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YSSY Sydney Kingsford Smith Intl (XP10)

Sydney, Australia - v1.41

Aug 10, 2014

WARNING: Use at Your own Risk. We assume no responsibility for blown up power supplies or melting GPUs.

Requirements:

- X-Plane 10.20 (http://www.x-plane.com/)

- OpensceneryX 2.0 (http://opensceneryx.com/)

- Texture Compression ENABLED (else you'll blow X-Plane's 3.5Gb RAM Limit)

This scenery runs around 860 Mb loaded at "extreme" resolution compressed w/X-Plane 10 Loaded.

Uncompressed, and you're into 1.4-1.5 Gb, meaning you're dangerously close to crashing XP10_32bit

- A Modern Video Card with MINIMUM 512Mb VRAM.

This scenery fully runs at or around 512Mb of VRAM when loaded in XP10 with "very high".

I highly suggest this setting for now until XP10_x64

- You will want to run this scenery at "very high" or "extreme" Texture Resolution, or else the effect is lost.

Sorry to the users with 256Mb VRAM or less. This just isn't going to work out for you.

Time to think of upgrading, since XP10 uses almost 300Mb all by itself, with nothing loaded.

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SHUT DOWN EVERYTHING ELSE ON YOUR COMPUTER if you have a 512 Mb Video Card!

You will need every ounce of VRAM in your card for this scenery!

Kill any Web Browsers, Desktop Wall Paper, and anything that couple possibly use Video RAM.!

- If you get some texture swap, look around a little bit at the beginning in all directions, and let it settle.

- Go to External views as well, zoom far out and back in, X-Plane will start swapping out unused textures.

- Go to rendering options, toggle between full-screen to windowed and back. For some reason, this also works for me to optimise the VRAM.

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Credits:

Many people have generously donated their time, skills, and objects. This could not have been done without them.

- Ropeless (Many Many Many Many Photoshopped Tiles, Concrete Gables from YSCN - Thanks to the Doctor!)

- Fenriz (Many Many Photoshopped Tiles)

- SimmoW (Photoshopped Tiles)

- GaryBKK (Various Shipping Containers, Container Crane)

- Sethesus (Checkered Huts, Electrical Junction Boxes, YSSY Tower, Signage, Clutter)

- HenryT (Checkered Huts, Clutter)

- Nickster (Radio Mast, Radar Ball, Red shipping containers, dumpsters, diggers, bollards, Clutter)

- Skyflyer (HungryJacks, Billboards, McDonalds, Signage, Clutter)

- Laminar for the LOWI XP9 Buildings.

- Nerarmap.com for the Orthophotography Imagery at 15cm resolution (free redistribution and derivation for noncommercial use)

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Additional Files/Enhancements:

I highly suggest using Jack's (FlyJSim's) "über-kewl" Asphalt replacement textures found here for proper runway effect:

Hi-Res Replacement Asphalt Textures

I also suggest the Vehicle Library Extension found here, and crank up the 'Number of Cars". Looks great!

Vehicle Library Extension

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Bugs/Todo:

Still some stuff to do - I'm aware of them i.e:

- Some Gate Markings/Centrelines aren't finished yet.

- Certain Buildings are simply "stand ins" until we better XP10/OSX objects

i.e. "Delta Hangar" should be Qantas Hangar, and "USPS Post Office" should be Australia POST.

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License:

This scenery is Dorito-ware. Meaning that if you like it, you are obligated to send us a bag of Cool Ranch Doritos.

The Australians have never heard of this flavour, and it's impossible to purchase it here in Sydney.

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Author's Notes:

This Scenery took 5 Months of planning, editing, assembling, and a complete Team of like-minded dedicated people.

I was very fortunate to have met and worked with an awesome and talented group of individuals on this project.

My hats off to Ropeless, who was by far the most dedicated individual and "photoshopping-machine" on this project. =)

Without his tireless work and encouragement, this project would have never gotten off the ground.

This scenery is dedicated to the entire X-Plane Community. You know who you are =)

© 2012-2014 chris k

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P.S. You like Photoscenery?

Try this one: NZCH Christchurch Airport Photo Scenery (XP10)

Or this one: YSCN Camden Airport Photo Scenery (XP10)


What's New in Version 1.50   See changelog

Released

1.50 Update
30 Dec 2016

- New Qantas Domestic Terminal Object (non _LIT version, no night-lighting yet)
- Changed Red and White windsocks for "Aussie White" Only
- Removed ramp-starts at hold-short positions for the new 10.50 static AC and XP11 pushback trucks showing up
- Extended the Roadway Cull for the tunnel under mid-field
- Added KSEA Demo AGP into distro to remove dependency on KSEA_Demo being not installed by the user
- Fixed library.txt replacement definitions to keep the taxi-line replacement .LIN local to the DSF tile
- Fixed various 2-point forests
- Fixed overlapping Polygon defs with the rain gutters
- Fixed a few Taxi Signs that went wonky between 10.20 and 10.50
- Fixed duplicated GRD and CLD Radio frequencies
- Retextured KSEA_Delta Hangars with Qantas Logos


User Feedback

Recommended Comments

What can I say definatly Cool Ranch Doritoware Hope they get there soon It ran great at ultra settings and HDR on . Is it live or is it Memorex . I would suggest sending Chris Cool Ranch Doritos for this fantastic scenery :)

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Seth - All your signs are all over the existing scenery - you just gotta "look" for them =)

As I was the one that placed them, I know where they are. I leave the hunt as an exercise to the reader. heh. The Piper Archer III sign is in one of the screenshots above.

Other "easter egg" signs to find:

2 x X-Aviation Roadsigns

2 x Org Roadsigns

1 x x737 Sign

1 x QPAC Sign

1 x Veezee's testbed sign

1 x brett/otto playground sign

1 x 747-8i Sign

1 x Chip's Construction Sign

3 x Orange diamond warning signs (low flying, E-crossing, Construction)

- CK.

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Updated to 1.2

This update is focused on the International Terminal

New:

Support for Marginals' AUTOGATE DGS system at the Intl Terminal (most gates).

Autogate works now in 10.10b6 as Ben fixed whatever was broken in 10.0/1/2/3/4/5/10b1-b5 which stopped it from working.

Fixes/Eye-Candy/For Chip&Simon&FT56:

Added clutter/visual chaos to the International Terminal Ramps

Each object/vehicle/etc.. is precisely where it was on the orthophoto

Reflects the actual positions of real-world trucks/dollies/baggage, etc on the day the photo was taken

Added overhead HDR lighting to the Intl Parking Areas

Added Parking gates/entrance/exit areas to Intl Parking Areas

Added Front entrance facade to Intl Terminal w/doors/class/etc.

Other changes:

Replaced Dome Radar with rotating Doppler terminal radar (Looks nice animated!)

Extended Forest Exclusion Zone on RWY07 approach

Added zoned-off area south of Domestic terminal 2; to reflect the current domestic terminal expansion construction.

Added RWY AHEAD Marking at East Apron at taxiway G / Hold Short 25.

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1.3 Update

Sept 02, 2012

New:

Firefighter Practice smoking airplane added from YPAD Project

Added more vegetation by northern domestic blast shields and water

Added domestic parking centrelines DOM 2 and DOM 3

Fixes:

Taxiway grass areas I had missed in the last build

Orthos now work with gritty textures (Thanks Ropeless!)

Replaced Radar back with a domed one, as to better reflect reality.

Updated South Domestic Terminal Texture - looks much sharper now. (As per Chip/FT56)

Culled 1 errant object/house on the infield when objects were set to 'extreme'

Other Changes:

Included some YSSY Charts in the /charts/ directory, and a URL to all Australian Charts

Included the earth.wed.xml for those keen on spelunking the scenery/build.

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guy, your scene is making me bad dreams, and preparing myself to go for a bankrob, to update my PC!!!! I'm flying around and feels like a dia-po... 3-4fps, lol.... can't wait to get it fluent running!!!!!

Great work, no words fur such!!!!!

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I seemed to only get one gate (#36) working correctly with autogate. The rest of the gates don't move...is something not working for me or is that the way it is? Thanks!

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