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Showing results for tags 'vr'.
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Hi all, I'm aware that this seems a general issue while using VR, but Toto asked me to bring this up in the forums: When I'm in VR and the fuel truck arrives, the dialogue "How much fuel bla bla ..." doesn't show up in VR; and when I leave VR, it's also not visible. At this point I'm stuck because there's no way communicating to the guy anymore. The same thing happens when he shows up after refueling is finished for me to sign the sheet. As a workaround, I can stay in 2D until he starts refueling so that I can see the first dialogue, however, after he finished it seems as if the dialogue is getting triggered so early that I don't have time getting out of VR to be able to see it. Then I'm stuck with the hose still attached to my plane. Cheers
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My first fully developed aircraft from scratch. I started this project in March as a means to teach myself X-Plane 11 aircraft development. I've learned a lot along the way. Features: - An entertaining POH. - Very VR friendly features, including one of the first X-Plane 11.50+ aircraft to feature direct exterior manipulation of control surfaces for an immersive pre-flight walk-through in VR. (Vulkan required). - Hand pulling the prop from the outside of the aircraft is required to start (Vulkan required) - Hand cranked magneto to generate the pre-start spark. - Accurate depiction and animation of cockpit control rigging. - Fully animated Spandau LMG 08/15 machine guns. Each gun operates per the original WWI versions of these weapons. They can be fire individually, or in combination, and the barrels will begin to glow if fired too long and will fail if you completely overheat them. The guns will also jam if operated improperly. - The first fully animated handlebar moustache in X-Plane 11. Quick start guide. - Turn on the fuel valve (red handle on the lower right) - Turn on magento switch (silver switch on left) - Crank the black magneto generator 11-12 times. - Mixture full rich (it's backward so pull fully toward you) - Go to an exterior view and pull down the prop near the left side of the prop hub. it may not start the first few pulls so keep trying. 221786207_FokkerDr1.zip
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I just read the development status - glad to see it will be updated with Vulkan in mind. How does this plane behave in VR? Is it enjoyable or quirky? Does anyone have experience with it in VR and can tell me about performance? (and please mention which headset you use for comparison. I have a HP Reverb)
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Hi Folks, Like most X-Planers, I tend to buy a few add-ons. One thing that has bitten me on many occasions is when an aircraft says that it is VR ready, but the reality is that it is not. I suspect the reason for this is that no one has a formal definition of what VR ready means - having an aircraft appear in VR without crashing should not be considered enough! For me I'd expect the minimum: 1. Properly configured VR Config file, so that you appear in the proper place in the cockpit and can interact with the aircraft correctly. 2. I should be able to take an aircraft from a cold start, to take off, navigate, landing and shutdown just by using the VR controllers. (I have had instances where some crucial buttons were not available in VR and other cases where the control yoke would disappear when you try to grab it!) Note: Using the keyboard or mouse should not be an option as neither of them are visible when wearing the headset. 3. Any custom UI screens that are required to use the aircraft properly (maintenance screens etc) must be visible and interactable in VR. I think that's about it. If aircraft publishers stuck to these three guidelines there would be far less disappointed pilots! RobP
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I've been playing around with the X-Plane Vulkan betas (currently b6) and just purchased SkyMaxx Pro and the realtime weather. This is in VR with the Valve Index. For my initial testing in generally clear skies and clouds off in the distance everything seems pretty good. However, in overcast skies where the clouds and fog effects are close-up I get a distinct double-vision effect--as though the eye convergence is off. It's bad enough that I can't use it in these weather conditions. If I switch to the stock X-Plane weather, I don't have this issue. I've tried different cloud types, but just wondering if this is a known problem. Not a complaint since this still all in beta, but just putting it out there.
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Hi, Just bought the plane, but when in VR (I only fly in VR), it seems the default seated position is too far back? It's so far back that I cannot reach any controls on the front panel. I noticed one of the other users in this forum fixed this issue by adding some kind of VR Config file, but I have no idea what one of these is, or what should go in it. Does anyone know about these files? Or perhaps a way to fix in-sim - though note with VR I cannot see the keyboard. Normally this doesn't matter as I operate everything with the VR controllers. Any ideas would be appreciated as I'm keen to fly this beast! RobP
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looking for a vr_config file or wherever one would be able to adjust the knob rotation sensitivity in VR using the VIVE controllers, otherwise this is an amazing piece of work! thank you! my other post at xplane.org https://forums.x-plane.org/index.php?/forums/topic/154150-super-sensitive-knob-dialingrotation-in-vr-using-the-vive-controller/&tab=comments#comment-1458242
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- vr
- sensitivity
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Version 2.5
27 downloads
This is a mod to fix a lot of manipulators that are otherwise unusable in VR with the touch controllers in the Leading Edge Simulations Saab 340A Version 1.5 for XP11. Manipulators that have been tweaked to work in VR are: Tweak Log: Rudimentary Pilot and Copilot teleport hotspots! (WIP) GPS Knobs, inner/outer Sun Shades, slide on rail and lower/raise All Light Intensity Rheostats Autopilot Altitude Selector Dial Com 1 and 2 Function Selector and Frequency knobs, inner and outer Nav 1 and 2 Function Selector and Frequency knobs, inner and outer ADF 2 and 2 Function Selector and Frequency knobs, inner and outer Transponder Function Selector and Frequency knobs CRS 1 dial CRS 2 dial HDG dial OBS Knobs IAS Bug knobs Altimeter baro pressure knobs Overhead DC Selector knob Flight Number Digit Wheels have been tuned for functionality Parking Brake orientation corrected (was previously reversed, now a push toward the floor pushes the knob down) Steering Tiller orientation corrected (was previously reversed, now a push toward the floor pushes the knob down) DCP Select knob tweaked Decision Height Knob rotation and push in/out tweaked (was previously reversed) And many, many other dials, knobs, and switches... These changes make the aircraft fully flyable using touch controllers in VR! With the exception the yoke. Known bugs or issues: - Some manipulators are a bit fiddly/touchy/sensitive, but at least they work correctly. **most fixed in 1.1 - CRS 1 knob seems to have two grab points, and one doesn't work. If you grab the CRS 1 and it doesn't turn, aim more for the base of the knob instead of the top of the knob. You can also grab the obs knob next to the CRT screen, it works beautifully. - Switches that should "snap" back to center, such as starter switch, bleeds, trims, V/S wheel, etc...they do not snap back to center using the VR controllers. I believe there is some custom "onmouserelease" gizmo code going on there, and the VR controllers aren't seen by gizmo as a "mouse". Fortunately the VR mouse works just fine, so I map the vr mouse to a button on my yoke and turn it on when I need to adjust trims. Everything else is still usable with the VR controllers. When you reset the bleeds it will stay in the reset position, but I've found that it's fine to leave it there. Same thing with the starter switch, it will just stay in the position of the engine you just started, but doesn't make a difference. If you want to snap it back to center, just use the VR mouse for now. I also map the vvi up and vvi down to buttons on my yoke so i don't have to use the V/S wheel when climbing/ascending using V/S mode. - Some custom mouse wheel code in 2d gets broken while using the VR mod, so if you are going to fly her in 2d you may want to revert back to the old .obj files. - gust lock only works using VR mouse. Again, I believe it's dependent on some custom gizmo mouse code. Disclaimer: This is not an officially supported LES update, so don't expect support from them on it. If you need help you can always ask me or just put your old .obj files back in your folders. If you lose the old files and just want to reset everything just reinstall the aircraft. Installation Instructions: Download the SaabVR-obj-v22.zip file (this is the latest version) Back up your LES_Saab_340_cockpit.obj from your Passenger Variant folder, your LES_Saab_340a_Cargo_cockpit.obj from your Cargo Variant folder, and your LES_Saab_340a_AEW_cockpit.obj from your Airborne Variant folder. Unzip the file, you'll find 3 folders, one for each Saab variant (passenger, cargo, airborne). Inside each folder you'll find a ***variant.txt file and a ***vrconfig file. Step 1: The ***vrconfig files just go in your Saab's corresponding aircraft variant folders. Easy. Step 2. You will need a text editor for this next part, I recommend notepad++ (free). The text inside these ***variant.txt files are intended to replace the current corresponding text in the obj files. Open the ***variant.txt file and copy all the text. Open the matching .obj file from you Saab's variant folder in your text editor. Search/find (or edit/find) for the world "TRIS". Highlight that line and all remaining text in the obj (shift click at the bottom of the file to do this quickly) and paste. Save the obj. (Not save-as, don't give it another name). Enjoy! **What's New in Version 2** This is a fairly major update. Along with the obj text modifications you'll now get vr_config.txt files to put in your aircraft variant folders as well. Changed a lot of axis manipulated knobs to their correct manipulation, getting rid of the "sliding up and down the colored line" effect. Also changed the sensitivity of countless dials and switches for a much better experience. Also added teleport hotspots to the pilot and copilot seat (sort of...it's a work in progress, but it works. The blue hotspot indicator that you're probably used to is currently a hoop about where the head of the pilot would be, but it works). All the manipulators that are still bound to color-line axis's can not be fixed because they are custom-code dependent (I think), and I've not found a way to fix them. They work as is, just have to deal with the axis slide. -
LES Saab 340A VR Touch Controllers Mod View File This is a mod to fix a lot of manipulators that are otherwise unusable in VR with the touch controllers in the Leading Edge Simulations Saab 340A Version 1.5 for XP11. Manipulators that have been tweaked to work in VR are: Tweak Log: Rudimentary Pilot and Copilot teleport hotspots! (WIP) GPS Knobs, inner/outer Sun Shades, slide on rail and lower/raise All Light Intensity Rheostats Autopilot Altitude Selector Dial Com 1 and 2 Function Selector and Frequency knobs, inner and outer Nav 1 and 2 Function Selector and Frequency knobs, inner and outer ADF 2 and 2 Function Selector and Frequency knobs, inner and outer Transponder Function Selector and Frequency knobs CRS 1 dial CRS 2 dial HDG dial OBS Knobs IAS Bug knobs Altimeter baro pressure knobs Overhead DC Selector knob Flight Number Digit Wheels have been tuned for functionality Parking Brake orientation corrected (was previously reversed, now a push toward the floor pushes the knob down) Steering Tiller orientation corrected (was previously reversed, now a push toward the floor pushes the knob down) DCP Select knob tweaked Decision Height Knob rotation and push in/out tweaked (was previously reversed) And many, many other dials, knobs, and switches... These changes make the aircraft fully flyable using touch controllers in VR! With the exception the yoke. Known bugs or issues: - Some manipulators are a bit fiddly/touchy/sensitive, but at least they work correctly. **most fixed in 1.1 - CRS 1 knob seems to have two grab points, and one doesn't work. If you grab the CRS 1 and it doesn't turn, aim more for the base of the knob instead of the top of the knob. You can also grab the obs knob next to the CRT screen, it works beautifully. - Switches that should "snap" back to center, such as starter switch, bleeds, trims, V/S wheel, etc...they do not snap back to center using the VR controllers. I believe there is some custom "onmouserelease" gizmo code going on there, and the VR controllers aren't seen by gizmo as a "mouse". Fortunately the VR mouse works just fine, so I map the vr mouse to a button on my yoke and turn it on when I need to adjust trims. Everything else is still usable with the VR controllers. When you reset the bleeds it will stay in the reset position, but I've found that it's fine to leave it there. Same thing with the starter switch, it will just stay in the position of the engine you just started, but doesn't make a difference. If you want to snap it back to center, just use the VR mouse for now. I also map the vvi up and vvi down to buttons on my yoke so i don't have to use the V/S wheel when climbing/ascending using V/S mode. - Some custom mouse wheel code in 2d gets broken while using the VR mod, so if you are going to fly her in 2d you may want to revert back to the old .obj files. - gust lock only works using VR mouse. Again, I believe it's dependent on some custom gizmo mouse code. Disclaimer: This is not an officially supported LES update, so don't expect support from them on it. If you need help you can always ask me or just put your old .obj files back in your folders. If you lose the old files and just want to reset everything just reinstall the aircraft. Installation Instructions: Download the SaabVR-obj-v22.zip file (this is the latest version) Back up your LES_Saab_340_cockpit.obj from your Passenger Variant folder, your LES_Saab_340a_Cargo_cockpit.obj from your Cargo Variant folder, and your LES_Saab_340a_AEW_cockpit.obj from your Airborne Variant folder. Unzip the file, you'll find 3 folders, one for each Saab variant (passenger, cargo, airborne). Inside each folder you'll find a ***variant.txt file and a ***vrconfig file. Step 1: The ***vrconfig files just go in your Saab's corresponding aircraft variant folders. Easy. Step 2. You will need a text editor for this next part, I recommend notepad++ (free). The text inside these ***variant.txt files are intended to replace the current corresponding text in the obj files. Open the ***variant.txt file and copy all the text. Open the matching .obj file from you Saab's variant folder in your text editor. Search/find (or edit/find) for the world "TRIS". Highlight that line and all remaining text in the obj (shift click at the bottom of the file to do this quickly) and paste. Save the obj. (Not save-as, don't give it another name). Enjoy! **What's New in Version 2** This is a fairly major update. Along with the obj text modifications you'll now get vr_config.txt files to put in your aircraft variant folders as well. Changed a lot of axis manipulated knobs to their correct manipulation, getting rid of the "sliding up and down the colored line" effect. Also changed the sensitivity of countless dials and switches for a much better experience. Also added teleport hotspots to the pilot and copilot seat (sort of...it's a work in progress, but it works. The blue hotspot indicator that you're probably used to is currently a hoop about where the head of the pilot would be, but it works). All the manipulators that are still bound to color-line axis's can not be fixed because they are custom-code dependent (I think), and I've not found a way to fix them. They work as is, just have to deal with the axis slide. Submitter falcon1823 Submitted 04/08/2018 Category Plugins and Utilities
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H all....I just upgraded my system mobo and cpu (CoffeLake) and up to Windows 10 pro. Everything runs great after lots of 'tuning' but once I use VR, SMP has a major bug. All the clouds move with my head and don't stay where they should! I don't remember that at all in my former setup..so, it's either an xplane bug or something to do with my new setup. Any help is well appreciated..I do miss using SMP!!!! Attached is my log.tx Thanks in advance. (Love your products!) Log.txt
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Hi everyone, Not new to flightsim but am new to Xplane. I am setting up a new system and would like to use X Plane 11 combined with a Dash 8 Q400. I wanted to use Majestic's version but understand Majestic have not developed one yet. Shame on them!!!!! I am hovering (pardon the pun) between vr and other and my real ambition is to produce the most immersion I can get. So will want to use latest addons for weather, scenery etc etc. Any advice would be most welcome. Thanks
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- xplane
- dash 8 q400
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Hi All, I'm new to this forum and sorry if i have placed this query in wrong category. My question is --> if for given flight - i know it's weight, V1 and Vr speed then is possible to calculate stopping distance of flight. I know people use some table but i'm looking for mathematical formula so that i can do it for any aircraft ? Also I'm new to aviation domain so don't have much knowledge also. Thanks, manisha