Jump to content

Recommended Posts

Posted

Strobe lights are currently shining through the winglets. This must be a model/light definition issue, as the nav lights don't have this problem.

Optimally the turquoise flood lighting that shines from the light strip on the bottom of the dashboard should only point downwards, and not light up the top of the canopy. Right now these seem to be modelled with omnidirectional light sources, which should not be the case.

Posted
On 6/20/2023 at 7:03 PM, Papickx said:

Strobe lights are currently shining through the winglets. This must be a model/light definition issue, as the nav lights don't have this problem.

Optimally the turquoise flood lighting that shines from the light strip on the bottom of the dashboard should only point downwards, and not light up the top of the canopy. Right now these seem to be modelled with omnidirectional light sources, which should not be the case.

Thank you, the strobe lights are known and will be updated. 

As far as the panel lighting strip it is a bit of a hack as the strip itself should truly be an emissive source of light rather than directional like a leds or similar. I've tried many different lights with this set up and most look far too off. For now this is the best I can do with the limitations. If/when Laminar decides to support real emissive lighting then I will 100% head in that direction.

I'm always learning and willing to try something different. If you know of a better method to create the emissive look it really needs using only HDR lighting and not implementing any LITs I am all ears!

Thanks for taking a look at the airplane! 

Posted
27 minutes ago, Attitude said:

I'm always learning and willing to try something different. If you know of a better method to create the emissive look it really needs using only HDR lighting and not implementing any LITs I am all ears!

@Goran_M Any suggestions? :)

Posted
42 minutes ago, Attitude said:

Thank you, the strobe lights are known and will be updated. 

As far as the panel lighting strip it is a bit of a hack as the strip itself should truly be an emissive source of light rather than directional like a leds or similar. I've tried many different lights with this set up and most look far too off. For now this is the best I can do with the limitations. If/when Laminar decides to support real emissive lighting then I will 100% head in that direction.

I'm always learning and willing to try something different. If you know of a better method to create the emissive look it really needs using only HDR lighting and not implementing any LITs I am all ears!

Thanks for taking a look at the airplane! 

Unfortunately I have not enough modelling knowledge to help, but I fully understand/agree that emissive lighting would be the best... (If it was possible I would use a series of down aimed spots with broad but less than 180 degree cones to approximate the emissive strip. -> I just checked in the SR22 because I thought that had it like this, but no, the red light also goes up there, but it is less evident due to the plexi glass starting more to the front, but with the cow plush on top, you can see that it is being lit from below, so those must be also omnidirectional...) To be honest this was my most nit-picky observation of all the bugs that I found, but thanks for picking this one up too. 

Also minor extra note, the file INT4_LIT.dds should be completely black except - I think - for the two circular light areas, since only emissive surfaces should have a LIT component ;) On a properly calibrated monitor at night the difference is clear. It is an easy fix that I immediately made on my copy, just noting down.

Posted
6 hours ago, Attitude said:

I'm always learning and willing to try something different. If you know of a better method to create the emissive look it really needs using only HDR lighting and not implementing any LITs I am all ears!

Thanks for taking a look at the airplane! 

Unfortunately, X-Plane's lighting doesn't take into account miscellaneous 3D mesh objects.  So the light shines right through the objects.  

On the other hand, I haven't really tried it, but in theory, maybe a planemaker object or objects would occlude the lighting when placed where the 3D mesh is.  Then simply set them to invisible in Planemaker.  I haven't tried this, but it may work.

 

  • Like 1

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...