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Dozer

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Everything posted by Dozer

  1. I've left. Bye!

  2. The DCS Huey is on offer, $20 USD until 30th June, by the way. (Apologies if this is against the rules to mention here!)
  3. mhmm. So the race is on: which will arrive first: Ubuntu Gizmo 64-bit, or my rudder pedals from the UK? When I have both, I'll be able to enjoy the new MU-2! (Or I could buy a modern Windows licence. But there's a lot of things for me to pay for first.)
  4. Gizmo 64-bit works with Ubuntu now doesn't it? So I'll probably be migrating from XP9.7 on 32-bit Vista to XP10 on Ubuntu. Absolutely I'm not spending money (or obtaining an illegal licence) for 64-bit Windows right now.
  5. Let the record show, my GT620 didn't get this problem!
  6. Morten and TomK are secretly the same person actually, Tom... Tom Knudsen... Tom K... Aah! You're one of them too! You're part of MortomK!
  7. Can that conversion be to replace the entire Garmin code with the Gizmo equivalent of "return 0;" and then put a nice little U/S sticker on the cyanic horror? (boo to GPS in simulators! )
  8. Quaternion maths! I was working on that when my plugin inexplicably decided to crash every time I loaded it, no matter what I removed - that was the most recent time my X-Plane dev progress stalled. Yeah, yeah, I know, it's my fault for coding in C++ instead of Gizmo (Is that even an option for non-professional use anymore?) The Citation looks very nice indeed. Good work all! Do you envisage this as being a 'full-strength' project like the Saab, full of systems modelling, or will this be a lighter simulation, nice 3d and texture work on a mostly Planemaker flight and systems model?
  9. Good for you staying upbeat, SAAB340! I haven't been following this project closely, but even making small changes to a 3D cockpit can take a lot of work. I'm not a 3D modeller, but from conversations with friends who are, if the SAAB is using baked textures (shadows pre-rendered into the textures, which make everything look more realistic without the processing cost of real shadows) then the cockpit would need to be re-baked after removing those switches and features you mentioned. Then, ongoing, the team would need to maintain two separate versions of the project. That can be a lot of effort. Hopefully, once the passenger version is completed, they might consider making the cargo-specific cockpit as a bonus feature in an update perhaps. And I really hope Cameron won't carry through that threat to take the freight version and go home
  10. I tried WoT years ago but got fed up with it - I hate games where you can pay real-world money to gain a limited in-game advantage.. Game I've played the most recently is Max Payne 2. There's something satisfying about walking round corners in slow motion shooting people in the head. And Microsoft Access. I love that game.
  11. A friend of mine has the nose section of a DH Comet, converted into a fixed-base flight simulator. Does that count as real? The hardware is real. Some of the instruments are real I've flown in the usual succession of Boeings and Airbuses, not remarkable. As a pilot I've flown gliders. Currently I'm blatting about the skies of Tasmania* in a K-13. Last week they let me fly solo straightaway, instead of having a check-flight with an instructor first, which made me very pleased.
  12. I have fond memories of watching glider pilots dodging a Norwegian 737 at Lasham airfield during a gliding competition a few years back. I hadn't encountered that airline before. A very distinctive and attractive livery!
  13. Aviatop - the custom datarefs/commands used in a 3d cockpit are plainly visible for cockpit builders anyway. The datarefs are all listed in plaintext in the aircraft's .obj file, and if the developer is naming them consistently like IXEG/737-300/...... it's very easy to find them all with a text editor. Then you can observe and manipulate them with DataRefEditor - possibly by adding them to the DataRefs.txt file (I can't remember if I tried this), or definitely by writing a plugin which sends the dataref registration message to DataRefEditor. This is the beauty of X-Plane - the entire interface between the 3d cockpit and the sim/plugins is plainly available in the .obj files. If IXEG are able and willing to add new facilities to help cockpit builders, that's great, but if IXEG were all run over by a bus the day after release (please don't get run over by buses guys) it would still be possible to make a hardware cockpit which behaves just like the 3d one.
  14. I thought you'd misspelled AVSIM.
  15. If you are willing to make the yokes vanish on command - I think that's an acceptable compromise when trying to fly a plane and see the cockpit using only a computer monitor and a mouse... Meshboy, you can use Sandy Barbour's PilotView plugin on any 3d cockpit to position the camera anywhere you like. And assign up to eight presets.
  16. They're on strike! Great video Tom, definitely worth 29MB of this month's 'high-speed' download quota. Which in this case was an astonishing 60KB/sec. Do you think it might run on a Core2Duo with a bottom-of-the-range GT620 graphics card? It has 1GB of VRAM... I love the throttle reconciliation UI. Does it treat each throttle independently? If the throttle is already in the right position will it simply not appear at all?
  17. Thanks for copying the article so I don't need to visit the Daily Mail's site!
  18. That is depressing. What reason did they give? Can't imagine how that topic could offend anyone - unless perhaps it was a very old post?
  19. Actually you misquoted me: I said it's an iaiarea where programmers must tread carefully. More serious than writing bad code, they risk awakening the Old Ones... wait... did you hear that? They're coming! They're here! Ia! Ia! Cthulhu fhtagn!
  20. Must be hard work for Ben, trying to code in the full heat of the Australian summer. It's warm enough in Tasmania, and that's practically Antartica compared to the mainland, I understand! I'm a bit behind the times re 64-bit. Are there two separate versions of all X-Plane plugins now, 32-bit and 64-bit? Or is the future of XP10 to be 64-bit only?
  21. Did you read the linked article PhM I have a confession. I know what recursion is, but my programming isn't at a level where I can identify when it's a good or bad time to use it. I just enjoyed the conflation of Lovecraft and recursion.
  22. The obvious question; does the laptop work correctly with an external monitor? Replacement screens aren't that expensive or difficult to fit.
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