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Posted

they are X-Plane screenshots :)

i just refined the gate markings abit...the engine markings are now smaller and the texture is, more sharper? notice the new dirt effects :D

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Posted

thank you guys! unfortunately i need to stop developing this week, because i have many assignment and tests. next week is holiday so i get to continue and maybe complete it~!

Posted

sorry about being inactive in this thread-here are the new updates->

-new vehicles and default static ACs to populate the airport

-i just made up a new Aerobridge Livery for the XPFW 737 and i will use that plane along with the livery for the rest of the previews ;)

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Posted (edited)

well...i sorta slacked out abit... so nothing new, but some more texture manipulations as you can see here :) (yes that dirt is ugly) tomorrow i will try to force myself into modelling again <3

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Edited by Peter T.
  • Upvote 1
Posted

Not sure what kind of accuracy you're going for; but looking over Google imagery I'm still noticing differences in the paint lines around the gates- yours still look too bold, maybe try 2/3 or 1/2 width? In most of the imagery I'm looking at they're hardly noticeable compared to the taxi lines and such.

Posted

thanks Kaphias, i have updated the ground markings, the lines are thinner and the resolution is sharper-

and the terminal area itself as well :)

also, the terminal itself has been lowered, the height is pretty off the scale, as well the gates are also modified so it will have a wider spacing between the walls of the walkway...

actually, that doesn't make sense :P so let the pictures do the talking :D

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  • Upvote 1
Posted (edited)

so i have been working on the ground textures for awhile and the result is pretty good, i just need to add more of a worn out look on the taxiway, and add runway markings, and add grass decals in v9 using .pols...after doing all those i will start with modelling other facilities, plus do something that will make the airport feel active :)

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Edited by Peter T.
  • Upvote 1
  • 2 weeks later...

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