So the invisible thundercell I flew threw has nothing do with with your cloud placement? This post was not about the turbulence or the game crash. The settings I have should not conflict with one another. Considering you get the weather data form your source and inject them into my game, the missing thundercell cloud is on your end and not mine. I know nothing is going to be perfect but the fact your weather data injected the precipitation and not the cloud is just puzzling. the point being you say this:
The Overall DescriptionReal Weather Connector lets you see different weather conditions in the distance, and fly into them smoothly, just like in real life. All of the clouds around you will be in the right place and at the right altitude, and won't just "pop" in as you fly. This type of experience was not possible with SkyMaxx Pro v3 due to limitations in X-Plane. We've coded around that to make this possible!
But that video showed different.
So I ask... Where are the clouds that I should have flown through? Because no where else can you fly in clear sky and have it rain and hail.