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Litjan

IXEG
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Everything posted by Litjan

  1. Let me know how this works for you! I agree, you never forget your first airliner, I get on my FO´s nerves by reciting the "Leaving airplane checklist" from memory when we shut down our 747-8´s IRS mode selector - off Fuel pumps - off Galley power...
  2. Thanks for letting us know about this! I also wonder what you thought of KABQ (I made the default airport in XP12)
  3. There is now a default GPU on many airports in X-Plane that you can request via the ground services menu. I realize that this GPU just drives up, stays for a while then leaves again (and that it´s presence does not coincide with the availability of ground power), but we did not want that GPU to "clash" with the default one. Also, often ground power comes not from a cart (this is nowadays the exception), but from a fixed wire at the jetbridge or from a ground socket.
  4. It will take a while - you probably have a "Level 2" activation issue like many other people, X-Aviation will come up with a solution very shortly, I am certain.
  5. You can input the total weight from the X-Plane menu into the GW (grossweight) field of the PERF page and then the FMS will calculate the ZFW (and fill the box) for you. Check your fuel level if you start "engines running" but they don´t run. If that still does not work, follow standard X-Plane bug resolving protocol, remove all other plugins and retest.
  6. Hi John, we are in the transition to a better load&trim page - for now please use the default X-Plane weight and balance menu. Unfortunately the default X-Plane menu does not detail the zero fuel weight, but if you just read off the "Gross Weight" and then enter this into the 737´s FMS, the PERF page will do the calculation for you and the ZFW will appear. Hope this helped, Jan
  7. Strange, thanks for reporting, I will check and file if I can confirm it.
  8. @Meg4VoltKnown problems but thanks for reporting - "next days" will be a bit ambitious for the update, but we will hurry ;-)
  9. There are many custom keybindings available for the IXEG, iirc they are all in the "733" subfolder of assignments in X-Plane. I know nothing about Honeycomb controls or their configurator, but I am able to set all of these up with my Thrustmaster hardware...
  10. Thanks for the report, will tune high-alt starter behavior and we will look at a way to override the default X-Plane startup spool speed.
  11. Thanks for the report!
  12. Someone posted it in the link on the main release thread.
  13. Thanks for the heads-up, I will verify this! Normally only the pilot and the autopilot can trim the aircraft, both on the ground and in the air. One thing - in the 737 Classic you do not ARM any modes on the ground, you use the TOGA buttons to trigger the TOGA mode (for takeoff). Activate LNAV when passing 50 feet, activate a pitch mode when passing 400 feet (earliest).
  14. Also make sure that the sound output device in your Windows setting and in X-Plane are the same.
  15. You need to remove your numerous plugins to find the conflicting one.
  16. Oh wow, good catch, thanks!
  17. Hi and thanks for the feedback - I will doublecheck the starter power at high altitudes (MMMX), the move to XP12 created some headaches regarding starting. We have no control over the fuel scheduling and we might have to resort to some scripting to tame the spool up after fuel introduction. I have also noticed that power requirements for taxiing were a bit high in our latest version, Laminar is changing wheel parameters a bit in the upcoming next version (less wheel weight, tiny increase of hub friction for the "stopped" case) and I will retune the rolling behavior when that drops. I look forward to your further reports, it has been 11 years since I last released the parking brake of a 737-300 and memories fade fast... Cheers, Jan
  18. Yeah, something wrong with the wipers, they worked before (and I keep harassing Nils from Laminar because they only wipe the "drops" not the "streaks"), we will figure it out!
  19. I have had "sound weirdness" when the sound device was set to different entities in the Windows sound menu and the X-Plane sound menu (i.e. one to headset, one to loudspeaker). Make sure those are both pointing to the same output device.
  20. Litjan

    visual bug

    Thanks for pointing those out, noted!
  21. Thanks for the report, I think you are right, have to doublecheck on my end, didnt see this yet.
  22. Also it sounds as if you have the autothrottle controlling your thrust levers. Disable the autothrottle, then move your hardware throttles to "capture" and resync the virtual throttles with your hardware throttles.
  23. The basic mode of setting up your aircraft in X-Plane is "engines running". You can then use the IXEG menus to specify your start-up state (cold and dark, turnaround, ready to fly). Make sure you have enough battery power, if you let the plane sit too long without a power source it will drain and you can´t even connect the GPU without battery power. You can use the IXEG failure menu to "recharge battery".
  24. Hi everyone, just landed and got home, 11h flight from SBGR... just catching up on the posts here and wanted to let you know that I will take over for a bit, after taking a nap, only had about 3h of break on the flight. Weight and balance + fuel has to be set up through the default X-Plane menu for now Spool up times for engine start is a known subject, we can not control the fuel scheduling in X-Plane 12 and therefore this is a function of engine inertia...we are looking at a way to slow it down a bit more XPUIPC does not work in its latest version, use the one posted in this thread earlier (this covers most "throttle does not move" issues Activation problems will need to be solved with X-Aviation support Discount email problems will also need to be solved with X-Aviation support When encountering unexplicable problems the default X-Plane troubleshooting rule applies: Remove all (other) plugins and try again, if it works, add the removed plugins one by one to see which one is conflicting Further discussion of problems and issues will be handled in the "Support" subsection of this forum. We are determined to get the first patch out with the most common and pressing problems fixed first, thanks for everyone´s patience and help in finding and eliminating bugs! Cheers, Jan
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