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chris k

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Everything posted by chris k

  1. Why would you want to accelerate that fast, tho!? =) - CK.
  2. Welcome to X-Pilot Wherli! I find that the caliber of the contributors here is higher - i.e. got some heavyweight developers who are regulars (Including Laminar people). It's more "boutique" in that regard. I'd call it a "High Signal to Noise Ratio" =) Likewise, less "riff raff" so to speak. It's more like a private club of enthusiasts, rather than a meeting place for the masses. Enjoy! - CK.
  3. Good Spot, Andyroo Austin is Adamant on pursuing it. Kudos to him! I suppose it's that type of perseverance in the past, as to why we have X-Plane today - CK.
  4. 10:30 in Newfoundland (Canadian joke)
  5. Nope.
  6. Just run the updater and it will replace any missing files. All good
  7. resources/settings.txt Nope. do NOT delete that file. That file says (if you open it): A1000SETTINGS################################################################################## S T O P ! ! !## This is X-Plane 10's settings file. This is NOT your preferences. You# should not edit this file, delete it, or modify it in any way or X-Plane# may stop working. If you do accidentally touch this file, simply re-run# the updater to get a new clean file. Your preferences are in# Output/preferences.## This file contains low level tuning for X-Plane's rendering engine; it# is set up by Laminar Research before X-Plane ships. Please close this# file now!! You want to delete /Output/Preferences/ - CK.
  8. About - > Instructions -> [X] Show Instrument Descriptions and [X] Show Mouse Click regions Enable them. It's a good way to learn your way around a flightdeck. - CK.
  9. Only 1 Person so far (larjeet) has send me Doritos!
  10. Still Making updates... Downtown is gettin flushed out nicely. Experimenting with making my own LIT textures....
  11. DId you try to import the DSF? (which is all the important stuff) ...you can probably just use the APT.DAT from the base X-Plane Library, tho. Ill have a look.. Update: Ok, it works fine for me.. WED 1.2b1 (http://developer.x-plane.com/tools/worldeditor/) What version of WED are you using? The APT.DAT uses the new XP10 style ramp start locations.
  12. Your Abacus needs a firmware upgrade. Security Advisory 009-0921-1222A: A woodkit exploit has been found due to improperly patched wooden ends. This update protects you from malicious fake beads being implanted.
  13. Ahh good ole' False Positives. Some DBA probabaly imported the wrong data into the wrong SQL table somewhere.... - CK
  14. Then do what you did previously. (I think it's pretty obvious that something *has* changed, aircraft, scenery, plugin, code release, etc)... You asked for help. Suggestions given.
  15. Well, this wont help, but enable this: 0:00:01.310 I/REN: Setting compress textures to save VRAM read from prefs as 0. Change to "true" - 32 bit X-Plane you should be using this always. Remove: /Users/paulgiordano/Desktop/X-Plane 10/Resources/plugins/XPushBack.xpl. /Users/paulgiordano/Desktop/X-Plane 10/Resources/plugins/xpfw757_mac.xpl These two are very very old and known to cause issues in XP10. You should really clear out any plug-ins before attempting to troubleshoot. No idea what this one is: Loaded: /Users/paulgiordano/Desktop/X-Plane 10/Resources/plugins/mac.xpl. - CK.
  16. CYTZ Island Airport Released http://forums.x-pilot.com/index.php/files/file/301-cytz-toronto-island-airport-and-downtown-toronto-xp10/ CYYZ Toronto Pearson is still in progress.
  17. VATSIM / XSB 64 bit, and XHSI 64 will be my "Ok, this rocks" moment. Ability to load hundreds of CSLs, and run with a ton-o-VRAM and an external cockpit. - Ck.
  18. Yep - Applies drivers are better than nVidias Drivers under OSX Yep - AMD cards are just generally much better than an Nvidia Card under OSX AMD 4870HDFRAMERATE TEST: time=93.1, frames=2844, fps=30.54GPU LOAD: time=93.1, wait=9.9, load=10.6%670 Apple NoInstanceFRAMERATE TEST: time=93.0, frames=2479, fps=26.66GPU LOAD: time=93.0, wait=2.1, load=2.3%GPU Driver Version: 8.0.61 295.30.20f02670 Apple InstanceFRAMERATE TEST: time=93.4, frames=2123, fps=22.72GPU LOAD: time=93.4, wait=2.0, load=2.1%GPU Driver Version: 8.0.61 295.30.20f02670 nVidia NoInstanceFRAMERATE TEST: time=93.1, frames=2417, fps=25.97GPU LOAD: time=93.1, wait=2.1, load=2.2%GPU Driver Version: 1.3.4.0 (304.00.05f02)670 nVidia InstanceFRAMERATE TEST: time=93.3, frames=2084, fps=22.33GPU LOAD: time=93.3, wait=1.9, load=2.1%GPU Driver Version: 1.3.4.0 (304.00.05f02)__________________________________________________test 5 670 nVidia NoInstanceFRAMERATE TEST: time=92.7, frames=4020, fps=43.35GPU LOAD: time=92.7, wait=1.5, load=1.6%GPU Driver Version: 1.3.4.0 (304.00.05f02)test 5 670 nVidia InstanceFRAMERATE TEST: time=92.8, frames=4029, fps=43.44GPU LOAD: time=92.8, wait=1.5, load=1.6%GPU Driver Version: 1.3.4.0 (304.00.05f02)__________________________________________________test 3 nVidia NoInstanceFRAMERATE TEST: time=107.1, frames=1885, fps=17.59GPU LOAD: time=107.1, wait=0.8, load=0.8%GPU Driver Version: 1.3.4.0 (304.00.05f02)test 3 nVidia InstanceFRAMERATE TEST: time=107.7, frames=1886, fps=17.51GPU LOAD: time=107.7, wait=0.9, load=0.8%GPU Driver Version: 1.3.4.0 (304.00.05f02)test 3 appleFRAMERATE TEST: time=103.9, frames=1892, fps=18.22GPU LOAD: time=103.9, wait=0.6, load=0.6%GPU Driver Version: 8.0.61 295.30.20f02test 3 apple instanceFRAMERATE TEST: time=106.6, frames=1895, fps=17.77GPU LOAD: time=106.6, wait=0.9, load=0.8%GPU Driver Version: 8.0.61 295.30.20f02
  19. Log.txt or it didn't happen =) - CK
  20. Hrm.... The EADT team (along with Javier) has already made a very nice 737-800 w/a full NG-style FMC Aircraft: (both 32 and 64 bit capable now) http://eadt.eu/index.php x737FMC: http://eadt.eu/index.php?x737fmc Might want to have a look at those first before deciding if you want to go down the path of months of coding. =) - Ck.
  21. Same as steve, with the addition of scenery enhacements, which I force the load order alphabetically (instead of using scenery.ini) CYVR Vancouver KSFO San Francisco NZCH Christchurch YPAD Adelaide YSSY Sydney zzz_NewZealand_Pro_overlay zzz_NewZealand_Pro_underlay Organized by ICAO Code - It ends up organized by continent/country/region anyways. Although there's slways some guy who names his stuff "Eureka", since we all know that the Eureka Tower is in Melbourne/some city he lives in; which nobody else but the author knows. - CK. And for those unix geeks out there: chrisk@MacPro:/X-Plane 10/Custom Scenery> ls -lsa | wc -l 213chrisk@MacPro:/X-Plane 10/Custom Scenery> du -h -d0 20G
  22. >> http://developer.x-plane.com/2012/12/looking-for-a-tester-for-macwin-nvidia-testing/ Hah! This is the direct result of a series of tests and email exchanges between Ben and myself over the past few days. Turns out (so far) 1. Apple Native Drivers are *faster* than Nvidias updated OSX 10.8.2 drivers (posted above) (go figure) 2. No Instancing is *faster* than Hardware Instancing. (go figure) He needs me to test the exact same setup but in Win7x64 - which I'm about to bootcamp the 'pro to make work. (need to dissolve my HW RAID-5 first..) We'll keep you posted! - CK
  23. #firstworldproblems =) - CK.
  24. Water Reflections -> Complete... For the Win. As suspected Simmo - Im now CPU bound. Had to cut down the objects/trees. I also opened a bug with Ben! I found out that if X-Plane detects any nVidia card under MacOSX - it disables hardware instancing!.. since the 320M/330M is software emulated; Ben threw 'em all into the same category (unsupported/emulated, so XP disables the call) Unfortunately, he needs to *actually* check if the card is a Fermi or Kepler based card. (and turn it on) heh. ... Which explains the poor "number of objects" performance, regardless of HDR, Shadows, Water, etc... Mac OS X 10.8.2 CPU type: 1801080018 (unknown PowerPC) CPU speed (mhz): 2925 Bus speed (mhz): 4800 RAM (MB): 12288 Disabling instancing for DX10 NV hw - it is software emulated. OpenGL Vendor : NVIDIA Corporation OpenGL Render : NVIDIA GeForce GTX 670 OpenGL Engine OpenGL Version : 2.1 NVIDIA-8.1.0 (210/0)................GLSL Version :1.20/120 first-gen shaders: 0 (16/4096/124/16/16/4096/4096) This video card is: DX10 - No instancing (found glMapBufferRange) Ok enuff playing. It works. - CK.
  25. Nicely done. Some great stuff coming down the pipe for XP10.
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