jenijek Posted July 16, 2022 Report Posted July 16, 2022 (edited) Greetings Dear Friends! I bought a Decent MU-2 v2 aircraft and I am very pleased with the device. You can ask the developers to add a rain effect to the windshield of the cockpit, as done in ZIBO 737 on OpenGL. Thank you very much for the plane Edited July 16, 2022 by jenijek Quote
tkyler Posted July 16, 2022 Report Posted July 16, 2022 I did look into this; however, I have a Apple Mac M1 with ARM architecture and librain isn't built for this processor and I'm not equipped to do so unfortunately. X-Plane 12 will include the effect by default so most folks are looking towards V12 as the future of this kind of thing......though I know this doesn't help on V11, sorry. I don't have plans to integrate it into V11 unless librain magically falls into my lap, compiled for my processor. 2 Quote
tkyler Posted July 16, 2022 Report Posted July 16, 2022 (edited) I've been corrected somewhat on the whole ARM librain thing; however, I do recall looking into this earlier and there being some kind of issue that caused me to cease for some reason I can't recall now... I may look into this again, but because the effect will be default in XP12, and in my long experience in X-Plane....new versions tend to leave old in the dust relatively quick, I can't say exactly when I might look at this again for V11. Its in the back of my mind just the same. Edited July 16, 2022 by tkyler 1 Quote
jfwharton Posted July 16, 2022 Report Posted July 16, 2022 I get around this by using xEnviro for my weather engine. It adds the rain effect to any aircraft. Regarding XP12, I'm not planning on going there. Quote
GridiroN Posted July 17, 2022 Report Posted July 17, 2022 XP12 will have this built in. There's no point in using dev time to add this to XP11, when it only works for OpenGL. 5 Quote
jfwharton Posted July 17, 2022 Report Posted July 17, 2022 51 minutes ago, GridiroN said: XP12 will have this built in. There's no point in using dev time to add this to XP11, when it only works for OpenGL. Maybe so for those who plan on purchasing XP12. Quote
Cameron Posted July 17, 2022 Report Posted July 17, 2022 5 minutes ago, jfwharton said: Maybe so for those who plan on purchasing XP12. There's a difference between a dev's time, and a customer choosing to be one of the few staying behind in X-Plane 11. That's ultimately your decision, but the explanation by @GridiroN was spot on. We will be implementing things like rain in XP 12. Making X-Plane 11 features that only work in OpenGL at this point is not a good use of developer time given the proximity of X-Plane 12. That's where 99% of the customers will be headed! 4 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.