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ABsim- Chicago Midway XP


Peter T.
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Not sure what kind of accuracy you're going for; but looking over Google imagery I'm still noticing differences in the paint lines around the gates- yours still look too bold, maybe try 2/3 or 1/2 width? In most of the imagery I'm looking at they're hardly noticeable compared to the taxi lines and such.

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thanks Kaphias, i have updated the ground markings, the lines are thinner and the resolution is sharper-

and the terminal area itself as well :)

also, the terminal itself has been lowered, the height is pretty off the scale, as well the gates are also modified so it will have a wider spacing between the walls of the walkway...

actually, that doesn't make sense :P so let the pictures do the talking :D

post-6667-0-64124700-1349618276_thumb.pn

post-6667-0-90761800-1349618326_thumb.pn

post-6667-0-22203600-1349618369_thumb.pn

post-6667-0-49330200-1349618416_thumb.pn

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so i have been working on the ground textures for awhile and the result is pretty good, i just need to add more of a worn out look on the taxiway, and add runway markings, and add grass decals in v9 using .pols...after doing all those i will start with modelling other facilities, plus do something that will make the airport feel active :)

post-6667-0-57748100-1349862413_thumb.pn

Edited by Peter T.
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  • 2 weeks later...

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