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Posted

Now that we have the SDK setup for more detailed clouds I am working on texturing.......This isn't as simple as pasting high resolution cloud images, and I am finally starting to get the desired effect.....

 

OK here are a couple of comparisons so you can see the differences in V1 and V2...

 

BPcvbAW.jpg

 

yp9902e.jpg

 

And some shots around town I would like to share....

 

YF3vifZ.jpg

 

ejluBeT.jpg

 

V1TQiAH.jpg

 

piUDdXi.jpg

 

 

  • Upvote 9
Posted

So beautiful!

The increased sharpness looks awesome.

The clouds I'm seeing right now by looking out of the window look just like the new V2 clouds.

The white coloration is spot on.

 

Can't wait!!

  • Upvote 1
Posted

I like it!

 

But just don't make the clouds too sharp.  Then they start looking artificial again.

 

 

Hey no worries........this is the best of both worlds......SilverLining and its volumetric clouds with some of the finer details integrated for more realism........

 

Clouds like this have never been implemented into any simulator......People who own V1 already know what I am talking about ;) 

  • Upvote 3
Posted

Hi John

 

Thanx you very much for Skymaxx. I have used it with great pleasure for some months, and can't wait to try this new one ;)

 

The most exciting for me is to see that this non stoping project, with many updates, trying to be better at each version.

 

Ok, there's some minor improvements to add (already said inside others topics, no need to repeat them here), but i have full confidence in your job and the way you seem to go.

 

Friendly,

 

Fab

Posted

The new HD look looks great! Just as long as we don't start to see repetition in the textures. I have the "newest texture add-on" for FSX and about twice already I've seen 2 of the same clouds next to each other. Fantastic work John!

Posted

To be honest we are working with a limited set of textures and you may see an image repeat from time to time,  but it is hardly noticable.  We did include enough variety and it works well.....see above^^

  • Upvote 1
Posted

Hey heads up I am also working on adding a bunch of new sky colors to SkyMAXX V2 this one I call "Red Dawn"

 

Each set with have a High/Medium/& Low variant.........So for every sky color set you get three options.......

 

u6Jotue.jpg

  • Upvote 5
  • 3 weeks later...
Posted

John, Any chance we can see some stormy looking screenshots? Flew through some awesome patchy storms in the New Hampshire area yesterday in a 402c (not in the sim) and the view was breathtaking. Quite a cool flight. I'm curious how the new textures represent patchy storms! 

Posted

Okay, I admit I've had a bit of bourbon tonight, but I'm still going to pose the question. If cloud shadows work without SkyMAXX, but with SkyMAXX installed they don't work, how is it that it is not within your control? If Laminar can create cloud shadows why can't you? I'm truly curious. Not trying to argue or offend, but truly curious. I've read through a bunch of the other SkyMAXX threads, but it is still unclear as to why SkyMAXX does not, or cannot, produce cloud shadows.

Posted (edited)

Very simply ointment in order to have cloud shadows we will need to be able to draw the clouds twice, once in the sky and once on the ground in the form of shadows.  We do not have any access in the SDK to do this. 

 

We are not pulling the wool over your eyes, trust me Id love to implement them into SkyMAXX, all I can say is hope for something in the future and enjoy SMP as it stands.....

Edited by JohnMAXX
Posted

Very simply ointment in order to have cloud shadows we will need to be able to draw the clouds twice, once in the sky and once on the ground in the form of shadows.  We do not have any access in the SDK to do this. 

 

We are not pulling the wool over your eyes, trust me Id love to implement them into SkyMAXX, all I can say is hope for something in the future and enjoy SMP as it stands.....

this sdk is provided by LM or sundog?

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