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Litjan

IXEG
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Everything posted by Litjan

  1. I just doublechecked - the flap sound can be heard inside the cabin when the flaps drive. It could be a bit louder, maybe. 1.) Position yourself in the cockpit 2.) Open the cockpit door 3.) Move until you are about mid-cabin (so you can hear the electrically driven hydraulic pumps through the cabin floor). 4.) Move the flaps (joystick button or default 1/2 keys) Cheers, Jan
  2. Hi everyone, after 11.10 is done, Ben Supnik will work with me and anyone experiencing this problem to resolve it. I will contact you again on this forum (maybe via private message) when we are ready to start testing. In the meantime I need everyone experiencing this bug to check something for me, please. 1.) Go to the X-Plane settings menu, then go to KEYBOARD. 2.) In the field "Search Commands" insert this text: reset flight to 3.) You should see three commands - are any of those bound to a key for you? 4.) If so, please delete the key assignment, and try to invoke the "teleport" bug again. Let me know how it goes, Jan Example of the screen after typing in the "reset flight to" search phrase:
  3. Hi, alright, we are going to check this out - thanks for the report! Jan
  4. Hi there, it seems to be a common problem - and Laminar is looking for a fix... the workaround is to play in windowed mode :-( Cheers, Jan
  5. I reread the initial post - and sorry, you are right, Morten. The flaps can be heard well when inside the passenger compartment - but not from the cockpit or the outside. I think we do not model the sound of the flaps driving when inside the passenger compartment - maybe something to add in a future update! Cheers, Jan
  6. There is no flap sound audible on the real 737 - the hydraulic (and back-up electric) motor that drives the flaps is housed inside the main wheel well, where its sound is totally droned out by the din of the electrically driven hydraulic pumps. In theory you could turn them off and try to drive the flaps with the electric motor (alternate flaps mode) on the ground, but I never tried this (and stood in the gear well), so I can´t say how loud the motor really is. The default 737-800 models flap sound, but that is totally unrealistic. Jan
  7. Thanks for the nice words!
  8. Until we start modeling failures in a future update - it will be!
  9. Hi Gerard, yeah, I can see how that may confuse someone if only casually reading over the text. I hope that you will not be too disappointed with your purchase, though. I am sure that you could plan the flight with PFPX and then punch the routing into the FMS really quick. The 733 is not a long-haul aircraft, so entering lengthy routings is usually not necessary... Let us know if there is anything else we can help you with! Cheers, Jan
  10. Hi Bill, I like to use it in VR myself - but find that I can´t read the instruments and dials with enough precision - there simply is not enough resolution. The feeling of being in the cockpit is awesome, but to really use it professionally (for example the FMC) is not quite possible, in my opinion. Cheers, Jan
  11. Hi guys, lets not fight - thanks for defending us, Syl20, and gonvise, your concerns are duly noted! We are striving to put out 1.21 soon after 11.10 is finalized. Until then we try to get as much content and fixing into it as possible with the time available to the team-members in charge of their components. Cheers, Jan
  12. Hi guys, sparkie66 is right - pulling out this knob makes the orange speed cursor decouple from the value on the MCP and you can set it manually. This is useful in case the MCP fails in the real plane. For what it is worth, I never had to use this feature in 10 years of flying the real aircraft. The autopilot will continue to reference the MCP speed - it has no way of knowing where the "orange bug" is - it has no eyes . Cheers, Jan
  13. Hi Gerard, can you point me to the part of the product page that says that the IXEG is compatible with PFPX, please? Cheers, Jan
  14. Thanks for the info, guys - I have an Oculus myself, but haven´t tried in 11.10 yet (because I thought FlyInside isn´t working with it yet). I will try and verify - and maybe something can be done. At the latest when native VR for XP11 is on the table, we will re-evaluate this problem. Cheers, Jan
  15. Hi discordia, ah, now I get what you were seeing - but this is the first time I ever heard that. Keep an eye out for it - maybe it is a fringe case that you can reproduce, and then we can take a look at it! Thanks for the nice words and let us know if anything else comes up! Cheers, Jan
  16. Hi discordia, Not sure what to say - of course your screens show totally different pictures - one is set to the "EXPANDED VOR/ILS" mode, one is showing the "EXPANDED MAP" - two totally different selections. The VOR/ILS mode will only show a compass rose (or a section of it), with a deviation bar centered along the CRS set on the onside MCP course selector. The MAP will show the waypoints as programmed into the FMS - along with a LOC and GS deviation bar if a valid ILS frequency is set on the onside VHF radio. They will somewhat "look" the same if the COURSE set for the EXPANDED ROSE mode matches the string of waypoints on your final approach - they will be "parallel" - but conceptually those two modes are completely different. Cheers, Jan
  17. Hmm, what can I say? The oversight to include the reflections in the last update was really a mistake on our part and I believe we said that we are sorry - if not, well, we are sorry!. We can´t pump our updates out like the ZIBO mod can, because the overhead involved with every update is a lot bigger - and we want to incorporate as much as possible into these updates. We are currently waiting for the 11.10 run to finish - if we had released an update for the reflections only then people would have to wait a longer time for us to adapt to the other changes that 11.10 brings, like flight-model changes, for example. I don´t want to sound defensive and I think the ZIBO mod is a great addition to our hobby and X-Plane in general. I have nothing but respect for the work he does for free! - but it is a different thing to develop an airplane from scratch compared to taking an already working model and modding it. I haven´t flown the ZIBO mod myself, but I firmly believe that our model is closer to the real 737-300 than the ZIBO mod is to the real 737-800. I know there are different things that people look for when they buy an add-on, and if you are happy with good reflections in the cockpit and think that ZIBO´s VNAV works great (don´t forget that he has wing-flex!!) , then you probably could have stayed with that and not missed much. Sorry to be a disappointment, but thanks for supporting us, though! Cheers, Jan
  18. No on both. Jan
  19. No, you can´t go back to b06... I am not sure if he changed anything in that regard between beta versions, but I will let him know... Thanks for the feedback, Jan
  20. This is normal. You need to hold it in position to extend the flaps - but can it will stay in the UP position by itself.+ Jan
  21. They do ! Modern airliners use an electronic speed scale - and the 737 has that one, too. So if you find setting the plastic bugs too tedious, simply don´t! The V1, Vr and V2 are also displayed on the EADI speed tape. The orange speed cursor does move with the FMC commanded speed while you are in VNAV (granted, it doesn´t work perfectly yet). On top of all that - the plastic bugs are usually set when you have plenty of time and are not flying the airplane manually - either on the ground while sitting at the gate, or during your approach preparation, some time before the descent even starts. Cheers, Jan
  22. To my knowledge there is nothing that would stop us from also updating our XP10 version of the 737 in future updates. We already have a "dual installer" which will work on both versions, and most updates (FMS; etc.) are non-version specific, anyway. Jan
  23. Ben Supnik offered me an "experimental build" to test against this bug, but I declined since I could not reliably reproduce it. So there is a good chance that he had a good idea what caused it and may have just slipped this fix into b6. Keep us informed about your further results, please! Jan
  24. Ah - ok. I have noticed this, too. Sometimes it takes a few minutes for the light-level to register... The whole thing is somewhat of a mystery to us (and the staff at Laminar Research, too). First, the "LIT" texture in the cabin should not cast light on the cockpit in the first place - even if there was no backwall or door to the cockpit at all. It is not a dynamic 3D light...so we have no idea why it does that. Second, no one has any idea why it takes a few minutes for X-Plane to register the new light-level. The good news is that we are planning to add a better 3D cabin with 3D lights in a future update - at that point I hope that these problems will go away. For now my workaround (if you suffer from the time-delay) is to simply leave the Fasten belt switch to ON. Cheers, Jan
  25. can you try without your other plugins, please (fly-with-lua, python,...)? Thanks, Jan
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