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Showing content with the highest reputation on 04/09/2013 in Posts
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Today i flew the 737-800 in my first self-made livery. A fictional airline called Trans American. My original livery3 points
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There will be the IXEG 737classic out soon and it will be PMDG quality at least. Not sure if there is a X-Plane market for two high quality (and expensive) 737s. And PMDG cannot expect to be first class for sure with their first X-Plane project. They have nothing like the expertise the IXEG team has. I think they are wise enough not to compete with the top notch XP Airliner right at the beginning. We'll see... Cheers2 points
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okay. It's become quite evident, that some of the liveries uploaded to this site that are of my 767, are converted versions of their FSX counterparts. Now although none of the FSX painters have any issues with it yet, it would be prefered if everyone who posts such liveries credit the original designers as the creators of the paint. This is a list of Authors who permit conversions of their paints: Brandon Henry Philip Foglar Stephen Groom Stefan Bree Other painters should be consulted first. Understand, it's totally fine to convert those paints, since they were literally MADE for this jet, but please, give proper credits when proper credits are due. ~Michael~1 point
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So if I follow your statement we should not post pics of your Boeing B777-300ER either xD1 point
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finaly got around to reposting these after the server crash awhile back the planes a f-15 eagle by the way1 point
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Forgive me on that part, but the truth is that they have a life, and they don't stick to developing for us all the time. Give them respect, they at least tried to bring us goodies ASAP....1 point
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XPP team has other factors, they have their real lives to handle. The XPP team has done converting their planes already.1 point
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IXEG has incredible talent and having seen the project in person at a conference I can easily say it knocks PMDG out of the water (yes, I have purchased PMDG products). The simulation is amazing. There are things in there never before seen in any simulation, and it's awe inspiring. I don't see how you can even conjure up the idea that the -300 is the "only one they'd be doing." I don't even know that! PMDG's entrance into the XP world with the 737NG is almost assuredly not going to happen off the bat, and for a multitude of reasons. They are smart enough to realize this as well.1 point
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My guess would be that PMDG is going to release the NGX or MD-11 for X-Plane. I believe they said that part of the decision would be which is easier for them to convert and use to learn X-Plane. The 747 is too old to be converted, the JS41 is a "lite" product, and that the 777, DC-6, and 747v2 cannot be converted until they are released for FSX. Therefore, the only two possible options are the MD-11 and the NGX. The NGX would likely be preferable for them since it is of the same generation as their current aircraft development, but they did state that they had to change the aircraft which they were converting a few months ago.1 point
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I AM LOVING THE PIC!!!! It is my favorite airline and one of my favorite planes!1 point
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Where did you get the Boeing B777-300ER? Is it Micheal's? Let me take a totally wild guess and say TNCM/SXM.1 point
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I don't need this Card... i have the best GPU forever, you don't need any NVIDIA or AMD GPU's. With the Ultimative Intel HD Graphics 3000!!!! With imense 512 MB VRAM! ( i hope, you see, that this is Ironic)1 point
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Add me to the 737NGX list... These FSX screenshots made up my mind. All I can think is how much better it could look in X-Plane.1 point
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The EADT project is a freeware effort by a small group of hobbyists, and one of the most respected names in X-Plane for the amount of personal time donated for everyone's benefit. It's second to none for the price you pay. This isn't Mortal Kombat. There is no "battle of developers" with the last one standing. There is room for both a higher-end payware model by PMDG and EADTs freeware model.1 point
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i didn't fly this, but my friend did. I just wanted to post, because it looks INCREDIBLE! The cone of the engine, those normal maps are SO NICE in this screen, i can't believe it's my 7671 point
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While vacationing in Hawaii, I thought I would pay tribute to some of our great brave Hero's of Pearl Harbor.1 point
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Cassis87, I am sorry you have these feelings, and regret that the delay has put you in a position to no longer consider a purchase from X-Aviation. As I'm sure you know, we are not thieves, unlike your assertion of such in another thread. 64-bit is a big change for all vendors, not just X-Aviation. There are many who have yet to fully make the transition, and each has their own good reason for it. As an end user I can understand the frustration you feel, however, please know that we work each and every day to get closer to releasing 64-bit updates for our products. These updates take a lot of resources, time, and money to create, and in the end are provided to you 100% free. We thank you for your patience, and once you receive your update we hope you re-consider your stance. We definitely appreciate your business! I'm going to lock this thread now to be sure we end this on as positive a note as we can. Please don't hesitate to contact us via e-mail and we'll be very happy to assist or answer any concerns you may have.1 point
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Keep in mind that there is an issue with 64bit SASL that will be fixed in 10.30, purhaps this is why JRollon is holding it back1 point
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A sneak peak for fellow 3Ders. This 737 cockpit is mostly done and is getting UV mapped and textured at the moment. This should really bring the cockpit together nicely. Not much remaining...the galleys and cabin refinement, then basically small details. We might trade polygon detail for texture detail as we progress, we'll just have to wait and see, but it is usually easier to remove polygons than add them in my experience. TomK IXEG1 point
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Thanks Wrote a long post, then deleted. Will do later today a little tutorial with sample psd file1 point
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Programming is about halfway done. The engine model is 90% ready, but the IELU (Integrated Electronic Limiter Unit) in nowhere. Still not decided about C/C++ or SASL. In the engine model, there are a lot of math calculations, so preferably C/C++, but will do a test on SASL too. If that works without hitting FPS, I'll use that. Now I'm really enjoying texturing1 point
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Some colors needs a little tweaking, but now falling asleep at my desk, goodnite1 point