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Showing content with the highest reputation on 12/14/2011 in all areas

  1. OK. I tried it again <_< . This post will be an optimistic one, contrary to the previous ones I made. I noticed a few things that I haven't seen mentioned anywhere yet on the forums. A few more observations that I hope will get to the developers: - The sim seems to perform BETTER when NOT using the CEssna 172. For example, sitting in KSEA in a B747 gets me 19fps. In same conditions, loading up the C172 gets me 15 fps. Very strange. IN flight the different is even worse. - The sim is not constant in the fps. Something changes as the simulation advances in time. I can takeoff at 20 fps, climb and as the sim goes and goes, and as my flight advances, the frame rate drops as if something was stucked in some kind of loop. - Changing the 3D view to look at my seat only (no external view at all), DOES NOT IMPROVE THE FRAME RATE at all. It seems that currently, there is no link in the code to actually NOT process what the pilot does NOT see. Very strange and you probably have a point of optimization right there. Version 9 would increase the frame rate by a lot when the view changes to just inside the plane vs. external. THis is very strange because the frame rate does go from 19fps to 60fps in clouds. - The F-sim and F-ACT is very confusing. The F-SIM is constantly sitting at 19.90 fps. However, I've seen it climb by stutters to 20 and even 23, only to drop back to 19.90 again, stable for 10 minutes or so. What causes the F-sim to go up like that??? Even with F-ACT being 24 fps, the F-sim stayed at 19.90. There is some loops that are not working properly. I have looked at the log.txt after. FULL OF ERRORS. errors all over the place. Error finding this, error finding that, etc. - Flying faster seems to be getting more fps. Strange, completely the opposite of FSX. FSX, the faster you got, the more the computer struggled to display the same amount of things in less time. In X-plane 10, flying faster provided me with faster fps. - I'm repeating myself here but, something is blocking the fps from going up, even if the GPU is not used to its maximum and the CPU either. - However, I did get a grasp of realism last night. A brief 5 minutes of excitement, the first one for me in X-plane 10 after hours and hours of playing with rendering options. Clouds set to 25% , flying at night with volumetric fog, and seeing the night lights below from 12 000 feet in the B747, and the reflections in the cockpit. It felt really real. I was astonished at the new cirrus clouds. The cloud effects are amazing. The runway lights from the distance also are huge. HDR is great. Truly beautiful. Knowing that there are loops in the code that are not working properly for sure, I think the developing team will certainly be able to make us gain 100% to 200% performance that we are getting right now. (getting from 12 fps to 24 fps would be a huge step). :0 Patrick
    1 point
  2. Hey guys, Thanks for the livery request. However, even they look nice and I had a look at them myself before, I want to keep the livery authentic. That means, I will use real world liveries which fit to my aircraft setup of the modernized Beaver. Beavers with a three blade prop, same spinner type and two passenger windows behind the passenger door will fit and I more or less made my selection already. However, you are getting a neutral color paint kit for the SoulMade Simulations Beaver and you can create any livery you like for yourself and others. Like eaglewing said, this is not really a Beaver. I looks pretty much different in the details. However, I could imagine that they were inspired by the Beaver shape and created a cartoon model for it. So you have to try a little harder to win that free Beaver copy. Watch out when the Beaver is close to release, though. There WILL be the chance to win 5 free Beaver copies. How? That is something I will talk about when the time has come.
    1 point
  3. A bit messy desk at the moment, but the simulator works great with X-Plane 10.
    1 point
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