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Everything posted by chris k
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Why would you want to accelerate that fast, tho!? =) - CK.
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Welcome to X-Pilot Wherli! I find that the caliber of the contributors here is higher - i.e. got some heavyweight developers who are regulars (Including Laminar people). It's more "boutique" in that regard. I'd call it a "High Signal to Noise Ratio" =) Likewise, less "riff raff" so to speak. It's more like a private club of enthusiasts, rather than a meeting place for the masses. Enjoy! - CK.
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Good Spot, Andyroo Austin is Adamant on pursuing it. Kudos to him! I suppose it's that type of perseverance in the past, as to why we have X-Plane today - CK.
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10:30 in Newfoundland (Canadian joke)
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Just run the updater and it will replace any missing files. All good
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resources/settings.txt Nope. do NOT delete that file. That file says (if you open it): A1000SETTINGS################################################################################## S T O P ! ! !## This is X-Plane 10's settings file. This is NOT your preferences. You# should not edit this file, delete it, or modify it in any way or X-Plane# may stop working. If you do accidentally touch this file, simply re-run# the updater to get a new clean file. Your preferences are in# Output/preferences.## This file contains low level tuning for X-Plane's rendering engine; it# is set up by Laminar Research before X-Plane ships. Please close this# file now!! You want to delete /Output/Preferences/ - CK.
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About - > Instructions -> [X] Show Instrument Descriptions and [X] Show Mouse Click regions Enable them. It's a good way to learn your way around a flightdeck. - CK.
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- 17 comments
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Still Making updates... Downtown is gettin flushed out nicely. Experimenting with making my own LIT textures....
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DId you try to import the DSF? (which is all the important stuff) ...you can probably just use the APT.DAT from the base X-Plane Library, tho. Ill have a look.. Update: Ok, it works fine for me.. WED 1.2b1 (http://developer.x-plane.com/tools/worldeditor/) What version of WED are you using? The APT.DAT uses the new XP10 style ramp start locations.
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Your Abacus needs a firmware upgrade. Security Advisory 009-0921-1222A: A woodkit exploit has been found due to improperly patched wooden ends. This update protects you from malicious fake beads being implanted.
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Ahh good ole' False Positives. Some DBA probabaly imported the wrong data into the wrong SQL table somewhere.... - CK
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Then do what you did previously. (I think it's pretty obvious that something *has* changed, aircraft, scenery, plugin, code release, etc)... You asked for help. Suggestions given.
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Well, this wont help, but enable this: 0:00:01.310 I/REN: Setting compress textures to save VRAM read from prefs as 0. Change to "true" - 32 bit X-Plane you should be using this always. Remove: /Users/paulgiordano/Desktop/X-Plane 10/Resources/plugins/XPushBack.xpl. /Users/paulgiordano/Desktop/X-Plane 10/Resources/plugins/xpfw757_mac.xpl These two are very very old and known to cause issues in XP10. You should really clear out any plug-ins before attempting to troubleshoot. No idea what this one is: Loaded: /Users/paulgiordano/Desktop/X-Plane 10/Resources/plugins/mac.xpl. - CK.
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CYTZ Island Airport Released http://forums.x-pilot.com/index.php/files/file/301-cytz-toronto-island-airport-and-downtown-toronto-xp10/ CYYZ Toronto Pearson is still in progress.
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VATSIM / XSB 64 bit, and XHSI 64 will be my "Ok, this rocks" moment. Ability to load hundreds of CSLs, and run with a ton-o-VRAM and an external cockpit. - Ck.
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Yep - Applies drivers are better than nVidias Drivers under OSX Yep - AMD cards are just generally much better than an Nvidia Card under OSX AMD 4870HDFRAMERATE TEST: time=93.1, frames=2844, fps=30.54GPU LOAD: time=93.1, wait=9.9, load=10.6%670 Apple NoInstanceFRAMERATE TEST: time=93.0, frames=2479, fps=26.66GPU LOAD: time=93.0, wait=2.1, load=2.3%GPU Driver Version: 8.0.61 295.30.20f02670 Apple InstanceFRAMERATE TEST: time=93.4, frames=2123, fps=22.72GPU LOAD: time=93.4, wait=2.0, load=2.1%GPU Driver Version: 8.0.61 295.30.20f02670 nVidia NoInstanceFRAMERATE TEST: time=93.1, frames=2417, fps=25.97GPU LOAD: time=93.1, wait=2.1, load=2.2%GPU Driver Version: 1.3.4.0 (304.00.05f02)670 nVidia InstanceFRAMERATE TEST: time=93.3, frames=2084, fps=22.33GPU LOAD: time=93.3, wait=1.9, load=2.1%GPU Driver Version: 1.3.4.0 (304.00.05f02)__________________________________________________test 5 670 nVidia NoInstanceFRAMERATE TEST: time=92.7, frames=4020, fps=43.35GPU LOAD: time=92.7, wait=1.5, load=1.6%GPU Driver Version: 1.3.4.0 (304.00.05f02)test 5 670 nVidia InstanceFRAMERATE TEST: time=92.8, frames=4029, fps=43.44GPU LOAD: time=92.8, wait=1.5, load=1.6%GPU Driver Version: 1.3.4.0 (304.00.05f02)__________________________________________________test 3 nVidia NoInstanceFRAMERATE TEST: time=107.1, frames=1885, fps=17.59GPU LOAD: time=107.1, wait=0.8, load=0.8%GPU Driver Version: 1.3.4.0 (304.00.05f02)test 3 nVidia InstanceFRAMERATE TEST: time=107.7, frames=1886, fps=17.51GPU LOAD: time=107.7, wait=0.9, load=0.8%GPU Driver Version: 1.3.4.0 (304.00.05f02)test 3 appleFRAMERATE TEST: time=103.9, frames=1892, fps=18.22GPU LOAD: time=103.9, wait=0.6, load=0.6%GPU Driver Version: 8.0.61 295.30.20f02test 3 apple instanceFRAMERATE TEST: time=106.6, frames=1895, fps=17.77GPU LOAD: time=106.6, wait=0.9, load=0.8%GPU Driver Version: 8.0.61 295.30.20f02
- 20 replies
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- OSX 10.8.2
- native
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Log.txt or it didn't happen =) - CK
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Hrm.... The EADT team (along with Javier) has already made a very nice 737-800 w/a full NG-style FMC Aircraft: (both 32 and 64 bit capable now) http://eadt.eu/index.php x737FMC: http://eadt.eu/index.php?x737fmc Might want to have a look at those first before deciding if you want to go down the path of months of coding. =) - Ck.
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Organizing your "Custom Scenery" folder...
chris k replied to greggerm's topic in General Discussion
Same as steve, with the addition of scenery enhacements, which I force the load order alphabetically (instead of using scenery.ini) CYVR Vancouver KSFO San Francisco NZCH Christchurch YPAD Adelaide YSSY Sydney zzz_NewZealand_Pro_overlay zzz_NewZealand_Pro_underlay Organized by ICAO Code - It ends up organized by continent/country/region anyways. Although there's slways some guy who names his stuff "Eureka", since we all know that the Eureka Tower is in Melbourne/some city he lives in; which nobody else but the author knows. - CK. And for those unix geeks out there: chrisk@MacPro:/X-Plane 10/Custom Scenery> ls -lsa | wc -l 213chrisk@MacPro:/X-Plane 10/Custom Scenery> du -h -d0 20G -
>> http://developer.x-plane.com/2012/12/looking-for-a-tester-for-macwin-nvidia-testing/ Hah! This is the direct result of a series of tests and email exchanges between Ben and myself over the past few days. Turns out (so far) 1. Apple Native Drivers are *faster* than Nvidias updated OSX 10.8.2 drivers (posted above) (go figure) 2. No Instancing is *faster* than Hardware Instancing. (go figure) He needs me to test the exact same setup but in Win7x64 - which I'm about to bootcamp the 'pro to make work. (need to dissolve my HW RAID-5 first..) We'll keep you posted! - CK
- 20 replies
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- OSX 10.8.2
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#firstworldproblems =) - CK.
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- OSX 10.8.2
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Water Reflections -> Complete... For the Win. As suspected Simmo - Im now CPU bound. Had to cut down the objects/trees. I also opened a bug with Ben! I found out that if X-Plane detects any nVidia card under MacOSX - it disables hardware instancing!.. since the 320M/330M is software emulated; Ben threw 'em all into the same category (unsupported/emulated, so XP disables the call) Unfortunately, he needs to *actually* check if the card is a Fermi or Kepler based card. (and turn it on) heh. ... Which explains the poor "number of objects" performance, regardless of HDR, Shadows, Water, etc... Mac OS X 10.8.2 CPU type: 1801080018 (unknown PowerPC) CPU speed (mhz): 2925 Bus speed (mhz): 4800 RAM (MB): 12288 Disabling instancing for DX10 NV hw - it is software emulated. OpenGL Vendor : NVIDIA Corporation OpenGL Render : NVIDIA GeForce GTX 670 OpenGL Engine OpenGL Version : 2.1 NVIDIA-8.1.0 (210/0)................GLSL Version :1.20/120 first-gen shaders: 0 (16/4096/124/16/16/4096/4096) This video card is: DX10 - No instancing (found glMapBufferRange) Ok enuff playing. It works. - CK.
- 20 replies
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- OSX 10.8.2
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Nicely done. Some great stuff coming down the pipe for XP10.
- 8 replies
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- SMALL AIRPORT
- KCGX
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