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ilias.tselios

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Everything posted by ilias.tselios

  1. We've tested everything with special debugging X-Plane versions, which throw some physics error, which make no sense (except Austin probably). Laminar has the aircraft to conduct their own tests, as well. We are looking into it, and the fix will come from Laminar's side. Can you try again, but without VR?
  2. Yes, does not happen to all, and does not happen always. Usually affects machine on the mid-low spec spectrum, and I'm working with Laminar to solve it. It is a bug on their side.
  3. The problem might be logged into Log.txt.
  4. If you have any issue, please follow the steps below: Check if the issue you have is already reported. You might find the solution there. Open a new post and, please, describe your issue as detailed as possible. The more info we have, the faster we can resolve your issue! ALWAYS include your Log.txt file and the DC3.log file, you will find in the Douglas DC-3 v2/resources/data/ folder. Read the online manual: https://airfightergr.github.io/les_dc3_docs/ You can also find us on our Discord support channel: https://discord.gg/fdmJxHkcJ7
  5. @Rhinozherousjust checked your files, and I see activation failure. May be @Cameroncan have a look.
  6. Could you please post your Log.txt and DC3.log file, as indicated here: https://airfightergr.github.io/les_dc3_docs/support/ ? Just replied to you on the other thread.
  7. We make sure for the initial release, mixture controls work as they should in the 3D cockpit. Because those controls are not supposed to used to much during flight, there is a luck of support for controls like Honeycomb Bravo, and supporting all the types of existing controls is in our TODO list. I will come back to you with some info in a bit, but also I would like to have a bit co-operation from you side, on this specific issue. I think is easy to understand that is impossible to test all existing control set ups and support them from the get go. Is it possible to assign to the levers a custom dataref?
  8. Re: GTN750 The unit does not fit within the current layout, as @Pils pointed out, so we added support only for the 650. We might be able to add the 750 in a future update.
  9. Paintkit will be available soon after release. But due the special livery/airframe concept, please read the online manual. https://airfightergr.github.io/les_dc3_docs/liveries/
  10. What I can say at this point is that testing has been concluded and we are heading for the final preparations for release. So you'll not keep that money much longer!
  11. On hold until DC3 release.
  12. Finishing DC3 and immediately pushing C23 for XP12 for release.
  13. Thanks! Probably do another one tomorrow, if kids allow me!
  14. You probably be able to get your self a present! I've made a stream myself, but with the modern aircraft, and you can watch it here:
  15. There is a possibility, next week, to do a couple streams myself, to give more in-depth info about DC3.
  16. I've said a few, because I have no solid number of weeks. At this stage, the lion share of my time is dedicated to DC3, and a couple things needed for C23 have been halted for that reason. But I can safely predict, within the summer. Talking about northern hemisphere... of course!
  17. AVSIM is a pothole of self entitled assh..., er... "geniuses"... X-Plane was always there, the unwelcomed child of flight sim, so is not a representative place of the community's sentiment about X-Plane.
  18. After releasing DC3 and C23, then I'll found sometime to see if it is possible a quick patch for XP12.
  19. XP12 version is almost ready, and soon will be available. Soon as in a few weeks.
  20. There is no such folder. Avanti requires to have Gizmo installed into your system.
  21. Pure BS. https://fselite.net/content/just-flight-updates/ Both never internally developed for X-Plane, but contracted with XP developers to make the "conversions". Like what JF does right now.
  22. I mostly agree about devs communicating more with users. This is, at least for this era, the trend. That's why most of the dev teams have own discord servers that allow more direct interactions. Now, about XP12 upgrades, I think there is a misconception. Laminar promoted the idea of compatibility between XP11 and XP12 addons, that is not exactly the case. Update an (aircraft) addon from XP11 to a fully fledged XP12 one, a lot of changes are required, almost in every aspect of the aircraft, to the point that you can't maintain a common development branch for both X-Plane versions. That means a lot of additional hours of work. In conclusion, if a developer provides a minimal patch for the aircraft "just works" in XP12, then free is the better option. But if we are talking for full XP12 standards aircraft, then a paid upgrade is the logical. Still though asking people for money, should come with a good communication of why that's the case, per addon. Free full fledged upgrades to XP12, should be considered as a gift from the devs to users.
  23. Is aircraft power (battery) on?
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