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Posted

Hello Eddie,

not for V1.0 as we're working on features that we consider more important than others (just completed the custom external lights).

Instruments reflection will be included into one of the subsequent updates.

  • Upvote 2
Posted (edited)

Work with lights proceed, this time concerns the cockpit:

here you can see some screenshots regarding pilot and copilot fluorescent lights only, pilot and copilot incandescent lights only, all flood lights but the cockpit flood and alternate thunderstorm,

and last but not the least flood lights pilot + copilot + pedestal + central instrument panel + overhead.

As the spill lights are somewhat ‘heavy’ with the frame rate we’re still working about their optimization in order to keep the frame rate as high as possible.

 

Fluorescent.JPG

Incandescent.JPG

All.JPG

All_01.JPG

Flood.JPG

Edited by parsec
  • Upvote 7
Posted

I see that's a grey cockpit as opposed to the more brownish one shown off in previous screenshots, does this mean we'll have the option to switch between different cockpit colours?

Posted

Yes, you'll indeed have an option to switch between two cockpit colours (need an aircraft reload) but colours may be influenced even by different light conditions (Parsec will explain it better than me).

 

Posted (edited)
8 hours ago, Eddie said:

I see that's a grey cockpit as opposed to the more brownish one shown off in previous screenshots, does this mean we'll have the option to switch between different cockpit colours?

As mentioned by Alfamike, are provided two cockpit colors (brown-pink and blue).
Of course the colors are influenced by the graphic engine, the time of day, the shadows etc. of X-Plane.
In the case of Flood lights on the panel  pilot and co-pilot in the MD80 there are two types of lamps, white fluorescent, and incandescent white both driven separately for each side.

So in the case the fluorescent are turned on, the color tone of light is bluish-white, while in the case of incandescent tends to be a white-yellowish.

As Lights Spill these affect the color of the object on which they are directed.


parsec

Edited by parsec
  • Upvote 2
  • 2 weeks later...
Posted (edited)

Two screenshots about the takeoff data card work in progress with rain and wind (with and w/o gusts):

 

Screen Shot 2016-08-08 at 19.34.19.jpg

 

Screen Shot 2016-08-08 at 19.36.08.jpg

MAC and ACT TOW values are shown at 0 because when I did the screenshots I didn't have used the load panel to specify pax, cargo and fuel so some computations weren't done yet.

Data cards are dynamically updated in real time.

Edited by AlfaMike
  • Upvote 4
Posted

Will there be a tool for calculating assumed temperature derates (even just an estimated required runway length calculator, plugging in current weight, flap settings, assumed temperature, OAT, etc.)?

  • 3 weeks later...
  • 3 weeks later...

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