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Everything posted by Litjan
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Hi Jim, don´t worry about my flying - I am grounded indefinitely due to this Corona thing. If my company doesn´t survive you guys will have to deal with me here all the time... ;-) Anyway - I think your hardware is the root issue here - especially the external harddrive. All components are woefully inadequate to run XP11 at a decent clip and especially the external drive (yes, it is an SSD, but the connection to your computer is going to be so incredibly slow...). There are a couple things you can try to verify this (before you go and buy a real computer ;-): 1.) Drag all your X-Plane graphics settings sliders to the bare minimum 2.) Load the IXEG up at TXKF (Bermuda islands airport) Make sure you have set up NO (as in zero) AI aircraft! Make sure you disable all your other plugins, especially the X-Life, Better pushback and ATC Chatter by jardesign etc. Lets see how that goes? Cheers, Jan
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I have registered the request. Paschalusta!
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You mean like in more polished/reflective?
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Hmm, did the "autobrake disarm" light illuminate during the landing roll? Or maybe the plane IS braking but it feels like it is braking too slow? All I can say is that it works fine on my end. Maybe you can tape your landing and post a youtube video of it (showing the region of the instrument panel, engine instruments and autobrake switch...)? Cheers, Jan
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Hi Jim, what you are describing does not sound like a problem with the antivirus...this usually only rears its head when you have an active route (with several waypoints) entered into the FMS and then modify that routing. If you are encountering lags of this magnitude while only aligning your IRS units, something else must be going on. Can you please attach your Log.txt file from the main X-Plane folder? Also, do you run your software from an external (USB-) Harddisk drive? Which X-Plane version are you running? Cheers, Jan
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Ok, try again with thrust at idle - thrust levers must be at the rear stop for the autobrake to work. It is a safety feature - otherwise the brake may try to slow down the aircraft if the pilot wants to abort the landing and take off again. No, the oil quantity can not be changed by the user...and just to quantify the urgency if this as a feature request - this is the first time I heard someone have a problem with that ;-) If you find the oil quantity at dispatch (engines off) be at 3 gallons or below...then we would have something more urgent to fix (minimum dispatch amount). Cheers, Jan
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Hi! 1.) It is very important to not brake manually (at all) for the autobrakes to work. If you brake manually, even for a very short time, they will "disarm" (the orange light comes on) and not work anymore. It is also important to reduce thrust to idle at touchdown for them to work. 2.) The oil quantity in the real aircraft is basically NEVER the same. It would be pure coincidence if they were ;-) Cheers, Jan
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We had code for the "hot start" scenario at a point in time - but I think we removed it again. Simulating things like that is in the realms of X-Plane...not add-ons, I think. Add-ons like ours utilize the underlying structure of X-Plane. It simulates aerodynamics, environment and also a lot of the "core" systems, like lighting, engines, etc. We are willing to infringe on this boundary where absolutely necessary to achieve a realistic simulation of the 737, but every time we do, there is the risk of getting weird results and also the risk of that core feature changing and rendering our "hack" not working right. Some good examples are the hacks we did to the ground model and drag model (needed for XP10). Austin improved his code, so now we have to go back in and change or remove our hacks. It also turned out that our hack did not work well in certain regimes (like the engine failure on ground), which is always the danger if you start hacking core X-Plane functionality. Who knows what calculations X-Plane does for simulating the parameters of the jet engine? I think the best way to add this would be to add a bug report or feature request to Laminar Research (providing steps with the default 737). I bet Austin will be all over it! Cheers, Jan
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It is certainly within the realm of the possible! Not for the upcoming patch, though. We collect all requests and suggestions, of course. Thanks for your nice words, Jan
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Thanks to everyone taking part!
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No single answer here - it just depends on personal taste too much. There is the "hardcore realistic" viewpoint - according to the FCOM from Boeing. Then there is the "go back as far as possible to see everything" option. Throw in different FoV settings. I think 60 deg is probably the most realistic - but you will have to turn and squirm a bit (or set up different views) to see everything. Going higher distorts the view unnaturally (fisheye view), but has the benefit of seeing more without having to turn your view. Ultimately the answer is VR. Yet that brings its own problems (mainly resolution and framerate concerns). I am considering moving the cockpit default viewpoint (W key) to cater to the new yoke height/slant...but am afraid that this will throw off a lot of people that are used to flying with it that way, too. The married man knows that problem. Whatever you do... Cheers, Jan
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3...and counting
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Hi everyone, we consider removing the "preset views" pop-out panel that triggers when you bump the mouse against the bottom left corner of your screen. It is one more thing to port when moving to a new GUI. It is redundant - now that X-Plane has up to 10 view saving spots that can be configured freely. It can be bothering people when it pops out unwarranted. What do you think?
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No problem - I haven´t heard of this before - maybe some more people will sound off with the same problem, then we have something to troubleshoot. Not quite sure I understand the "JoyToKey" concept...why don´t you just map the button directly to the command via native X-Plane? Hope you find the solution, viele Grüße, Jan
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You can also map that to a keyboard button..
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Hmm, I just tried - I can click the button on my joystick assigned to "one notch up" as fast as possible and don´t see anything like you show. There are also separate commands in the IXEG command menu for every flap setting - so you can just map a button to "flaps 15" and that should take care of the problem. Cheers, Jan
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IXEG and Skymaxx Pro 4.9.2 don't play well together - CTD always!
Litjan replied to Georg L's topic in Bug Reports
Here is the latest BETA for gizmo - I run it and it works great (more smooth on the framerate). However - make a backup of your old folder, first, then overwrite it with the new beta. Two things: 1.) You will have to "copy and paste" your email for authorization, the new beta does not recognize the @ key sometimes. 2.) You will have to edit manually: X-Plane/output/preferences/gizmo_prefs.txt Find (or create) this: { name="AutoLicenseUpdate_Always", value=false, }, Make sure the value is false. Otherwise it will run in an endless loop asking you to update your license. Cheers, Jan -
IXEG and Skymaxx Pro 4.9.2 don't play well together - CTD always!
Litjan replied to Georg L's topic in Bug Reports
I have to say again that we have not heard of any incompatibilities like this before. I would assume that there are many people running Skymaxx and the IXEG. So there may be something more specific to your case than simply those two "not being compatible"... Cheers, Jan -
IXEG and Skymaxx Pro 4.9.2 don't play well together - CTD always!
Litjan replied to Georg L's topic in Bug Reports
Hi Speedbird1229, it is really not possible for us to tell what is going wrong on your system - at the least we would need to see some of the diagnostic files - like the Log.txt from your X-Plane folder and the GizmoLog.txt. I think that the IXEG and SkyMaxxPro run well together, as otherwise we would have heard a lot more about it. Chances are that they are either interfering with another add-on you are running, or that you are running an older version...or maybe have upgraded to 11.50beta? Cheers, Jan -
Thanks for your help and input everyone!
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Hi Jim, sorry to hear that you have problems - first time I heard about the AVG...and I don´t have that myself. I am sure there must be a way to set up an exclusion, maybe google it or even ask at the forums. Maybe someone with a Mac and AVG can chime in? Cheers, Jan
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There are two strenghts brake that you can set in X-Plane. One is 50% (B key) and one is 100% (V key). I am sure you could map those to different buttons? Cheers, Jan
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Not sure I understand that request? I can set the amount of brakes individually with my brake pedals going from 0 to 1.0 seamless. Using the autobrake allows preselecting a deceleration rate. Note that MAX is not the maximum possible. That can only be achieved with full manual braking or the RTO mode (not to be used for landing). Cheers, Jan
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Doing some testing and shakedown flights to make sure all new features and fixes work as planned. So far things are going really good. ...at least for the passengers on MY aircraft .
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Hi Cassio, The update will be applicable and work for all XP11.30+ users - and with some caveats to all other users at well: It must be noted (and we will make everyone aware at the time of download) that it is tuned for the "new experimental flight model". This means that if you run an X-Plane version that does not have this flight model option (which will become the norm in the future), your IXEG 737 will still work and fly - but the performance will be off (a bit). To make our 737 work well with the new flightmodel required tuning of the aerodynamic model in planemaker and airfoil maker, and it is not possible to switch those modifications on and off in the code like we did for our "scripted" flightmodel adjustments. So for the XP10 and pre XP11.3x fliers out there: The 737 will still work as before - you can either not apply the patch or you can live with the slight discrepancy in the flight model. I really don´t see a reason to not upgrade your XP11 version to the latest, though (you can still run OpenGL mode in 11.5x+!). In general it is obvious that we would like to have continuous support for all three versions (XP10, XP11.0x and XP11.3x+), but eventually the complexity of this is getting too big. Just like X--Plane itself our product is evolving and following progress...which means that older versions may become obsolete after a few years. I know that some people can´t afford to upgrade to newer hardware that supports XP11 or have built elaborate home cockpits that run XP10, only - but I don´t think it is fair to the vast majority of users that stay in tune with the development of technology and X-Plane to forego an evolving product to cater to this small (yet sometimes very vocal!) minority. Cheers, Jan
