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Showing content with the highest reputation on 11/08/2015 in all areas

  1. STATUS UPDATE Hello, and thanks for the support! I am pleased to announce that Aerosoft hopes to release the scenery within a week (on Thursday, to be specific). I have fixed some bugs and made some improvements to the scenery since my first post. These changes include more than doubling the texture resolution of some airport structures and ground vehicles, and adding weathering to the terminal and surrounding airport buildings. Some of these changes are slightly visible in the updated screenshots below (click on each screenshot for full quality):
    2 points
  2. This is a game changer. Hello everyone. After many months of hard work, I am thrilled to unveil Southwest Florida Intl for X-Plane 10. In the screenshots below, catch a glimpse of one of the most detailed and beautiful sceneries ever created for X-Plane. Handling about eight million passengers a year, Southwest Florida Intl is the second busiest single-runway airport in the United States, and the 45th busiest in the United States overall. Key Features: 10 cm/pixel aerial orthoimagery covering the entire airport (approx. 8.41 sq. km)1 cm/pixel custom ground detail/markingsTrue-to-life pavement, not repetitive texturesNever-before-done, hand-placed pavement seams covering the entire airport apron, runway and taxiwaysBaked-in, ray-traced ambient occlusion on all major buildingsBaked-in, ray-traced night illumination on the airport terminal buildingSpecular reflections and all-HDR lighting (no hand-painted lighting)Accurate building heights, measured using LIDAR (Light Detection and Ranging) elevation dataDesigned using efficient modelling techniques and X-Plane 10-native methods for maximum performance without compromising on qualityAnimated jet bridges and marshallers at all gates (using the freely available AutoGate plugin by Jonathan Harris)Static aircraft as an optionAnimated and static ground vehiclesVolumetric grassRoad trafficCompatible with HD Mesh Scenery v3 by Andras Fabian Release Date: This scenery is not really a 'work in progress' any more, it has been completed and submitted to Aerosoft. That being said, a release date is not currently available. -- Click on each screenshot below to view the full detail of the scenery in gorgeous 1920 x 1080 pixels --
    1 point
  3. Excellent work! KDTW has been needed for a long time. Would also be nice to see KMSP.
    1 point
  4. In July you said it's almost done. Can you provide an update please
    1 point
  5. I see atmospheric scattering mentioned. For me, Outerra nails it far more than X-Plane does out of the box. I'll gladly pay for a plane, but not for clouds or atmospheres or "more realistic dusk and dawns" textures and filters. To me, Outerra looks more organic. While X-Plane obviously has the upper hand in simulation as per now.
    1 point
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