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Showing content with the highest reputation on 08/06/2017 in all areas

  1. Hello all! I've been wondering if anyone here will make a nice looking 777, FlightFactor's rendition was comprehensive in the systems, but not so much in visual accuracy. This is my first legitimate aircraft project, It will have a few short comings in terms of detail (but my aim here is to attain the highest level of modelling accuracy), I used Hiroshi Igami's 777 (from POSKY, they're now TDS) as a base, then redid the engines, wings etc and remapped and retextured any model thats used. UPDATE: I scrapped most of the modelled redid the aircraft, starting with the most popular choice at the moment: 777-300ER, check latest post for latest images! One thing about 777s that I like is the wing flex, and FF unfortunately didn't simulate that very well. My wing model is sliced into 7 sections to ensure a smooth and almost-seamless flex. The landing gear also is sized correctly (hehe) and isn't a 200ER landing gear (theres no wiring and no cantilever system in the front). Yes it's going to be freeware, it's a learning project for me, a project launched after being dissatisfied of FF's 777, and also learning to animate. Without further ado, here are lé screenshots for you to feast on. Many thanks to: Jeffrey Chen: for his help advising about animation Goran Matovina: for advising me about the fan blade animations (stuck on it for days) Hiroshi Igami: for his model, and continuous assistance and support in this project ____ Possibly released under Aerobridge Studios.
    1 point
  2. On one license you can run on 3 of your own computers.
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  3. OMG this is awesome keep the good work. How is it playing with FPS at the moment ? Like everybody said, visually it better than FF and payware quality!!
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  4. BIG UPDATE! So I realised that I modelled the fuse off a badly drawn 3-View cad supplied by Boeing on their website (Which I'm almost certain is the same CAD FlightFactor used too)...so the fuselage is redone and retextured (third times the charm ;_; ) and I'm going back to my trusty old -200ER. So here is the brand new fuselage with new PW4000 engines too!!
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  5. This will kill every 777 (including FlightFactor) for X-Plane when its released because of its looks! Wonderful!!
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  6. Ok guys, big update!! X-Plane 11 is out, and boy! is the new material model gorgeous. After a bit of studying the normal maps from the 737, I did some test with PBR maps myself and I got to say that this is amazingly satisfying. Its a week worth of producing metalness maps for the normals. Some more model edits includes a basic 3D cockpit model for exterior, new liveries and texture edits. Enjoy the screenshots!!
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  7. Jaw to the floor... A really 'real' 773 in X-plane. Really hope it isn't a project that fades into nothing,... Amazing detail here. Great work.
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  8. Hey everyone! BIG update: Wing modelling is wrong (looks like 200ER wings with raked wingtips stuck at the end, fuselage is too low poly in contrast to the rest of the modelling, engine shape is wrong too (GE90-95 engines from the 200ER not the 300ER/200LR GE90s). I'm redoing most of the modelling, starting with brand new engine, fuselage, and wing modelling. Landing gear has been refined with better animations and the inclusion of the 300ER specific cantilever system on the front of the main landing gears. - The textures is another highlight, with the fuselage split into 4 sections - each with 4K textures with almost every nut, bolt and rivet textured. - Engines has been completely remodelled, with new cowling that accurately reflect the GE90-115B/110B engines. - The wing is one of the biggest change, from 7 wing cuts to a staggering 11 wing cuts, ensuring an extremely satisfying and smooth wing flex. Slats have been correctly animated, flaps mechanism has been modelled and so on. Enjoy the screenshots!
    1 point
  9. It's sad when a freeware model bears out a $60 payware equivalent in visual accuracy, in my mind.
    1 point
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