Wynthorpe Posted August 17, 2010 Report Posted August 17, 2010 Will be interesting to see how this all plays out.http://www.microsoft.com/games/flight/ Quote
Goran_M Posted August 17, 2010 Report Posted August 17, 2010 Note that it says GAME STUDIOS under the main window. Quote
Paraffin Posted August 17, 2010 Report Posted August 17, 2010 By dropping the word Simulator in the title, showing a biplane, and the whole tone of the voiceover, it seems obvious where they're going with this. Unless it's a fake-out, and the next trailer is an Airbus! More people love the sensation of simulated flight, than want to get too deep into the mechanics. So it's probably a smart move by MS, especially as a cross-platform X-Box/PC game. I could get interested if it included some good scripted missions. But it would have to be awfully good to get me to put up with the horror that is Windows Live on the PC. Quote
MdMax Posted August 17, 2010 Report Posted August 17, 2010 If you have a problem opening this Microsoft page, here's a YouTube link with the same video: Quote
Baber20 Posted August 18, 2010 Report Posted August 18, 2010 This is what Kevin Ugangst (a senior director in Microsoft's game unit) said recently, "it is looking to appeal to flying enthusiasts with the realism, accuracy, and fidelity they expect, but also imagines including other types of gameplay that might appeal more to novices." Quote
Wynthorpe Posted August 22, 2010 Author Report Posted August 22, 2010 I`m still never leaving X-Plane. You can use more than one sim you know : Quote
AnonymousUser68 Posted August 26, 2010 Report Posted August 26, 2010 Look I think there going into a bigger market and making it have less functionality and more like a game. Quote
LA Posted August 26, 2010 Report Posted August 26, 2010 I`m still never leaving X-Plane. You can use more than one sim you know :Makes more sense, than anything I've read today.... LA Quote
Simmo W Posted August 27, 2010 Report Posted August 27, 2010 I`m still never leaving X-Plane. You can use more than one sim you know :Yeah, MSFS DVDs are very useful on my coffee table, while I'm on xplane Quote
samen Posted August 27, 2010 Report Posted August 27, 2010 I remember back in the days of PS1, there was a game about planes. Well I liked its flight dynamics much better than FSX Quote
LA Posted August 27, 2010 Report Posted August 27, 2010 I like FSX flight dynamics as a general rule. That doesn't mean everything in the relm of flight........but more than not. So what am I missing? With 3rd party intervention, it hasExcellent cross-crontrol with slipsAll three of the turning tendencies.... torque/p-factor/prop slip streamground effectspins & secondary spinscapable of tail slides, snap rollssense of feel, when it comes to dampening, inertia, power to weightI'm not here to slam X-Plane, but at the same time, I can respond on this forum when a slamfest for FSX occurs. This is something I can't do at the org., which is infamous for MSFS slamfests with little opposition. My post's go through moderation there.Do keep in mind that I own and fly a Van's RV6 regularly. In fact, Ive flown nearly every type of single engine Cessnas, Pipers, Mauls, Pitts S2B, Super Stearman, Marchetti SF260, various ultra-lights, and gliders.In the meantime, I'll use both X-Plane & FSX, while putting up with all the good points as well as the bad.LA Quote
Kesomir Posted August 28, 2010 Report Posted August 28, 2010 I find the MSFS Flight model to be ok, but the slow frames really kills it. That and I feel the planes are far to stable/static/fixed-rail. It's subtle, but x-plane feels more fluid.What x-plane really needs is the excellent camera that FSX has when you accelerate or experience other gs. I know there is an option for such an effect, but it has nothing on the FSX implementation, which is a shame. Quote
LA Posted August 29, 2010 Report Posted August 29, 2010 I find the MSFS Flight model to be ok, but the slow frames really kills it. That and I feel the planes are far to stable/static/fixed-rail. It's subtle, but x-plane feels more fluid.What x-plane really needs is the excellent camera that FSX has when you accelerate or experience other gs. I know there is an option for such an effect, but it has nothing on the FSX implementation, which is a shame.In reality, flight in a GA plane can be anything from what seems like almost motionless stable, to severe chop. My wife has often remarked that we almost seem to be standing still, when actually we're doing close to 200 mph, and only about 4000' agl.And honestly, I don't really like turbulence all that much. That's why early morning, evening, and winter flying on good days are preferable. Never the less, I've turned the factors that make X-Plane always on the move....down.LA Quote
Kesomir Posted August 31, 2010 Report Posted August 31, 2010 I'm not talking about turbulence, which like waves is overdone in x-plane. Quote
garrettm30 Posted August 31, 2010 Report Posted August 31, 2010 I used to think X-Plane's turbulence was very unrealistic until I recently had the chance to fly a Cessna 150 on a couple of occasions. Well, I'm still no expert, but I was surprised to find especially on the second occasion, a beautiful afternoon, how much more realistic X-Plane's turbulence is than I realized. Quote
Paraffin Posted August 31, 2010 Report Posted August 31, 2010 I'm sure this has been said before, but the main problem with clear air turbulence in X-Plane is that it's a static setting -- either on or off -- not variable as in reality. It should be more random. Or maybe separate settings for "off", "random", and "on", for those who want to practice flying in turbulence without waiting for it to randomly appear. Quote
AnonymousUser68 Posted September 1, 2010 Report Posted September 1, 2010 I find the MSFS Flight model to be ok, but the slow frames really kills it. That and I feel the planes are far to stable/static/fixed-rail. It's subtle, but x-plane feels more fluid.Thats the best way to describe it. X-plane is more fluid. Quote
Lukasz Posted September 2, 2010 Report Posted September 2, 2010 I'm not talking about turbulence, which like waves is overdone in x-plane.I've been thinking about this statement and I've come to an idea, that it could be tied to X-Plane's way of handling the aircraft inertia. We know, that the default radii of gyration is not good, most of the well developed aircraft (if not all of them) have custom values set in Plane Maker, in order to avoid the terrible "paper plane syndrome".It is possible, that the turbulence and waves are well calculated - or at least not so bad as they seem to be - and they exaggerated effect on aircraft comes from the lack of sufficient inertia modelling. Try to blow the same airstream on a bowling ball and on a paper one - you get the idea.As for the effects of turbulence, they can be truly annoying, but at the same time they provide an invaluable experience in handling the aircraft. Maintaining stable flight parameters during such weather is obviously much more harder, but when you get into calm air again, you'll be surprised by increase in flight control abilities and coordination. Quote
MdMax Posted September 5, 2010 Report Posted September 5, 2010 If you like this topic, don't miss this week's FSBreak show:http://www.fsbreak.net/podcast/2010/9/1/fsbreak-76-microsoft-flight-announced.html Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.