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airfighter

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Everything posted by airfighter

  1. @Rhinozherousjust checked your files, and I see activation failure. May be @Cameroncan have a look.
  2. Could you please post your Log.txt and DC3.log file, as indicated here: https://airfightergr.github.io/les_dc3_docs/support/ ? Just replied to you on the other thread.
  3. We make sure for the initial release, mixture controls work as they should in the 3D cockpit. Because those controls are not supposed to used to much during flight, there is a luck of support for controls like Honeycomb Bravo, and supporting all the types of existing controls is in our TODO list. I will come back to you with some info in a bit, but also I would like to have a bit co-operation from you side, on this specific issue. I think is easy to understand that is impossible to test all existing control set ups and support them from the get go. Is it possible to assign to the levers a custom dataref?
  4. Re: GTN750 The unit does not fit within the current layout, as @Pils pointed out, so we added support only for the 650. We might be able to add the 750 in a future update.
  5. Paintkit will be available soon after release. But due the special livery/airframe concept, please read the online manual. https://airfightergr.github.io/les_dc3_docs/liveries/
  6. What I can say at this point is that testing has been concluded and we are heading for the final preparations for release. So you'll not keep that money much longer!
  7. Finishing DC3 and immediately pushing C23 for XP12 for release.
  8. Thanks! Probably do another one tomorrow, if kids allow me!
  9. You probably be able to get your self a present! I've made a stream myself, but with the modern aircraft, and you can watch it here:
  10. There is a possibility, next week, to do a couple streams myself, to give more in-depth info about DC3.
  11. I've said a few, because I have no solid number of weeks. At this stage, the lion share of my time is dedicated to DC3, and a couple things needed for C23 have been halted for that reason. But I can safely predict, within the summer. Talking about northern hemisphere... of course!
  12. AVSIM is a pothole of self entitled assh..., er... "geniuses"... X-Plane was always there, the unwelcomed child of flight sim, so is not a representative place of the community's sentiment about X-Plane.
  13. After releasing DC3 and C23, then I'll found sometime to see if it is possible a quick patch for XP12.
  14. XP12 version is almost ready, and soon will be available. Soon as in a few weeks.
  15. There is no such folder. Avanti requires to have Gizmo installed into your system.
  16. Pure BS. https://fselite.net/content/just-flight-updates/ Both never internally developed for X-Plane, but contracted with XP developers to make the "conversions". Like what JF does right now.
  17. I mostly agree about devs communicating more with users. This is, at least for this era, the trend. That's why most of the dev teams have own discord servers that allow more direct interactions. Now, about XP12 upgrades, I think there is a misconception. Laminar promoted the idea of compatibility between XP11 and XP12 addons, that is not exactly the case. Update an (aircraft) addon from XP11 to a fully fledged XP12 one, a lot of changes are required, almost in every aspect of the aircraft, to the point that you can't maintain a common development branch for both X-Plane versions. That means a lot of additional hours of work. In conclusion, if a developer provides a minimal patch for the aircraft "just works" in XP12, then free is the better option. But if we are talking for full XP12 standards aircraft, then a paid upgrade is the logical. Still though asking people for money, should come with a good communication of why that's the case, per addon. Free full fledged upgrades to XP12, should be considered as a gift from the devs to users.
  18. No special requirements. It is a good practice to have in the description, which libraries you are using, so the user does not have issues, when using.
  19. Dear Captains, Has been a long time since the last update, but we have been working continuously, especially the last months. We are now at the point, that this might be the last developer's update before release. X-Plane 12 As you already know, a lot of things happened the last year; the biggest one, the release of X-Plane 12. We were participating in X-Plane 12 alpha testing, from day one, and while we were proving feedback to Laminar, we also testing DC-3's compatibility, and how we will react to this change. Initially, without knowing XP12 release date, we were planning to release for XP11. But around Autumn, with the X-Plane 12 beta out, it was obvious we had to support X-Plane 12 as well. In those testing days, we were continuously switching between X-Plane versions, to be sure that things work right for both simulators. But, with the new stuff X-Plane 12 brought, it was obviously that we cannot have a common aircraft for both versions. Even we tried to have a version with only what works in both version, but that was going to be a half-baked product, so was no go. Also we took a decision (read below), that would have made parallel development impossible. Given the extension of our development roadmap, we were sure that DC-3 release will happen after the official X-Plane 12 release. So, we decided to move forward and support only X-Plane 12. Introducing DC-3, Modern aircraft version! While all the above was going on, brainstorming together with our beta testers, we decided to create a second aircraft with more modern avionics. While the, the now named, DC-3 Classic gives you all the vibes of the 1940's technology, it was going to be hard, if not impossible to perform flights specially in online networks. Also, the newer, "Modern" aircraft is more accessible to more pilots, having instrumentation that is very well known, widely used. Of course, that does not mean, just drop a few instrument (idk... like G1000s ) and call it a day. Everything designed and developed to work as per manuals. Here what is new: Pilots' Stations: 1. Pilot's HSI: Bendix/King KI-525A. 2. Pilot's RMI: Bendix/King KNI-582 Dual Pointer RMI. 3. 2 Course Indicators, one for each pilot. 4. 2 independent KDI-572 DME indicators, one for each pilot. Radio Stack: 1. Bendix/King KAP-140 Autopilot - Two Axis with Altitude Preselect. 2. X-Plane's GNS 530, with support for RealityXP's 530, which also provides controls for COM1/NAV1. 3. Bendix/King KX-165A VHF COM/NAV transceiver, for COM2 and NAV2 tuning. 4. Bendix/King KT-73 Transponder. 5. 2 Bendix/King KR-87 Silver Crown ADF systems. All radios and autopilot are fully simulated and perform all normal operations, as described in their manuals. For the rest of the systems, they were updated were needed, and adapted to operate with the new aircraft. The maintenance and airframe systems, are also apply to the Modern aircraft as well. Conclusion We are reaching the final stretch of this development road, and will be very happy to provide you 2 aircraft, the Classic for the vintage aircraft enthusiasts, and the Modern, which is more capable, in terms of IFR operations. Time for a couple screenshot of the new aircraft, right? (of course still WIP!)
  20. I have an i7-4970, 24GB RAM, and a 1060 6GB, and XP12 runs more than fine. On performance level, is at least on par with XP11, and will utilize your graphics card better. Also, Laminar works constantly to improve performance, and will getting better with every new update. Yes, you won't turn all sliders to max, but the experience is way better than XP11. Moreover, the improvements in all fronts (FM, weather, visuals, etc) are so great, that feels a totally different sim. By the way, I use my machine for aircraft development, and I have to run X-Plane in parallel with other heavy applications. Still performance is more than OK.
  21. I'm not part of Saab's development, so I can't give you an answer. I don't know if @Goran_M or @JGregorycan chime in.
  22. We are in the closing stages, before releasing DC3 v2 version. You can have a look here: https://forums.x-pilot.com/forums/forum/242-douglas-dc-3-v2/ or join our discord server for more: https://discord.gg/85apMfvm.
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