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andydckent

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  1. I think they had a freeware version of this out without the 3d cockpit etc and then it went payware after version 2.0 no? In fact I'm pretty sure I have it in a cargo and passenger variant.
  2. You can intercept the localiser by flying toward it at an angle of around 30 degrees with the frequency for the ILS set on the nav radio and the loc button depressed. When your aircraft reaches that point (assuming it is on autopilot) it will start to turn onto the runway heading and the loc button will turn from armed to active (it might be indicated by a yellow light turning to green). At this point or before hand you can arm the glideslope by pressing the GS button. When the plan crosses the glideslope (where that slope crosses your altitude) the GS will become active (yellow to green light perhaps) and the plane will begin to descend. There are a great many tutorials out there that explain this better than I have. You'll have to experiment a bit but it will soon become easy to do. I suggest starting about 5 miles from the airfield to the left or right of the localiser flying towards that at an angle of 30 degrees at an altitude of about 3,000 ft. There are also probably indicators on your artificial horizon or PFD which show whether the glideslope is above or below you. You want to catch it from below it.
  3. Most small planes do not have an 'autoland' feature and the autopilot should be disengaged before flare and touchdown. Usually this would be performed at least 100 ft above the ground I would think.
  4. Never had any problems with X-Plane on Yosemite.
  5. Will it be ready for Christmas??? Seriously though, this looks great! I wonder if there will be a procedures manual that comes with the aircraft so that we can refer as to what to do in each situation? Andy
  6. Yeah cool! Even some little shrub type bushes or something would make it more authentic for low level flights.
  7. Looks cool thanks! Maybe you could make some custom or edited trees / forest files to match the colour to add to the illusion? I'm not sure how easy or feasible that is though. Andy
  8. I took a gamble and bought this. Found the FPS was excellent, nowhere close to the horror show that Aerosofts Amsterdam file created.
  9. Trainfever looks quite cool. Is it anywhere near as good as transport tycoon deluxe was though? I've been disappointed with every rail/transport game since then...
  10. Decided to take a gamble and buy this as a treat for myself. Happy to report that the FPS are no where close to as bad as EHAM. EHAM has me down to about 12-15 FPS, Dublin is running at a good 25-30 FPS. Not installed static aircraft though.
  11. Wow 15 fps is pretty shocking. X-plane slows down at lower than about 20 fps. 15 might be OK for taxing but when it slows down that low on final approach as it does at EHAM there is just no point IMO. Any other reports on fps at Aerosoft EIDW? I'd love to have the airport but no point if I end up not using it like EHAM.
  12. How does it do on frame rate? Aerosoft EHAM killed mine. Unusable.
  13. Thanks Andras, I am able to upgrade the ram so I will consider that if I start running into this problem again. Andy
  14. OK so I've been working away moving scenery around etc. I've no idea what's changed but I've just managed three successful loads in a row. The last steps I did were remove three large OSM files from the custom scenery + the scenery_packs.ini file. This resulted in it starting. I then replaced, one by one, each osm file, restarting each time. Finally I replaced the original scenery_packs.ini It seems to work for now... Andy
  15. Thanks for suggestion Ben, Have tried with and without XSqauwkBox and it doesn't seem to make much difference. I can see the logic in that argument though as it is the ATC where it freezes. Andy
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