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Showing content with the highest reputation on 09/25/2014 in all areas

  1. If we are going to do it we are going to do it right Im about 90% finished with texturing and refining but we are hoping to gain control on how those textures are loaded. Hang tight the project isnt dead by any stretch
    3 points
  2. No, nothing to do with World2XPlane. The ships are enabled in X-Planes setting, and can be used to land on, etc.. It places them everywhere and in strange places Roads are a real pain. One option if you have high quality photoscenery is to make the roads all transparent. It looks good, and the traffic still drives along. I'll await Ben Supnik to return into development (I think he's on paternity leave), and see if he can help me out with some documentation or simple examples. In 0.6.0, UK roads will actually already be lined with small hedges/shrubs if they are bordering a farm. The effect looks quite good and better than large trees
    1 point
  3. Thanks Caruso, this is what the experience is all about, and there are lots of little surprises to look out for in the scenery. Here's some more examples that you'll see in 0.6.0 Tractors along farm tracks in fields, going the right direction using a new type of rule.Construction vehicles around quarriesBeaches and mud flats inside waterBus Stops and billboard aligned correctly with the roadsRandom silo placed on some farmsOf course, the possibilities are endless, and you can do anything you like with the data and combinations of tags in OSM, and I'm always finding new things to play with and map out :-) The scenery is meant to be flown low-and-slow. If you like flying a 737 then this type of scenery is pointless and wasteful on resources. But flying over the scenery at 500ft in a helicopter where there is good data is great. Regarding 0.6.0, I'm not sure when it will be out. I'm still having lots of problems with the autogen rules for filling out blank areas with buildings. Basically, generation time is appalling and the results are somewhat mixed. I'm trying out various things to see what works, but at the moment I'm falling behind a bit here.
    1 point
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