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shaved_ape last won the day on June 19 2019

shaved_ape had the most liked content!

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About shaved_ape

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    Simulation Flying, Real Flying, Travel, Bike Riding, Hiking

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  1. Greetings folks, I didn't see anything here yet about initial reactions to the recent 11.50 Beta, but I can say with honesty and proven experience so far, that the switchover to Vulcan has a lot of potential, during it's beta phase. I took some screen shots of a very short (and unorthodox) flight I took from KSEA to KEAT. I chose KSEA, due to it being a very heavy urban area, which makes for great test flights. KEAT was chosen out of pure "spin of the wheel". The unorthodox nature was that the flight was done purely with keyboard and mouse. I don't normally do that, but since I wante
  2. Oddly enough, I haven't visited these forums in quite a while, but while I was in the process of getting ready to post some 11.50 Beta results, I saw this post. All I can say, with a modicum of respect to all parties, is that I JUST experienced a similar encounter with the same moderator. Not to throw too much shade at that site, but I will say that having to get the head admin involved was both good and bad. Initially he sided with the decision made in my case, but after virtually pleading that the issue wasn't my fault, I then received two PMs from both the head admin and the above re
  3. If these renderings are any indication of quality of the aircraft, as a whole, there's no doubt this will be a great seller and pure enjoyment!
  4. I concur that wind turbulence, as well as crosswinds and general wind groundspeed is not as prevalent with FSGRW than ASXP, but that can either be a good or bad thing, depending on the challenge level you are shooting for. For me, being an intermediate pilot, I appreciate the winds being a bit toned down with FSGRW, and I don't know if this is by design or if it needs improvement, but nothing can be more annoying than taking off or on approach and having the winds buffet you from side to side, as it is in ASXP. Sure, it's more realistic (though I cannot compare it to RW flying, since I'm not
  5. My X5600 Rhino doesn't have any physical detent on the throttle quadrant, but I can set the response curve for one of the throttle levers (the X5600 has dual throttle levers) in XP, and get the Beta to work, so in essence, I can bring the throttle back to a point, then the aircraft will respond go to idle, with the throttle movement going further back, and Beta engages. A full throttle back will engage reverse. In the response curve dialog, via the controller settings, there is a checkbox that enables you to use Beta/Reverse...pretty simple. After a test flight with these settings, I can la
  6. Sounds like you are on the right track about response curves. Check out this video from the God of X-Plane himself. Go to 2:22 where he describes how turboprops work and also instructs you on how to edit response curves. I'm about to give this a try myself, as I just bought the TBM-900 (awesome plane btw) and I need to get all my controls set properly for her.
  7. I'd like to add, as an FYI, if anyone is using ASXP and FSGRW, remove the folder (DON'T delete) for "ASXP Connect", as this may interfere with downloading and loading of METARs for FSGRW. May sound paranoid, but to help ensure that users get the METAR injected properly, would be advisable to remove that folder. Remember to put it back if using ASXP though. I brought this up during a test I conducted a few days ago and noticed that after shutdown and viewing the log.txt file, there was an error that occured, pertaining to ASXP Connect.
  8. Click on the checkbox for "FSGRW or external injector". This option works for both FSGRW and ASXP, as I have both and get the metar injection very easily.
  9. Brightness can be adjusted with the help of MaxxFx, or it's older counterpart, which I still use. Granted, brightness adjustments through those methods are general, so everything will get brighter or darker.
  10. Not here to give a definite answer, but more so to pose a question directly related to the OP's problem. Isn't it entirely possible that the OP can just fire up the system with the software and license on it, and uninstall, thus releasing the license to be active on the other system? In the past, when i have had to migrate software from one machine to the next, I typically did proper uninstalls (or if the software had a method to deactivate the license, I would do that first), then after that was done, turn around and reinstall to the new system, re-activate a license, which went as kosher a
  11. Not sure if you made any headway with this issue but I took a look at the last log.txt file you posted in this thread and looked through it. It is quite possible that at the time of the crash, it may not be SMP that causes it directly, but rather indirectly. Since you have many other plug-ins running, they are all competing for processing during your flight, including SMP. The possibility that another plugin is processing at the time that SMP is wanting to refresh, that this could be causing your crash, which is evident with the last line of the log (the XPLM plugin, which I believe is the
  12. Prior to purchasing and installing FSGRW (out of shear curiosity but I'm glad I did now), I used ASXP and haven't had any issue with weather depiction, with the only grievance being the winds. ASXP is still being tweaked by HiFi Simulations, and though it is a good metar injector, I find now that FSGRW does a much better job. i know this doesn't help the OP in his issue, but as the others have stated, setting RWC to External Injector was what I always ran at, and had no problems, aside from the finer points to ASXP not giving me the whole picture in terms of cloud layers and proper winds.
  13. From the long history of XP11, those "bands" that are prevalent in the last shots (enhanced to really see them during a full night sky) have always been an issue. Try a dusk or dawn flight and you really see them, without any need to use an extra camera either. I believe Cameron is on the right track here. @Jakob Ludwig also makes a good point that to troubleshoot this, disable any and all plugins that deal with post-processing or modifying sky colors, to see if this issue is still prevalent (on top of the already known issue with sky colors from the base sim by LR). One tip, and one I
  14. Oh I know. It just got a little confusing after I downloaded the file and started to run it, I had to go back to XA's website and make sure I hadn't inadvertently missed clicking something to make sure I was getting the XP version (even though I already knew XA doesn't sell P3D add-ons). lol No worries, everything is cool and groovy, so now it'll be interesting to see how v4.8 of SMP changes the filed. Already, I see a dramatic difference from what I was running before, without FSGRW and now. It may sound silly, but the fade in effect of the weather being injected makes a huge difference,
  15. Nope, I have v4 installed. In fact, I bought v4 of SMP w/RWC back in February. What I meant about upgrading, is the latest release, which I believe is 4.8? As for FSGRW, one thing I noticed that might be worth mentioning, is that when FSGRW is purchased through X-Aviation, it does say that it works with X-Plane, but for some odd reason, Pilots' download file has P3Dv4 in its name and through the installer, if one isn't careful, might try to install FSUIPC, which is for P3D only. Fortunately, I skipped that part of the installer, and finally did find the section about setting up the path fo
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