown in X-Plane. Thanks
  6. Hi, Just bought the plane, but when in VR (I only fly in VR), it seems the default seated position is too far back? It's so far back that I cannot reach any controls on the front panel. I noticed one of the other users in this forum fixed this issue by adding some kind of VR Config file, but I have no idea what one of these is, or what should go in it. Does anyone know about these files? Or perhaps a way to fix in-sim - though note with VR I cannot see the keyboard. Normally this doesn't matter as I operate everything with the VR controllers. Any ideas would be appreciated
  7. looking for a vr_config file or wherever one would be able to adjust the knob rotation sensitivity in VR using the VIVE controllers, otherwise this is an amazing piece of work! thank you! my other post at xplane.org https://forums.x-plane.org/index.php?/forums/topic/154150-super-sensitive-knob-dialingrotation-in-vr-using-the-vive-controller/&tab=comments#comment-1458242
  8. Version 2.5

    22 downloads

    This is a mod to fix a lot of manipulators that are otherwise unusable in VR with the touch controllers in the Leading Edge Simulations Saab 340A Version 1.5 for XP11. Manipulators that have been tweaked to work in VR are: Tweak Log: Rudimentary Pilot and Copilot teleport hotspots! (WIP) GPS Knobs, inner/outer Sun Shades, slide on rail and lower/raise All Light Intensity Rheostats Autopilot Altitude Selector Dial Com 1 and 2 Function Selector and Frequency knobs, inner and outer Nav 1 and 2 Function Selector and Frequency knobs, inner and outer ADF 2 and 2 Function
  9. LES Saab 340A VR Touch Controllers Mod View File This is a mod to fix a lot of manipulators that are otherwise unusable in VR with the touch controllers in the Leading Edge Simulations Saab 340A Version 1.5 for XP11. Manipulators that have been tweaked to work in VR are: Tweak Log: Rudimentary Pilot and Copilot teleport hotspots! (WIP) GPS Knobs, inner/outer Sun Shades, slide on rail and lower/raise All Light Intensity Rheostats Autopilot Altitude Selector Dial Com 1 and 2 Function Selector and Frequency knobs, inner and outer Na
  10. H all....I just upgraded my system mobo and cpu (CoffeLake) and up to Windows 10 pro. Everything runs great after lots of 'tuning' but once I use VR, SMP has a major bug. All the clouds move with my head and don't stay where they should! I don't remember that at all in my former setup..so, it's either an xplane bug or something to do with my new setup. Any help is well appreciated..I do miss using SMP!!!! Attached is my log.tx Thanks in advance. (Love your products!) Log.txt
  11. love the product immensely It would be nice if you could click on the FMC and open it. Thanks Pete
  12. Hi everyone, Not new to flightsim but am new to Xplane. I am setting up a new system and would like to use X Plane 11 combined with a Dash 8 Q400. I wanted to use Majestic's version but understand Majestic have not developed one yet. Shame on them!!!!! I am hovering (pardon the pun) between vr and other and my real ambition is to produce the most immersion I can get. So will want to use latest addons for weather, scenery etc etc. Any advice would be most welcome. Thanks
  13. Hi All, I'm new to this forum and sorry if i have placed this query in wrong category. My question is --> if for given flight - i know it's weight, V1 and Vr speed then is possible to calculate stopping distance of flight. I know people use some table but i'm looking for mathematical formula so that i can do it for any aircraft ? Also I'm new to aviation domain so don't have much knowledge also. Thanks, manisha
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