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ilias.tselios

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Everything posted by ilias.tselios

  1. No prob Tom... and thanks for that! But I have another question you might can answer... In my airport the NDB station sits (almost) in the middle of the apron. I have checked that position, sent Robin the exact coords, and got reply from him that it will be in the next update. Fine so far. But, before going to 10.25 beta, I have manage to use my custom NDB object through that library.txt with that: EXPORT lib/airport/NAVAIDS/NDB_2.obj objects:NDB.obj Updating to 10.25, I only can see the standard NDB station. Any idea about that? Or might be a bug...?
  2. Yes Andrew's (Blendeguru) proposal is a bold one, but generally not conceived positively from the most hardcore users. My opinion is that, yes blender needs a UI makeover and I agree in the most parts with Andrew, but there are other things I would like to see most. Like baking textures with cycles will be a huge plus in gaming industry. There is an on-going blender conference taking place now (http://www.youtube.com/user/BlenderFoundation/videos) and the positive thing is that at least one of the Andrew's proposals have been accepted. Blender Foundation will create a UI team to address UI problems. Although is not a bold, still is a positive step.
  3. I'm running flawlessly blender 2.49/XPlane2Blender 3.10 final, in my MacbookPro with Python 2.7.5 installed. I'm following closely Blender's development and what is happening is that blender is considered as a top notch 3D application equivalent with the best costing thousands of dollars. The only thing that keeps actually blender at this point not be fully implemented by big studios is the lack of commercial support. What actually you buy in the other 3d apps is that you pay thousands, but you have at the other end of the "telephone line" someone to solve any problem. A studio will not go to a support forum to ask for help...
  4. Great job!
  5. There are a looooooot of right-handed captains flying Airbuses*! To use the other hand should not be so hard. *Captains in Airbuses have the stick on their left hand...for someone who don't know it.
  6. Haha yes, those days when money was not everything!
  7. That's nice! Had you any special relationship with this bird?
  8. Actually this is not a problem in real world, because you can request form ATC services to give you the baro setting in inHg.
  9. Some more renders of the pilots' panel. Click on the pictures to see them in hugeeeee size! Do you like them? Enjoy!
  10. Thanks guys a lot! We are pushing hard on that, although we know that is going to be a long project to get it really right! In the next days a few more screenshot will be published in "clay-rendering" so you can see more of the modelling details. Another thing I would like to address is the cockpit arrangement. From all the research we've made, probably there are so many different arrangements and equipment variables as the number of aircrafts produced! I will give you some examples with the next post. Stay tuned!
  11. Haha, fantastic! I'm from Farsala and I'm a Myrmidon! http://www.youtube.com/watch?v=bpLtXIlkyYA
  12. Haha, thanks...and opa!
  13. TomK, is it possible to add another light definition? What i'm looking is just like the sodium lights you have add to lights.txt, but white (color: 1,1,1). My airport's night lighting is white and mostly i'm interesting in white (like your sodium) billboards. I have made the beam as I wanted with LIGHT_PARAM full_custom_halo_night, but no luck with proper billboards. I have tried even custom billboards, but I haven't find a way so they are visible only from the front. You can see them all the way around. I have actually test to added myself to lights.txt (I know that is not a good idea!), but they work. Here the definitions: BILLBOARD_HW white_flood_BB 1.0 1.0 1.0 1.0 4 4 2 0 X Y Z 0 0 0 0 0 Could this be added to lights.txt for a next update?
  14. I thought so! Have to look at it for the DC-9.
  15. Amazing staff gentlemen! Are all that ... Gizmo?
  16. Never thought he was... Russian!!!
  17. Hi guys! Some good news! Mat will get some good pictures from the aircraft and info so we will be able to push the work forward! Stay tuned!
  18. Not far from truth Peter! But without that meaning that's a strict order!
  19. No, this one is going to the end...and further. But cannot tell more now!
  20. Oooops! I have missed something big! Since I had edit the aircraft in PM10, it is not X-PLANE 9 compatible! To fix that, I have upload a special version for XP9! Go and get it! http://forums.x-pilot.com/files/file/347-piaggio-p180-avanti-ii-upgrade/
  21. You are welcomed, Norman!
  22. Here are the updated night lighting with realistic shadows
  23. P180 Avanti II v1.2 is now available! Check it here: http://forums.x-pilot.com/files/file/347-piaggio-p180-avanti-ii-upgrade/ Enjoy!
  24. Thanks a lot guys! You are welcomed!
  25. First I would like to thank you guys for your interest! I would like to put some notices about this aircraft. This is almost a paralel development both real world aircraft and this one for X-Plane. As we speak, the real aircraft is in flight testing phase. So, we have to wait until her final flight characteristics are finalized. We have a good relationship with Pipistrel and they are providing us data about this aircraft. But this is not mean that they are envolved in this project here.About avionics. The test aircraft is equipped with Dynon Skyview displays. The production aircraft will have (as option?) the G500, but G500 is not displaying engine data, so there is something missing. Anyway, since we have to work with what we have now, the Dynon displays will remain on this aircraft.As for DYNON displays, and both GTNs (750/650), are really very complicated products themselves. So, and because I dont like to fall short on promises, these avionics will have most of their functionality, but there are not going to be fully simulated.And of course this aircraft will be heavily SASLed!
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