The Saab is turning out to be more work than we originally anticipated. I just had my "technical consultant" over today for a good few hours and we went through A LOT. Over the last few weeks, as I have been animating and implementing the various systems, there were areas of the Saab I didn't fully understand. So I made notes and we went over them today. The Saab can not be made with straight out of the box datarefs. It will need custom programming for a few systems. The CTOT system, setting engine torque for takeoff, even the engine start sequence looks like programming work. We do have a rough time frame of finishing this, including the programming. But if we were to include a buffer and being realistic about it, I would say it will be at least 8 weeks at the bare minimum before it's ready. The reason we have taken this long so far was because Theo went back to completely re uv map and re texture everything and I chose to do animations from scratch. (Sorry Reuben). Not because Reuben didn't do a good job. But because the person testing it for me (Saab 340 pilot who wishes to remain nameless) came back and gave me a ton of feedback of things to fix. I figured it was easier to start again rather than fix things. Also, instead of just adding a small handful of plug in work, we decided to go the whole hog and program every system that needs it and use out of the box datarefs for the other stuff. Bottom line, this will be, at the very least, very close to a study sim of the Saab 340. Cheers Goran